4.50 star(s) 2 Votes

BaasB

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Respected User
Aug 5, 2018
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Overview:
Welcome to Eternal Dread 3, a game set in a bleak and hopeless world dominated by the demonkind.

Strong men have long since perished, driven mankind to the brink of extinction,
leaving only vulnerable children and the elderly.
It is up to the women to continue the struggle to protect what remains of humanity.

The battle however, has become much more difficult than ever.
Demons are increasing in numbers and ferocity while humans dwindle by the day...
Become the last glimmer of hope for the humanity and guide them through the darkest night,
lest the entire world be swept away by the tide of darkness forever...!!!​

Thread Updated: 2023-04-12
Release Date: 2023-03-10
Developer: Hitbear Studio
Censored: No
Version: Final
OS: Windows
Language: English
Other Games: Link
Genre:

Installation:
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Developer Notes:
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Last edited:

kukaporn

Newbie
Jun 5, 2022
95
480
is this a "no sexual content" game? according to steam reviews there is no sex here only boring combat.

edit: ok after reading nearly all steam reviews. yes, it doesn't have sexual content. you just get tortured if you lose, but not in any sexual way. sad.
 
Last edited:

CreepyGhost

Active Member
May 4, 2017
714
623
is this a "no sexual content" game? according to steam reviews there is no sex here only boring combat.

edit: ok after reading nearly all steam reviews. yes, it doesn't have sexual content. you just get tortured if you lose, but not in any sexual way. sad.
There IS sexual content, just happens AFTER you die so yeah. No way to watch this.

Aside jokes, thanks for searching and letting us know.
 

skyrfen

Ultimate Torrent Dude
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Jun 13, 2021
4,202
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EternalDread3-1.0
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For torrent-related issues use here, or join us on !
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agriasoaks

Member
Oct 11, 2019
284
113
Game starts to get hard for me even in the casual difficulty when during the quest to go search for the exiled sage, the location is long and at the temple, there are no maps I play as an engineer and died many times. I guess I needed to slowly build up my level first to around 20 + grinding for level is just tiring.
 

Szadek96

Newbie
Oct 19, 2017
28
65
A few suggestions from just about an hour of playing on both Death Sentence, and then casual difficulties;
1) Casual desperately needs an EXP boost/cost reduction. We're here for the plot and/or "plot", not the grind. That what casual means. I rapidly found myself facing enemies 50% above my level, at which point casual feels like death sentence.
2) Leveling up and having every enemy in the area start spawning one level higher to match is the most unrewarding thing I have ever seen in gaming. Literally happening as I am progressing through the area and being able to see the spawn range from where I leveled up is not great.
3) The camera angle needed to aim ranged attacks has terrible visibility. The number of times I died to a ranged/magic attack that came at me through the combination of my own attack visuals and a giant boss charging at my face, staggered me, took a big chunk of my health, and ensured I got hit by enough other attacks to finish me off is painfully high for the short amount of playtime I put in. The different visuals need to be made more and less visible to reach a level where you can actually see what's going on.
4) Please give us the option to have defeat scenes remove the armor. We all know why we're here.
5) The thorn plant tentacle things are the most frustrating melee experience I have had in any game ever. Every melee attack has a built in forward motion which carries me directly into their bind range. Then there is a lack of any visual indicator of my progress on escaping that bind, so I wasn't even sure I was hitting the right buttons the first time I died to this.
6) Out of combat quality of life could be SO MUCH better. Limited stamina and glacial mana regen means that running between locations and recovering before the next fight is painfully slow. If I am not taking damage, dealing damage, or being chased by something I should have a faster rate of mana regen and unlimited sprint. Just make it so sprint doesn't care about being at 0 stamina out of combat and I'll take every fight with 0 stamina. I don't care.
7) Some hit boxes are laughably inaccurate to the visuals. When a Dust drops rocks I have been 2 full rock widths away from the point of impact and still been staggered and taken damage. That's no fun.
8) The sound for hitting an enemy with a sword and for hitting a wall with that same sword are either the exact same file or so close that I can't tell them apart. With how loud that sound is compared to any grunts from the enemy getting hit I can't even hear the grunts. When I have an enemy stun locked against a wall and am just hitting it until it dies, if it slides off to the side, because of the small knockback and forward motion built into melee attacks, and I miss a hit, then the stunlock is over, but I still got the same audio I would if I had hit. The enemy is now taking a swing at me when my audio is telling me he should still be stunned. Making the wall hit and the enemy hit distinctive would help the playability a lot.
 
4.50 star(s) 2 Votes