- Jul 22, 2022
- 5
- 2
Thx works for me nowjust fixed this too in latest beta
(this version:
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)Thx works for me nowjust fixed this too in latest beta
While it doesn't matter to me, you should post a link to the page the file is on, not to the file itself.Thx works for me now
(this version:You must be registered to see the links)
Turns out, ASTC is supported by very few GPUs. Even when it seems to work without issues, like your case and ascsd , what's happening is windows is decompressing astc to rgba on the fly, so vram usage is the same. Still, load times are improved (if you don't get stutters while decompressing on the fly, which I do on Linux)yeah, i don't know... it was using VRAM much more efficently and it took much longer to fill up, but in the end result is pretty much the same, if not worse
Yeah that could be useful. Only problem I see is the tab bar is getting very crowded... I also have preview images coming up eventually, and also recently thinking about adding forum reviews, so that would be already another 3 tabs with your idea lolI have a suggestion, which might not be very useful. Feel free to ignore if too difficult to implement, or too specific in scope.
Currently, I use the Notes tab to list similar games. What if in the game info popup, there is a new Similar tab, where:
I know tabs and labels can perform a similar function, but this might be a cleaner/faster way to group games together, at least for me.
- similar games can be manually added and displayed as a list resembling the list view.
- similar games would be linked/grouped, such that game A lists game B as similar, and vice versa.
View attachment 4494045
When adding labels for a new entry, I often switch between the Tags and Labels tabs, so viewing the tags and having access to the label context menu at the same time would be excellent!What I might do is merge the tags and description section (putting tags above description and renaming the tab to "More Info"), and move labels below the tab info, next to executables
works well, even looks better i'd say. labels wrap nicely, and executables overflow to right column when labels arent in the way.When adding labels for a new entry, I often switch between the Tags and Labels tabs, so viewing the tags and having access to the label context menu at the same time would be excellent!
also did this (separately, screenshot still has the old exe and no labels there), feel like it looks good. when i get to it, reviews could even go below the description here, not necessarily a new tab, we'll see.What I might do is merge the tags and description section (putting tags above description and renaming the tab to "More Info")
also fixed what i think was the last issue with feat/tex-compress branch (VRAM memory leak when reloading images), so should be good to merge and land in 11.1. latest devbuild uses this of course, if i dont hear of new issues for a few days ill mergeI have just implemented another option, BC7 (ASTC still available, it's a drop down). BC7 is supported on basically all GPUs made in the last 15 years. Same visual quality as ASTC, but takes more space. Compared to uncompressed it uses 4x less VRAM (ASTC would use 9x less VRAM but no GPUs support it so VRAM tends to be unaffected) and gives the same improved load times as ASTC. However, it is larger, even more so than uncompressed images (on disk they are compressed with PNG or JPEG which are a lot more efficient but don't work for GPU random access), from my testing BC7 takes 60% more disk space than uncompressed, while ASTC takes 20% less disk space than uncompressed (used to be roughly same, but I added ZSTD compression at rest to mitigate BC7 disk usage, which made ASTC more efficient on disk too).
Still, for me this is a much better option, images load instantly and I don't care too much about the extra disk space it uses (I have 1.1gb uncompressed, 0.9gb astc and 1.8gb bc7).
For VRAM usage: after loading all images I have, nvtop showed 12gb VRAM and 2gb RAM (I think it didn't allow more into VRAM to not fill it so the extra went into RAM) when uncompressed. With BC7 I can load all images at once and it uses 4gb VRAM, and no RAM increase. But of course, I'll be using BC7 along with unload off screen, so almost no VRAM is used and loading images is faster.
Interesting. So yeah it looks like your gpu doesn't support astc but windows is making up for it, so same vram but better image loading. And for disk space, difference between astc and bc7 is about right, but compared to original it's a bit odd, I'm guessing the original images in your case were compressed worse than for me. For bc7 compressing that slow and not using all cpu, I think astcenc detects how many cpu cores there are while compressonator defaults to 8, I'll change it to auto detect it too.I tried the image compression fromYou must be registered to see the linkson my system (5800X3D, 7800 XT):
No image compression:
ASTC:
- 971 entries — 11 GB VRAM
- 1070 MB disk space
- Slower image load on scroll
BC7:
- Very fast compression, 100% CPU usage
- 971 entries — 11 GB VRAM
- 524 MB disk space
- Very fast image load on scroll (Unload off-screen OFF)
- Average image load on scroll (Unload off-screen ON)
- Really slow compression, ~50% CPU usage
- 971 entries — 3 GB VRAM
- 990 MB disk space
- Fast image load on scroll (Unload off-screen OFF)
- Average image load on scroll (Unload off-screen ON)
There are no log files lolhey Willy, could be possible to implement a function to auto backup your game list links into a .txt with a timer? or if you can't do that at least to print the current links into the log files so we can manually backup that instead of having to make a txt and manually export the list?
cant currently. its a new feature and i havent put a toggle on it. ill do thatHow to disable game banners in Windows notifications when a game updates? I can't find a way to turn them off.
added an option for this in latest betaHow to disable game banners in Windows notifications when a game updates? I can't find a way to turn them off.
fixed in latest beta, made it use all cpu threadsReally slow compression, ~50% CPU usage
latest beta doesnt flashbang anymoreGreetings,
Many thanks for this extremely useful tool, and the updates.
I have a question regarding the splash screen I get every time I open the F95Checker.
Is there a way to disable it? If not, may i humbly ask you to consider changing it with something much darker?
You see, as you can tell from my pic, I am very very sensitive to light, and I also happen to (mostly) use my PC in a rather dark environment.
So every single time I run this program, if I forget to look away, or close my eyes in advance, I get this... 'retina destroying' white splash screen for a few seconds, until it loads normally! It makes me want to switch to predator mode and scratch stuff...
Any help is highly appreciated!
Thanks for fixing this. Now if we could get rid of the flash between clicking on a download link and acknowledging leaving the site (an F95 problem, not your checker).latest beta doesnt flashbang anymore
Not sure I follow what you mean. I don't see any bright flash when clicking download links.Thanks for fixing this. Now if we could get rid of the flash between clicking on a download link and acknowledging leaving the site (an F95 problem, not your checker).
You are doing God's work, mi amigo!latest beta doesnt flashbang anymore