Unreal Engine Expose My Teacher (A Wife and Mother Fan Game) [v0.8b] [Luxxor Games]

2.30 star(s) 15 Votes

Luxxor24

Newbie
Apr 18, 2024
73
194
52
ouch. sorry dude my country little problem. only global credit card :( you have patreon page?
Unfortunately, no. I don't have a Patreon. You can open itch.io with VPN (maybe use TOR browser - it's free) then all should works
 

Puckhog27

Member
Apr 26, 2018
390
424
153
That moment again, when Linux+WINE is more gaming platform than Windows 7 :KEK:
Fairly true.

I'm not sure why, but more games have crashes for me in Windows 10/11 than in Arch Linux using proton or wine. On rare occasion a game won't work, but usually it works far better. Especially old games, but new games work fine.

It may be partly the focus on cloud, business, and security. Security can be an issue as it's constantly scanning for potentially security risks. I think Microsoft would like to have everything in the cloud at some point. They're already trying to control and monitor everything from the cloud. That's why it's time to switch to Linux IMO.
 

lolotech

Member
Oct 7, 2018
282
351
280
This dev runs a right ship, having read all 19 pages of this forum/thread, appears they are the ones who release the new versions here, hence no archive (original thought was seeing of 0.8 code still worked) and removed all traces of it.

Would not surprise me that the only change from 0.8 to 0.8b was to implement a code checker that checks against a cloud based source like a google sheet where they can change the key in real time and brick it incase code gets leaked. Which is why I was surprised, people even bother asking for a code

While the game scenes is a bit cliche, and the models/animations etc are a bit dated, I really enjoyed it. All the haterade aside, the dev clearly has talent.

Not sure how itch.io works but wouldn't the dev be better off with steam or something? Charging per update seems excessive (just my opinion).

My question is IF (BIG IF) they have the power to brick a key assuming its checked online, what happens to the people who paid for a key? Do you push through a new key for them or tough luck?
 

Renrut

Member
Mar 6, 2020
209
178
196
This dev runs a right ship, having read all 19 pages of this forum/thread, appears they are the ones who release the new versions here, hence no archive (original thought was seeing of 0.8 code still worked) and removed all traces of it.

Would not surprise me that the only change from 0.8 to 0.8b was to implement a code checker that checks against a cloud based source like a google sheet where they can change the key in real time and brick it incase code gets leaked. Which is why I was surprised, people even bother asking for a code

While the game scenes is a bit cliche, and the models/animations etc are a bit dated, I really enjoyed it. All the haterade aside, the dev clearly has talent.

Not sure how itch.io works but wouldn't the dev be better off with steam or something? Charging per update seems excessive (just my opinion).

My question is IF (BIG IF) they have the power to brick a key assuming its checked online, what happens to the people who paid for a key? Do you push through a new key for them or tough luck?
$9 for 12 new frames is insane.
 
2.30 star(s) 15 Votes