While the combination of roguelite with game over rape is a great idea and Escape Dungeon 2 does a lot right, it doesn't understand the core design tenants of the genre and doesn't make up for it with it's porn content. As a result it will probably hold you for a while, but get boring well before the end.
To its credit, trying to kite rooms of enemies while balancing out the safety but unreliability of ranged attacks with the certanty of melee is fun and relatively fresh. The actual H scenes also look good and have fairly effective writing. The technical implementaion is also very solid. However, the praise ends there. The biggest issue with the gameplay is a lack of variety- which is what the entire genre is known for. There just aren't many systems to play around with so a lot of the random skills feel very same-y and the meta-progression actively removes variety by giving you fixed skills. Then there's the level system that gives you more skill bonuses than the game really has skills to fulfill so a bug chunk of them is just incrementing basic stats. It also doesn't take very long to get enough meta bonuses to trivialize the early game, but it doesn't go much faster or have anything like bonus challenges to make up for it. So it just becomes a slog until you actually get to the new content, with a nearly identical build to last run but higher stats.
The gamplay shortcomings would matter less if there was good integration of porn and gameplay but the only thing you get other than game over rape is the ability for the PC to get her clothes torn off. But the sole gameplay effect of that is making one skill bad so for all intents and purposes it just puts a jpeg of tits in the corner of the screen. And since you quickly build up enough meta bonuses to make anything but bosses feel safe even the game over rape scenes feel very distant from the gameplay. I'd like to see enemies that have some sort of sexual abilities that apply debuffs, or sexual traps, or items, or reason to worry about the PC's clothes being torn, or anything to spice things up.
Despite all my criticisms, the game does a lot right and feels like it could become something great with a rebalance and more features. So I'll still keep an eye out for Escape Dungeon 3.
To its credit, trying to kite rooms of enemies while balancing out the safety but unreliability of ranged attacks with the certanty of melee is fun and relatively fresh. The actual H scenes also look good and have fairly effective writing. The technical implementaion is also very solid. However, the praise ends there. The biggest issue with the gameplay is a lack of variety- which is what the entire genre is known for. There just aren't many systems to play around with so a lot of the random skills feel very same-y and the meta-progression actively removes variety by giving you fixed skills. Then there's the level system that gives you more skill bonuses than the game really has skills to fulfill so a bug chunk of them is just incrementing basic stats. It also doesn't take very long to get enough meta bonuses to trivialize the early game, but it doesn't go much faster or have anything like bonus challenges to make up for it. So it just becomes a slog until you actually get to the new content, with a nearly identical build to last run but higher stats.
The gamplay shortcomings would matter less if there was good integration of porn and gameplay but the only thing you get other than game over rape is the ability for the PC to get her clothes torn off. But the sole gameplay effect of that is making one skill bad so for all intents and purposes it just puts a jpeg of tits in the corner of the screen. And since you quickly build up enough meta bonuses to make anything but bosses feel safe even the game over rape scenes feel very distant from the gameplay. I'd like to see enemies that have some sort of sexual abilities that apply debuffs, or sexual traps, or items, or reason to worry about the PC's clothes being torn, or anything to spice things up.
Despite all my criticisms, the game does a lot right and feels like it could become something great with a rebalance and more features. So I'll still keep an eye out for Escape Dungeon 3.