3D-Daz Evie & Cody's Comix n' other stuff

Evcas

Newbie
Aug 29, 2019
25
4
I ran across some awesome train engines that someone had photographed and modeled in 3DS and I had to massage them into DAZ for a render.
 

Evcas

Newbie
Aug 29, 2019
25
4
I don't enable javascript so the fact that this works is sooo cool and appreciated! I know it took a lot of work. Thank you!
 

Evcas

Newbie
Aug 29, 2019
25
4
I tried to do an image and accompanying mp3 about the inevitable confluence of commercialism, AI, and robotics. Watch the volume on the first play; I tried for the sound of technology being blasted at society.
 

Evcas

Newbie
Aug 29, 2019
25
4
I tried animating some spotlight scrims, which were just plane primitives with opacity masks where holes would be punched out. I parented the planes to 30-degree spotlights at a distance where they covered the field of view when looking through the spotlight, then spun them around their y axis.
 
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Evcas

Newbie
Aug 29, 2019
25
4
4 second dforce animation loop. The pompom/kushball was surprisingly easy to make; I blendered an ico sphere and set subdivisions to get about 1000 faces, then Extrude Individual Faces with the outermost triangles selected several times to create multiple segments on each "hair" element, added a dforce weight node, and eliminated the weight and re-added so that the center of the ball would retain its shape while the ends of the elements could be operated on by dforce. It could be made more pom-pommy and less kushbally by adding more segments per hair strand (the one shown has only three, and the innermost segment probably isn't moving at all. dForce is very crashy though; I had to simulate each pompom and the skirt separately with all other dforce objects hidden. Whole thing took about 10 hours for physics and another 10 to render on a GTX570ti. Friggin bots have made it impossible to even buy a new graphics card.
 
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