Eternal Dread 3 [Final]
If you like statuses such as: paralysis, stun, fall, topple, toss, burn, poison, freeze, shackle, etc. then this game is definitely for you because you will experience them on your own and maybe even all at the same time
I've never been juggled by a boss in a game before
Well without jokes, the game is actually good, it has serious problems with the balance of classes, monsters, bosses and status effects, but personally I know how difficult it is to make not just games, but also RPG where everything must be considered, balanced and where there will never be a perfect balance, the game is passable, but you will be hurt
+ Bad endings - When you are killed or captured there is a bad ending and surprisingly for me there are a lot of them, almost every monster or boss has its own unique bad ending for the character
+ Biomes - They are not very many if we are talking about unique environments, but they are there and it creates a good contrast during the passage, I really liked the deserted one
+ - Visual style - Compared to the second part there is progress, not that strong, I like such a light style adjacent to the brutality, but for me it still looks budget, I hope if there will be a sequel, then there will be a better visual style, but again, even now it's not bad
If you like statuses such as: paralysis, stun, fall, topple, toss, burn, poison, freeze, shackle, etc. then this game is definitely for you because you will experience them on your own and maybe even all at the same time
I've never been juggled by a boss in a game before
Well without jokes, the game is actually good, it has serious problems with the balance of classes, monsters, bosses and status effects, but personally I know how difficult it is to make not just games, but also RPG where everything must be considered, balanced and where there will never be a perfect balance, the game is passable, but you will be hurt
+ Bad endings - When you are killed or captured there is a bad ending and surprisingly for me there are a lot of them, almost every monster or boss has its own unique bad ending for the character
+ Biomes - They are not very many if we are talking about unique environments, but they are there and it creates a good contrast during the passage, I really liked the deserted one
+ - Visual style - Compared to the second part there is progress, not that strong, I like such a light style adjacent to the brutality, but for me it still looks budget, I hope if there will be a sequel, then there will be a better visual style, but again, even now it's not bad