hexmaniac666
New Member
- Feb 21, 2025
 
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yeah but I think that's a mini game that's meant to be part of the main game at some point.I checked KemonoParty and found this;
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I assume that's the only one we can get our hands on for now. Haven't played it myself yet so I can't comment on what it's like but it seems to be a small animation demo sort of thing like the other few "mini"-games he's been making as of recently
That's a JP version of a minigame that I believe was already released here in English (Either way I alread have the EN version and probably from here)I checked KemonoParty and found this;
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I assume that's the only one we can get our hands on for now. Haven't played it myself yet so I can't comment on what it's like but it seems to be a small animation demo sort of thing like the other few "mini"-games he's been making as of recently
did you get the files?You must be registered to see the links
There be a new build live
Thanks! Also what the hell is going on, we went from a platformer in the first demo, to a turn base combat in the second , to a railshooter in the third and now its a weird jumping square by square with no combat. This is a lil chaoticYou must be registered to see the links
this is the fourth gameplay change for the game isn't it lolThanks! Also what the hell is going on, we went from a platformer in the first demo, to a turn base combat in the second , to a railshooter in the third and now its a weird jumping square by square with no combat. This is a lil chaotic
Whats the next update gonna be, chess? Worms , maybe a gmod map where the enemy is a pngthis is the fourth gameplay change for the game isn't it lol
It's like a "turn based" game. The little cat dude moves and the enemy moves. If you get caught you get a scene and have to time a button press to get out. There's apparently 4 in the game i've seen two and i don't know how to activate the other two.Whats the next update gonna be, chess? Worms , maybe a gmod map where the enemy is a png
There are two to the north and two to the west, but the latter two have no animations they just stand thereThere's apparently 4 in the game i've seen two and i don't know how to activate the other two.
The two enemies in the north both have two animations each.i found the ones north but I guess those were the two other new animations in the west room
Ah ha thanksThe two enemies in the north both have two animations each.
Rime seems to suck at saving space and therefore he leaves the sprites from like 5 of his games in the folder... for.. some reason? I really dont get it because there seems to be stuff from smelly island (i think?) IN the folder, along with stuff from the rest of the EFP demos he's released last year.whats weird is if you look in the picture folder you see a lot of unused sprites. with how long we wait for each update why are they so lackluster
I think he really wants to put all those games in one big project, butjust lacks the focus and discipline to do itRime seems to suck at saving space and therefore he leaves the sprites from like 5 of his games in the folder... for.. some reason? I really dont get it because there seems to be stuff from smelly island (i think?) IN the folder, along with stuff from the rest of the EFP demos he's released last year.
I believe i said this before in this thread but these demos feel like minigames in a bigger gameI think he really wants to put all those games in one big project, butjust lacks the focus and discipline to do it
Most are very disconnected and are out of place for the game, which is built up as a dash-and-dodge escape the room game with negative modifiers if caught. These minigames, if they are a serious additions and not just throwaways, are like tacking gameplay from mobile ads on Mark of the Ninja. It's not a good combo to begin with and it's really dubious how this will actually enhance the coherency of the gameplay rather than be disjointed of it.I believe i said this before in this thread but these demos feel like minigames in a bigger game