The characters and dialogue are fun, the h scenes are decent but repetitive, and the gameplay is unique enough to be interesting at first but quickly becomes a slog. I don't think you're missing much if you choose to skip this one.
The setup has become a bit of a trope. The main character (and therefore the player) has a debt to pay off, and a limited amount of time to do it. If they don't, they must resort to doing sexual things for money. This has promise, but after two or so outings at the standard difficulty, the player won't have any trouble at all getting all the money they need. You can still choose to do the sexual things instead of spending money, but it only serves to underscore how separate the h content is from the actual gameplay. You can't choose to do sexy things until the game tells you it's time, which is a letdown in an h game.
Speaking of the scenes: They're good, but almost immediately repetitive. Each scene is a still image with dialogue, which means the dialogue has to be good to keep the players' attention. The main character's first four "different" scenes have different images, but almost entirely the same lines. They change a bit when the character's attitude changes, but once you've read one, you've read them all. This means the scenes feel stale almost immediately.
The characters and their dialogue during the story are actually a lot of fun. They're unique enough that it's a nice break from the standard fare to hear their ongoing commentary & analysis. However they are also all Badasses Doing Badass Stuff, which doesn't at all fit the Lovecraftian mythos of the game. Lovecraft is all about Horror of the Unknown and the damage it does to mortal minds. The first time the characters see a true Eldritch Horror, one of them says, "Oh, that's a <thing>. Be careful - if it gets big, it'll consume the entirety of our reality." It undercuts any possible tension when the audience doesn't believe for a second the characters are in any real danger.
The game does have better mechanics than standard RPG games. On top of normal mechanics, each character has a gun, which require bullets that must be reloaded. Your character can only get/carry a finite number of clips – ditto with MP recovering devices - so you're constantly doing the analysis of figuring out how many of your resources you want to spend in each encounter. This is great until the third or so outing when you have so much money that you can buy absolutely everything you need and then some. This makes the game feel unnecessarily deep: what's the point of learning a bunch of mechanics if they barely matter? This makes the audience lose interest in the combat, turning it into a slog.
Speaking of losing interest, there's an absurd amount of backtracking and trying to figure out where the hell to go. In the first dungeon, for instance, you beat what seems to be the boss and your character says, "we should probably look around some more." Without searching through the forums you'd spend a very long time trying to find the random door accessible from the previous area that allows you to continue on to fight the real boss. It's helpful the game has a mini-map, but without the ability to enlarge it and use as a real map, figuring out what you have/haven't explored yet is a test of your memory.
Ultimately, there are some gameplay ideas that lack the balance to be very interesting, a Lovecraftian mythos that lacks the horror to have an impact on the story, and sex scenes separate from the gameplay that lack enough variety to keep an audience's attention. If you like games that reward players with sex scenes at the end of chapters, don't mind searching through the forum to figure out where to go, and don't mind backtracking, give this a try. Otherwise, move along.
The setup has become a bit of a trope. The main character (and therefore the player) has a debt to pay off, and a limited amount of time to do it. If they don't, they must resort to doing sexual things for money. This has promise, but after two or so outings at the standard difficulty, the player won't have any trouble at all getting all the money they need. You can still choose to do the sexual things instead of spending money, but it only serves to underscore how separate the h content is from the actual gameplay. You can't choose to do sexy things until the game tells you it's time, which is a letdown in an h game.
Speaking of the scenes: They're good, but almost immediately repetitive. Each scene is a still image with dialogue, which means the dialogue has to be good to keep the players' attention. The main character's first four "different" scenes have different images, but almost entirely the same lines. They change a bit when the character's attitude changes, but once you've read one, you've read them all. This means the scenes feel stale almost immediately.
The characters and their dialogue during the story are actually a lot of fun. They're unique enough that it's a nice break from the standard fare to hear their ongoing commentary & analysis. However they are also all Badasses Doing Badass Stuff, which doesn't at all fit the Lovecraftian mythos of the game. Lovecraft is all about Horror of the Unknown and the damage it does to mortal minds. The first time the characters see a true Eldritch Horror, one of them says, "Oh, that's a <thing>. Be careful - if it gets big, it'll consume the entirety of our reality." It undercuts any possible tension when the audience doesn't believe for a second the characters are in any real danger.
The game does have better mechanics than standard RPG games. On top of normal mechanics, each character has a gun, which require bullets that must be reloaded. Your character can only get/carry a finite number of clips – ditto with MP recovering devices - so you're constantly doing the analysis of figuring out how many of your resources you want to spend in each encounter. This is great until the third or so outing when you have so much money that you can buy absolutely everything you need and then some. This makes the game feel unnecessarily deep: what's the point of learning a bunch of mechanics if they barely matter? This makes the audience lose interest in the combat, turning it into a slog.
Speaking of losing interest, there's an absurd amount of backtracking and trying to figure out where the hell to go. In the first dungeon, for instance, you beat what seems to be the boss and your character says, "we should probably look around some more." Without searching through the forums you'd spend a very long time trying to find the random door accessible from the previous area that allows you to continue on to fight the real boss. It's helpful the game has a mini-map, but without the ability to enlarge it and use as a real map, figuring out what you have/haven't explored yet is a test of your memory.
Ultimately, there are some gameplay ideas that lack the balance to be very interesting, a Lovecraftian mythos that lacks the horror to have an impact on the story, and sex scenes separate from the gameplay that lack enough variety to keep an audience's attention. If you like games that reward players with sex scenes at the end of chapters, don't mind searching through the forum to figure out where to go, and don't mind backtracking, give this a try. Otherwise, move along.