- Jun 10, 2017
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I was just starting to look at your previous report, since I now have both the brain and the time for this, I'll include this, thanks.New version doesn't work in Fates: Determination
I was just starting to look at your previous report, since I now have both the brain and the time for this, I'll include this, thanks.New version doesn't work in Fates: Determination
varname[u'string']
. Right now your tool for the moment sends it as varname[string]
Hmm... In a way it's not strange, the console proceed Ren'Py statement and so you can writeIn that said game, I can't view the variables at all. If I write varname and press enter, it simply shows that text minus the first and last char as character dialogue.
"blablabla"
and it will then process this as if it was a dialog line for the narrator.No, nothing changed in Ren'Py on the console. At least nothing that could explain this. Either it's a bug specific to this version of Ren'Py, specific to that game, or some voluntary messing move made by the author of the game.I am assuming it's on later versions of renpy and things have changed slightly than before.
Oops, missed this edit. I'll fix it with the next update, thanks for the report.if the data within the table initially use a string variable it needs to be accessed asvarname[u'string']
. Right now your tool for the moment sends it asvarname[string]
Technically it's possible, just typeAlso, in my 6 years of playing renpy games I could never figure out a way to add variables to the game from the console. Only the vars that are initialized/created after some event/scene only. It would be awesome if we could.
myNewVariable = "whatever"
in the console, and the game will now have a new variable named "myNewVariable". But practically it present no interest because the game wouldn't know what to do with this variable.Well, with the new version posted today works fine, good job!And finally Witch Hunter... Hmm...
Technically, I meant this for variables that are present in the game but is only defined in some specific branch/scene. So if I make the variable later on, it'll be as if had actually visited that branch. Oh wait, I think you're right. I can indeed make a variable that way, sorry I meant to ask if there's a way I could add data to a table.Technically it's possible, just typemyNewVariable = "whatever"
in the console, and the game will now have a new variable named "myNewVariable". But practically it present no interest because the game wouldn't know what to do with this variable.
Not surprising, but I thought that the design of the version 3.x what strong enough to prevent this kind of problems.Version 2.05.01 did NOT work.
Hmm. Part of the User Interface that is displayed over the screen... I hate this kind of thing.
zorder 199
, replace the "199" by "1099", it should fix the problem.Tried and doesn't work.Try to open "game/AON-packages/AONvve.rpy"
Line 10 there'szorder 199
, replace the "199" by "1099", it should fix the problem.
Ok, this one will need timeGot an error for The Guardian when attempting to save.
Ok, after a look at the game, they totally messed with Ren'Py and created their own way to deal with menu screens and overlays ; in short they replaced something simple by something over complicated.Tried and doesn't work.
init 999 python:
try: import AONvve3 as AONvve
except: pass
config[...]
for it to looks like that:init 999 python:
try: import AONvve3 as AONvve
except: pass
config.context_clear_layers = config.layers[:]
config.context_clear_layers.remove( "master" )
Escape
or the right button of the mouse, and you'll be sent back to the game.No, at least not within a single game session.Firstly, I've been told in PM that the introduction screen (the one with the "to the game" and "configuration" buttons) appear each time the person load a save file.
Is someone else also have this issue ?
Thank you, solved the issue.add the two lines withconfig[...]
for it to looks like that:
It didn't work.By the way, the viewer screen is handled like a game menu. Therefore the next time you're stuck on it, you don't need to quit the game. Just press eitherEscape
or the right button of the mouse, and you'll be sent back to the game.
Same to me.No, at least not within a single game session.
Start game > Load save > AON screen > Loan another save > No AON screen
Close & restart game > Load save > AON screen > Loan another save > No AON screen
Er... Ok, so you're the second person having this problem. I'll try to see why it happen with this game.In honey kingdom I'm getting "intro" screen every time game moves to main office screen.
Overall I would prefer an option to hide it altogether.
Hmm... Apparently it can't works for some reason (else it wouldn't end in the __uninstall method), but it shouldn't crash.File "D:\works\renpy\projects\AONtools/game\AON-packages/AONmodCenter.py", line 1076, in __late
File "D:\works\renpy\projects\AONtools/game\AON-packages/AONmodCenter.py", line 1005, in __uninstall
AttributeError: 'NoneType' object has no attribute 'log'
It works fine to me in that game.Hmm... Apparently it can't works for some reason (else it wouldn't end in the __uninstall method), but it shouldn't crash.
I'll have to fix something anyway.It works fine to me in that game.