Update 1.125
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Hey, folks! Dozer update time, so let's just get to it!
- Dozer Day 33 - Down to his last few days here! There's not a ton going on with him, so it's just a normal day really, but it'll lead to some stuff for his weekend!
- A note about his route + Chester's. With his last update, there was some mixing Chester into Dozer's route depending on if you have Chester's best ending and high enough love with him. I reduced the needed love with Chester a little bit so more folks could see that special stuff happening there (and it miiiight impact this new update too).
- Speaking of Chester, his shower scene was causing issues for folks. It took me a minute, but it turned out there was an issue with choosing anything other than the "Default" hair. I did some testing around the colors, and it seems to be fixed now. I hope it works just fine for everyone else too, haha.
- Medwyn did something nifty in the save files that you'll all see. There are new tabs at the side for each character. It'll help to keep some of those saves straight. Each character is allotted 10 pages of saves. Now, it doesn't sort that stuff for you, so if you've been saving on certain pages, all your saves are still going to be in those same pages. On top of that, for android users, you should be able to hold your finger down on a save and get a prompt to delete that save file. So huge thanks to Medwyn for that!
- As I type this, I forgot I didn't update the Change log for Dozer's update. Oops.
- Copy Paste Reminder! Keep in mind, there will be no update for October 16th or November 1st. Richard will be on November 16th. I'll start letting you folks now, for October, I normally release a full project in that time. Part of the reason I do this is because CaptainGerBear spends his time in ORCtober dealing with his Tuskbuddy Exchange, so I don't have him do art for me at the time.
This year will be a little different though. I'm working with a bigger team than I'm used to, so on Patreon, I'll only be releasing a demo of the project. You guys will get to see it first (along with some concept stuff), but the full, final release will not be launched here. It's a big bigger than what I'm used to doing, so we're spending more time on it. I look forward to sharing more of that with you guys next month!