Taken from your simple and ordinary life, You've been caught in an strange scenario.
The Demon Queen has taken you to her bizarre magic castle where she intends to keep you as a sex pet for the rest of your days.
Armed with only your Might, Charm, Wits and the clothes on your back you must venture forth into the unknown to find your freedom.
There are many traps, monsters and secrets in this unholy castle.
Can you Escape from the Succubus Castle or will you succumb to your Dark Mistress?
"Escape from the Succubus Castle" is my first project in Twine/Harlowe and my first foray into Games development.The Demon Queen has taken you to her bizarre magic castle where she intends to keep you as a sex pet for the rest of your days.
Armed with only your Might, Charm, Wits and the clothes on your back you must venture forth into the unknown to find your freedom.
There are many traps, monsters and secrets in this unholy castle.
Can you Escape from the Succubus Castle or will you succumb to your Dark Mistress?
Intended as a sprawling labyrinth filled with many sexy adversaries who will treat you like the sex pet you are.
The Game is currently in its formative stages but will include:
- A descriptive Battle Fuck System! (Framed from a thoroughly malesub POV)
- A cast of unique bosses based on a variety of different monster types
- Optional Bisexual and Futa content
- Escape Segments for when you are defeated by major enemies
- A complex mega-dungeon filled with secrets that will allow you to progress
Work is currently underway to make the effective "Demo" for the Game, which will include the content for the first major area of the game, the VIP Prison "the Birdcage"
I look forward to any comments, questions and suggestions.
[Preemptive FAQ]
Q. Why are you using Twine Harlowe instead of Sugarcube, ren'py, etc etc?
A. Simple answer is that Harlowe is the one I understand. I realize that Sugarcube has a lot more functionality but I found the approach to it a bit intimidating. I'm basically a forum lurker who wanted to make something of his own and I have no prior coding experience. Plus with a good grasp on Harlowe's functionality it can be made to do great things in spite of its shortcomings.
Q. Will there be images/animations?
A. The Short immediate answer is No. The long answer is "...nooo?" I intend this game to be a primarily text-based experience, and for what I lack in years of coding experience I double lack in my ability to create visual smut and I lack any funding to commission such things. I'm currently doing this as a hobby. If things change after the Demo is released then we will see, but I wouldn't count on it.
Q. Are you going to include "xxx" fetish?
A. I'm aiming for a large buffet of perversions but there are some you can safely not expect. No focus on footplay. I'm not against it, but it's not my bag, I'll leave the generation of that content to the people who actually see the joy in it. What I will not be including is Loli/Shota underage characters, or seemingly underage characters. Lets keep it above board. I'm not into that stuff and I don't want to encourage that sort of thing. All characters are depicted as of the age of consent (What is the age of consent for a Demon? Not sure. But she's the Demon equivalent of 18) Beyond those things I'm fairly open to exploring different ideas. Actual characters will be a mix of Succubi/Incubi and Monsters (slimes, goblins, Harpies, Lamias, you know the drill) and the occasional Human. I write from a Bisexual male perspective but I understand not all my fellows are interested in the sultry Demon Femboy as I may be, so Male enemies can be disabed at game-start, as can Futanari characters. The primary fetish is of course Femdom and Malesub action. If you dont want to get pushed down by a Demon Mommy, then this will be the wrong game.
Q. When will the game be out?
A. When I finish it. This is intended as something of a large, sprawling game. We are in the early stages. The only timetable I can offer is "in the future". The main things I'm fiddling with as of this first post is finalizing the mechanics of the combat system. Once that is done I can start work on the first area in earnest, which will comprise the "Demo" when that releases. When will that release? Sooner but still no set timeframe at this time.