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Unreal Engine Escape from Zombie U: Reloaded [v0.2.0] [SodaAnimations]

3.60 star(s) 7 Votes

fusy0

New Member
Mar 20, 2021
11
1
This will take you to Mr Overlord's post for the most recent version on Google Drive, as for when it'll next update, no clue but next playable character will be Esther. Mayorto's SubscribeStar shows her as in progress.

can you share the new animations?
 

gemini20xx

Member
Oct 17, 2017
405
417
can you share the new animations?
There's a save further up, you'll find where to put it in Users/<username>/appdata/local. The folder will be called MyProject, unzip it there and you should just be able to view the animations along with both endings for the current character.
 
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fusy0

New Member
Mar 20, 2021
11
1
There's a save further up, you'll find where to put it in Users/<username>/appdata/local. The folder will be called MyProject, unzip it there and you should just be able to view the animations along with both endings for the current character.
i mean esther :S
 
Jun 10, 2018
272
250
How complete is this game currently
DOq1bh.png

Only a single character is available. It's extremely bad as a GAME in its current state. Enemies can grab you instantly so you never want any forward momentum from the roll or jumping abilities leaving you just the normal kick and slow low kick. You seem to have 0 i-frames and not only are recovery times from grabs bad but just crouching to hit the lower to the ground enemies takes way too long. It's inconsistent which enemies you can damage while stunned as well. Later there are trap door enemies on the ground, and because of the previous issues you can never maintain any momentum for a good jump arc. Also they blend into the fucking floors and ceilings. The dogs are the absolute worst, when you hit them they leap 20 feet back and take forever to recover, but not enough time for you to approach them crouch down again and attack. No you need to stay complete still crouched down and wait out for them to run within range again. Also you frequently get trapped into a loop with them because your recovery animation and crouch animation are so fucking slow! The actual animations are nice and they have a good variety but the design of the game actively discourages you from ever trying them during gameplay.

HOLY SHIT! There's no saving your progress. I wanted to restart the last level because of that grab loop I mentioned, and I exited to the menu assuming my progress with the character was saved. NOPE. I finished on casual. I wonder if attack speed is framerate based. That could explain why recovery windows seem so narrow for me, but all the animations are still slow.

In summary, just use someone else's save for the gallery. You're missing nothing. The artist has a great style and good output as well. Just wish they had someone with sense for game design to work with them. If you look back he's been trying to make a game with these characters for a decade at least.
 
Last edited:
Dec 25, 2019
15
22
The dumbest part of this game has to be the fact that there's in-game scenes with the zombie girl (asset swapped but still scenes) not available in the gallery, and the final good ending has a bunch of scenes you can't manually go through.
 
3.60 star(s) 7 Votes