edit: I played No Future's other games (Super Splendor and Noble Rose) and realized I simply have low standards for gameplay. These games are boring but are carried through art. After completion, I gave this game a 4*. I'll keep that as the official rating but it really should be 3/5 because there is a complete lack of improvement from their previous games to this one outside of art quality.
Overall: Holy shit the art for this game is great. The gameplay is basic RPGM and the battle fuck is limited but the quality of the art alone is a good reason to play this through, or at least open a full save and look around. 6/5 for art but gameplay is 2.5/5 as its just RPGM gameplay with low replayability and very little H outside of losing intentionally.
H-Scenes:
Damn these scenes are good. The actual content of the scenes are not ground breaking, but just look very nice. Standard array of mostly people, some slimes and some tentacle and a tiny bit of monster and some toy stuff. The scenes do go on for too long though, which is rather annoying. Still some of the best art I have scene in an RPGM game. The post-game (free roam) does give you free access to all fights and scenes which is greatly appreciated. I would honestly give this a 5/5 just because great art + I like the character but thats a bit too biased given the rest of the game.
Battle Fuck:
The battle fuck system is basic, if you lose your weapons, you get captured. The actions enemies take during battle are rather limited, but there are different animations (generous to call it that) for each enemy type. Not particularly in depth and sort of just serves as an annoyance when progressing. Nothing to do here besides see it once and move on.
Game Review:
The gameplay is very standard RPGM. You get a sword and a gun which have different skills and can be knocked out of your hand which triggers the restraint/battlefuck. The sword/gun system is nice little novelty which serves for the game's length (around 5 hours for my first+virgin run).
Exploration with trap encounters are the main thing that will happen. There are not random encounters, but a main part of the game is that there are hidden trap encounters that start you off restrained in battle. These traps make a virgin run a bit difficult, but a small amount of planning or just enabling the setting to see traps mitigates this. There are also alot of roaming enemies, more than usual in this type of game.
The map is small and the game also gives you a map so exploration is not difficult which is nice given the amount of RPGMs that have a bigass map with nothing in it. All the bosses can easily be defeated with Holy Shield + atk debuff makes you take no damage .
Story Review:
lol its an hgame. There is an attempt at a story but only in 10 second flash backs, which feels weird compared to how long the H scenes are dragged out. The flashbacks just show the MC's backstory but its so basic you don't feel anything. Only thing to know is that there is very little/no corruption, which is nice to see after playing like 10 games with corruption but thats personal.
Overall: Holy shit the art for this game is great. The gameplay is basic RPGM and the battle fuck is limited but the quality of the art alone is a good reason to play this through, or at least open a full save and look around. 6/5 for art but gameplay is 2.5/5 as its just RPGM gameplay with low replayability and very little H outside of losing intentionally.
H-Scenes:
Damn these scenes are good. The actual content of the scenes are not ground breaking, but just look very nice. Standard array of mostly people, some slimes and some tentacle and a tiny bit of monster and some toy stuff. The scenes do go on for too long though, which is rather annoying. Still some of the best art I have scene in an RPGM game. The post-game (free roam) does give you free access to all fights and scenes which is greatly appreciated. I would honestly give this a 5/5 just because great art + I like the character but thats a bit too biased given the rest of the game.
Battle Fuck:
The battle fuck system is basic, if you lose your weapons, you get captured. The actions enemies take during battle are rather limited, but there are different animations (generous to call it that) for each enemy type. Not particularly in depth and sort of just serves as an annoyance when progressing. Nothing to do here besides see it once and move on.
Game Review:
The gameplay is very standard RPGM. You get a sword and a gun which have different skills and can be knocked out of your hand which triggers the restraint/battlefuck. The sword/gun system is nice little novelty which serves for the game's length (around 5 hours for my first+virgin run).
Exploration with trap encounters are the main thing that will happen. There are not random encounters, but a main part of the game is that there are hidden trap encounters that start you off restrained in battle. These traps make a virgin run a bit difficult, but a small amount of planning or just enabling the setting to see traps mitigates this. There are also alot of roaming enemies, more than usual in this type of game.
The map is small and the game also gives you a map so exploration is not difficult which is nice given the amount of RPGMs that have a bigass map with nothing in it. All the bosses can easily be defeated with Holy Shield + atk debuff makes you take no damage .
Story Review:
lol its an hgame. There is an attempt at a story but only in 10 second flash backs, which feels weird compared to how long the H scenes are dragged out. The flashbacks just show the MC's backstory but its so basic you don't feel anything. Only thing to know is that there is very little/no corruption, which is nice to see after playing like 10 games with corruption but thats personal.