RPGM - Completed - Eromasochist RPG ~A Hero Who Falls into the Naughty Charms of Succubus~ [Final] [Mkaiser]

  1. 1.00 star(s)

    combatfrog

    Gameplay:

    Standard RPG maker slog of slinging attacks at each other. Enemy attacks come with an incomprehensible MTL description but only on extremely rare occasions offer a different CG. Instead I hope you like pink hearts bumping into each other in a mildly suggestive way because that's what you're going to get most of the time.

    The gameplay is abysmal. Every enemy is defeated in a few regular attacks. Your special skills are meaningless as they do almost exactly the same damage as your regular attack. The charm status effect simply doesn't seem to work rendering an entire mechanic of the game (the estrus/excitement meter) seemingly pointless. The status effects that DO work are all just "receive an extra attack from an enemy using this body part" debuff which is really boring and does not particularly arouse when the battles are insanely easy.

    H content:

    AI generated CGs that suffers from the following main problems:
    1. A single static images for entire battle for most enemies with one extra CG in the defeat scene (again unchanging through the scene)
    2. CGs are often zoomed in on too much making them appear low res - a likely limitation of whatever tool they used to generate them
    3. Numerous AI generation issues still show such as clothing that just dissapears at odd places or limbs that protrude in strange angles.
    4. Lack of variety and creativity with the succubus theme

    Translation:

    Total garbagbe. Modern AI assist translations have gotten pretty good. This is not. This reminds me of a standard MTL from 5-10 years ago. Barely comprehensible, contanstly confusing genders of characters, and overall failing at conveying any of the sexuality of the scenes.