Yes I think no more "official" but a "collaborative" Tag could be interesting maybe, "Abandonned" is like "dont open this thread its dead" ^^There is no official developer as far as I know.
Tbf, it's more like "active development has come to an end, you might see occasional bugfixes from passionate users, but don't expect any new content beyond that".Yes I think no more "official" but a "collaborative" Tag could be interesting maybe, "Abandonned" is like "dont open this thread its dead" ^^
What is the best way to improve EnergyMax (no cheating)? "Go for a run outside" several times per day? Is there more quick option, like in gym?
UPD Found a bug - after loading EnergyMax returned to 8 (it was 10 when I saved)
This should be fixed in version 0.68. 8 is the minimum energyMax but the limit was changed to 25 by assertiveless. The max limit now works like it should (limit of 25).You don't have permission to view the spoiler content. Log in or register now.
Unfortunately, EnergyMax still bugged. Playing 0.68, I have Energy: 0 EnergyMax: 10 and after "Sleep to the next morning" I have Energy: 8 EnergyMax: 8This should be fixed in version 0.68. 8 is the minimum energyMax but the limit was changed to 25 by assertiveless. The max limit now works like it should (limit of 25).
There is a bug there but it's not what you think. Your energyMax was set to 10 during character creation and then readjusted to 8 once you got in-game. The bug during character creation is easily fixed but the formula is working correctly. Since you just started the game, you have no fitness stats and the minimum muscle stat.Unfortunately, EnergyMax still bugged. Playing 0.68, I have Energy: 0 EnergyMax: 10 and after "Sleep to the next morning" I have Energy: 8 EnergyMax: 8
That is not true. I assure You that I has EnergyMax at 8 after game start and increased that to 10 by "Exercise->Go for a run outside" repeatedly. If You look at date in my save You'll see it's September 30, not a starting date.There is a bug there but it's not what you think. Your energyMax was set to 10 during character creation and then readjusted to 8 once you got in-game. The bug during character creation is easily fixed but the formula is working correctly. Since you just started the game, you have no fitness stats and the minimum muscle stat.
Thinking this over again, probably the best solution would be to make the minimum energyMax stat 10. This would probably make more sense since the maximum is now 25.
No, it was the opposite.That is not true. I assure You that I has EnergyMax at 8 after game start and increased that to 10 by "Exercise->Go for a run outside" repeatedly. If You look at date in my save You'll see it's September 30, not a starting date.
I didn't look at code but I under impression that EnergyMax derived from character skills but also "Exercise->Go for a run outside" action increases EnergyMax directly. So at some point EnergyMax recalculated from skills and that direct increase from exercise just lost.
On the other hand maybe at that point in the game (September 30) for some reason EnergyMax just set to starting value.
Oww I see, so after fitness[you] reached 800 energyMax[you] calculated by another expression. Why? What expression used when fitness[you]<800?No, it was the opposite.
fitness[you]=run[you]+boxing[you]+kungfu[you]+sambo[you]+dance[you]
Your panic4 save game: fitness[you]=838
You can get this yourself by entering the following into the spectre1viper command injector:
'<<fitness[you]>>'
The value will be listed in the main window.
if energyMax[num]>25:energyMax[num]=25
if energyMax[you]<25 and fitness[you]>800: energyMax[you]=fitness[you]/100
if energyMax[you]<8:energyMax[you]=8
I changed the last two lines to this (you don't have this code yet):
if energyMax[you]<25 and fitness[you]>1000: energyMax[you]=fitness[you]/100
if energyMax[you]<10:energyMax[you]=10
The game only does what the code tells it to. It is unforgiving and relentless.
That isn't a superior formula. energyMax would constantly be adjusted.Oww I see, so after fitness[you] reached 800 energyMax[you] calculated by another expression. Why? What expression used when fitness[you]<800?
Maybe better to use
energyMax[you]=8 + fitness[you]/400
if energyMax[num]>25:energyMax[num]=25
That way there will be no threshold value at 800. With
if energyMax[you]<25 and fitness[you]>1000: energyMax[you]=fitness[you]/100
there still be threshold at fitness[you]=1000 so after player reaches 1000 their energyMax resets to 10, I still don't know what expression used when fitness[you]<1000 but there will be reset to 10 anyway.
Problem with
energyMax[you]=8 + fitness[you]/400
that energyMax increases 4 times slower than fitness[you]/100 but there is no threshold.
So why one expression to calculate energyMax before fitness[you]=800(or 1000) and use another expression after that?
UPD Scratch that, use
energyMax[you]=2+fitness[you]/100
if energyMax[num]>25:energyMax[num]=25
if energyMax[you]<8:energyMax[you]=8
This way there is no threshold value when energyMax jumps to minimal value and energyMax reaches 10 when fitness reaches 800 as it was in my case.
Also why there are energyMax[num] and energyMax[you]?
*Sigh* You probably tired of me already but there is still minor bug/inconsistence with energyMax. Game using one expression to calculate energyMax if fitness<1000 and another expression if fitness>1000. Thas cause a setback of energyMax when fitness reaches 1000. I started game with energyMax=10 and used "Go for the run outside" repeatedly, my energyMax increased to 12, than it dropped to 10 (when fitness reached 1000) and after that started to increase again without problem (it is 17 now).energyMax minimum is now 10
You are right about there being a bug but wrong about the reason. I searched all of the code for every instance of energyMax and found one line of code that was adding to energyMax just for the run[you] stat. That code isn't needed anymore so I commented it out.*Sigh* You probably tired of me already but there is still minor bug/inconsistence with energyMax. Game using one expression to calculate energyMax if fitness<1000 and another expression if fitness>1000. Thas cause a setback of energyMax when fitness reaches 1000. I started game with energyMax=10 and used "Go for the run outside" repeatedly, my energyMax increased to 12, than it dropped to 10 (when fitness reached 1000) and after that started to increase again without problem (it is 17 now).
It is just minor inconvenience and You may not want to fix it but it is still there. May be for TODO list. Easiest way is just to forget about starting expression for energyMax and use energyMax=10 while fitness<1000. If You for some reason still want to use different ways to calculate energyMax with fitness<1000 and fitness>1000 you want to be sure that both expressions give same result at fitness=1000 or there will be "jump down" or "jump up" at that threshold. For example You can use
if energyMax[you]<25 and fitness[you]>1000: energyMax[you]=2+fitness[you]/100
and my windows problem? is there a work around?ballmax[you] used to be maxed at 100. The max is now 150 (added by assertiveless I believe). The more girls you fuck the higher ballmax[you] goes. The minimum ballmax[you] is 80 with a max of 150. FYI, a ballmax of 150 is super human (cumming 15 times per day). Even the most fit guys in their prime can't cum much more than 7 times per day IRL.
Add that feature yourself! No one is getting paid to work on this game, it's 100% volunteer. Thank you for your humor though!
I'm considering adding a few things that skybarbie left unfinished at the end of 'Pool Girl Stories - Leah' but not much more.
thanks it worked!Warscared
Try deleting the 'qspgui.cfg' file in your Evil 2 folder. If that doesn't work try using mine. It goes in the base Evil 2 folder which has the 'qspgui.exe' file in it.
ballmax[you] used to be maxed at 100. The max is now 150 (added by assertiveless I believe). The more girls you fuck the higher ballmax[you] goes. The minimum ballmax[you] is 80 with a max of 150. FYI, a ballmax of 150 is super human (cumming 15 times per day). Even the most fit guys in their prime can't cum much more than 7 times per day IRL.GUYS I GOT A PROBLEM!
yes one of them is my balls do not produce enough sperm to cover 1 bitch in 1 session 2 times over with my cum!
But this one is one of a more practical sort of problem! i am unable to dimension my windows properly!
so had a few accidents and now i can only play turning on and objects off!
and no somehow i can not find a work around it so i can not get a way to re dimension my objects windows!
is there a fix for that? i don´t know perhaps a lock windows feature or a default windows setup?
cause i am always forgetting to take my meds (i mean testosterone and steroids) which is cramping up my play style
i am at over 249 bitches fucked and 489 millions in the bank
(and yes i pay my factory workers 12 caps a day,
i am not a merciless capitalist, i´m just evil2)!
Also one of the features i asked for has not been implemented yet!
i want a virgin storyline where you seduce a virgin
lick her pussy and finger fuck her into exhaustion where her corruption levels and hornyness are off the charts!
and then you persuade her to sell her virginity to the highest bidder for 250.000 caps at least!
so basically its a edging thing, you get her to suck your dick and remove all her dominance and lower her willpower to 40!
always without fucking her pussy hass or carving out her throat!