This comment is in regards to v0.1 Demo.
Gameplay wise:
As others have mentioned the drones are virtually omniscient. I can only assume they are able to detect the player through solid objects, as usually when the player gets zapped, there isn't a drone in sight.
As a result of this, it becomes extremely difficult to hide once the player gets detected. Sometimes a successful escape can be pulled off by running into a room (and possibly closing the door). If that doesn't work the player can always escape by running through a wall. Though this leaves the player in a blue void, and the game will have to be restarted.
Walking through walls and doors seems to be possible by simply walking up against them for a little while, or by taking a running start. This seems to be something the drones take advantage of too, because they frequently fly through walls at a very high speeds.
Although being unable to explore the whole station due to the frequent zapping issues, I have managed to get into a few rooms and pick up a few items. This is where I ran into an issue with the inventory. It only seems to be able to hold 6 items (although medpacks are stackable). Once the inventory is full the player is no longer able to pick up new items such as keys needed to unlock doors or lockers. It is possible that there is a way to archive items, but it was not immediately apparent to me (for example by pressing escape or the i key).
(Edit)
I just noticed that the front post states how to discard items. This makes me feel like a complete idiot. My apologies for this.
(/Edit)
Spotting items can be a bit tricky, especially as the player is constantly on the run from the Zappy-Bots™. This is only a suggestion, but you might want to make items a bit more visible. One immediate example I can think of is making the items glisten occasionally.
I like that you added the warning triangle to indicate when the player is about to become a human lightning rod. Another suggestion I would make is to colour code the triangle, as an indication of how close the player is to getting zapped. And perhaps, when sound is added to the game, to have the bots produce a slight hum/buzzing noise. This way the player can start running for cover in time.
One other thing I might suggest is having different intensities for the electric shock depending on how far the Zappy-Bot™ is from the player. Or perhaps build up a resistance... Get it? Electric shock, resistance... Yeeaaaaah, anyway.
The player seems to jump significantly higher when going straight up compared to going in another direction (forward, backward, sideways).
Graphically:
This is a highly subjective matter, of course. The graphics, while not extremely high end, certainly seem satisfactory to me.
Then again, even though I'm not all that old, I still remember a time when you could actually count the pixels in adult games.
As this is a very early demo I feel hesitant to suggest making the player's eyes blink and the chest breathe. It might be something to keep in mind, however.
Something else that isn't very urgent, are the player's knees and butt while jumping. They look so sharp they could take someone's eye out. Or possibly kill a Zappy-Bot™ or two.
There are enough items in the rooms so they don't feel sterile and empty, and neither are they overcrowded by large amounts of useless furniture. Good job there.
Story wise/Premise:
There isn't much of a backstory here yet. Or any at all, for that matter. I have seen your post where you state that "The main character wakes up locked up unclear where and completely naked.". This can go a great many ways, and I can hardly speculate about the story you have planned out.
While I acknowledge that shame might be an emotion the player would feel upon waking up naked in a strange location and no memory of how she got there, I would certainly not discount confusion and fear as very strong emotions at that time.
I could write a lot more about how I think the player would feel and act, but maybe I'm just overthinking things for an adult game.
The fact that there is a picture next to the player's stats with her name under it suggests that there will be more than one playable character. I'm curious to see if I'm right about that.
Conclusion:
Except for a few issues this seems like a good tech demo. You have demonstrated that you have what it takes to start developing a game. I'll keep an eye on this, and good luck!