- Dec 1, 2019
- 57
- 48
Ah, cool cool, good to know. Guess that's what I get for being cheap, lol.It's only on the Patreon version right now, because I still haven't fully written her custom dialogues and relationship events.
Ah, cool cool, good to know. Guess that's what I get for being cheap, lol.It's only on the Patreon version right now, because I still haven't fully written her custom dialogues and relationship events.
Okay, thank you for letting me know!Bug report: Befriending a prisoner softlocks them in the palace prison. No way to set them free.
Also, the previous bug of days not advancing still occurs sometimes.
Thank you for the notice! And no, currently the new body types are unavailable in the public version. I want to add at least a few sex animations and outfits before I release it, so that it's already functional for y'all.Just come across the following error when I accepted Blanche's question about her becoming my girlfriend:
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Also quick question, is the new body type present for NPCs in the public update? I'm assuming not seeing as I haven't come across any so far.
Also, I just uploaded a new version of the game with a fix for your issue. (The correct file is 1.24.06 btw)Just come across the following error when I accepted Blanche's question about her becoming my girlfriend:
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Also quick question, is the new body type present for NPCs in the public update? I'm assuming not seeing as I haven't come across any so far.
Great, looking forward to seeing what you're cooking up with the new designs, and thanks for the quick fix!Also, I just uploaded a new version of the game with a fix for your issue. (The correct file is 1.24.06 btw)
I haven't made an official Android port yet or experimented with Joiplay. Some people have apparently made it work on Joiplay, some haven't. I'm afraid I can't really help with that, but maybe someone else could.This doesn't work with joiplay?
Personally, and as much as this might tick some ppl off, but I think focusing on the platforms that you know you can safely and stably release on trumps trying to make everyone happy. Options are nice, and I love options, but feasibility to get the most out of what you can kinda matter more. If nothing else, you can always go back to looking into more reliable android options later.I haven't made an official Android port yet or experimented with Joiplay. Some people have apparently made it work on Joiplay, some haven't. I'm afraid I can't really help with that, but maybe someone else could.
I do want to make an Android port eventually, but I'd prefer to do it once the game has more content and becomes more stable and bug-free.Personally, and as much as this might tick some ppl off, but I think focusing on the platforms that you know you can safely and stably release on trumps trying to make everyone happy. Options are nice, and I love options, but feasibility to get the most out of what you can kinda matter more. If nothing else, you can always go back to looking into more reliable android options later.
This is what I did.I know, which is why I am going to try to make the update buttom spawn new model on older save files. I just haven't implemented that into the game yet.
label after_load:
if old_var_1 >= 1: #You only need to check one old variable to change all the old ones.
if old_var_1 == 1: #Old variables adding the old value to new variables.
$ new_var_1 = 1 #
if old_var_2 == 2: #
$ new_var_2 = 2 #
$ old_var_1 = 0 #Changing "old_var_1" to a value that wouldn't trigger this check again.
$ renpy.block_rollback() #Prevents player from rolling back and undone the update.
return #Return players to the save point.
Thanks for the tip! I was actually looking for a function like this before and couldn't find anything, so this is really helpful!This is what I did.
There is a label call "after_load" which gets call each time a player loads the game, can be placed anywhere, just keep it in a place where you can find it easy for future releases. This label can be use to update every variable at once, what I do is use the old variable as a reference point:
This is the structure at its basis, you can add every change in this code and this will update everything automatic for the players. Just be careful on not using current version variables for the initial check or new players will experience bugs.Code:after_load: if old_var_1 == 1 or old_var_1 == 2: #You only need to check one old variable to change all the old ones. if old_var_1 == 1: #Old variables adding the old value to new variables. $ new_var_1 = 1 # if old_var_2 == 2: # $ new_var_2 = 2 # $ old_var_1 = 0 #Changing "old_var_1" to a value that wouldn't trigger this check again. $ renpy.block_rollback() #Prevents player from rolling back and undone the update. return #Return players to the save point.
I really like non-linear games, this one is really good just rough in some edges, nothing that can't be fixed, wish you good luck~
Welcome back lolthinkin of payin this thread a visit just to see what coming. Good luck and bug free release
As a fan and patron of the game myself, I can confidently say that you'll be happy with the update when it finally drops.thinkin of payin this thread a visit just to see what coming. Good luck and bug free release