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Tool Others F95Checker [WillyJL]

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WillyJL

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i suppose it could be made to first attempt finding the developer, then try to find by name inside either there, or the original folder if no match for the developer. could possily expand to have it check type too, so you could have RenPy > Developer Name > Game Name, and it would pick it up. i will look into this.
AlfAlf just implemented this, seems to be working fine, will be in next beta
 
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harem.king

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thanks. that does not work. gives the error
$ ./F95Checker
qt.qpa.plugin: From 6.5.0, xcb-cursor0 or libxcb-cursor0 is needed to load the Qt xcb platform plugin.
qt.qpa.plugin: Could not load the Qt platform plugin "xcb" in "" even though it was found.
This application failed to start because no Qt platform plugin could be initialized. Reinstalling the application may fix this problem.

Available platform plugins are: minimalegl, eglfs, wayland-egl, minimal, xcb, linuxfb, offscreen, vnc, vkkhrdisplay, wayland.

Aborted (core dumped)
$
 

WillyJL

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thanks. that does not work. gives the error
im a moron, i tested locally and saw it bundled the xcb-cursor library, but didnt check if github actions had it. it doesnt have it, so it didnt bundle it. i just pushed a change to install the library so it will bundle it, please try build 1384 when its ready in a few minutes
 

WillyJL

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:mad: I broke my install when playing with Scaling, now when it starts it says:
View attachment 4330585
or
View attachment 4330586

How can I pass a new value to scaling (of 1.00) at startup?

EDIT: NVM, I edited the database directly to change interface_scaling in the settings table to 1.0. Might want to add some error handling to keep idiots like me from setting that out of range ;)
just fixed this by checking for exceptions at apply stage, not only size at generation stage. means i can also remove the size check, and avoid generating the texture twice (both in my code and underlying imgui glue code) which means both opening the tool and changing interface scaling is slightly faster.
still, does not fix the issue that scaling is insufficient for some folks' setup. ill see if theres some way to just render at 2x for hidpi screens to get around the scaling texture bottleneck
 

WillyJL

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WhiteVanDaycare Dukez please try build 1386. i assume you guys use more than 100% scaling in windows settings, and thats why you had scaling in f95checker. now the app should respect the content scaling reported by os. as in some cases, this can be quite a huge size, it has a compromise: fonts are not generated at the final resolution theyre drawn at. fonts are generated at scaling specified by "interface scaling" in f95checker settings, then rendered at a bigger size as specified by the os content scale. means there is a slight loss in definition, as the last resize to os content scaling is done in a lossy way, and might appear slightly blurry. unfortunately there isnt much i can do about this, as i mentioned above due to the opengl font texture size limit. but atleast it means the app should not be usable on 4k screens and such
 

FaceCrap

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not sure what you meant exactly by the thread search result popup.
The popup you get when typing something in the bottom bar resulting in a forum search for matching threads.

Before it used the same link as the Quick Search in the top of the main forum page. So, if you typed in a query in the bottom bar, it sometimes didn't find the file if there were more results than what the Quick Search returned (it's limited to 10). In GrammerCop's case it happened to be a thread that didn't make the Quick Search result list.

Your new method doesn't have this 10results limit and it actually found the thread GrammerCop mentioned.
 
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Dukez

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Dec 19, 2020
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this i assume is due to the new font sizes and extra characters present in the new version, that with your chosen scaling factor became too large to fit that fixed texture size. so scaling will work, but not at the same amount it did before. i have it whgere it should be able to detect a texture too large to fit the fixed bound, and i assume thats what happened to Dukez, it could not fit the texture so it reset to default scaling.
WhiteVanDaycare Dukez please try build 1386. i assume you guys use more than 100% scaling in windows settings, and thats why you had scaling in f95checker. now the app should respect the content scaling reported by os. as in some cases, this can be quite a huge size, it has a compromise: fonts are not generated at the final resolution theyre drawn at. fonts are generated at scaling specified by "interface scaling" in f95checker settings, then rendered at a bigger size as specified by the os content scale. means there is a slight loss in definition, as the last resize to os content scaling is done in a lossy way, and might appear slightly blurry. unfortunately there isnt much i can do about this, as i mentioned above due to the opengl font texture size limit. but atleast it means the app should not be usable on 4k screens and such
I haven't tried the new version since I might stick to stable versions for the time being unless auto update has been added to these dev builds?

Regarding my scaling though, it's not texture related - I assume you mean like image cell ratio here? For reference though, I use 4:1 and that stayed the same. My scaling was the main program scaler under interface, since I use 1.5x in your program. 1.5x just seems bigger than it used to be for whatever reason and conversely, I feel like 1.0 is smaller than it used to be but admittedly it's been a while since I used it on that. It's not a big deal though, it could be related to whatever font changes you mentioned, I'll just adjust my scaling to a new number that feels right, just thought I'd mention it is all.
 
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ipaqi

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May 5, 2017
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WillyJL I just noticed something weird. It looks like something fucky is going on with the Last Updated field. I don't know where it comes from, but Milfs of Sunville just updated, and the update came through fine, but the Last Updated field didn't change.

1734168438961.png

If you go to the page here: https://f95zone.to/threads/milfs-of-sunville-s2-v8-0-extra-l7team.97989/

You can see that both the Thread Updated line and the post update date (the thing at the bottom right corner) point to December 14.

This might be worth looking into.
 

harem.king

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im a moron, i tested locally and saw it bundled the xcb-cursor library, but didnt check if github actions had it. it doesnt have it, so it didnt bundle it. i just pushed a change to install the library so it will bundle it, please try build 1384 when its ready in a few minutes
This version works. thank you.

updated date seems to be missing. oh, it seems the app config was reset. games were saved though
well no biggie. I just configured it again as i like it.
 
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WillyJL

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WillyJL I just noticed something weird. It looks like something fucky is going on with the Last Updated field. I don't know where it comes from, but Milfs of Sunville just updated, and the update came through fine, but the Last Updated field didn't change.

View attachment 4331599

If you go to the page here: https://f95zone.to/threads/milfs-of-sunville-s2-v8-0-extra-l7team.97989/

You can see that both the Thread Updated line and the post update date (the thing at the bottom right corner) point to December 14.

This might be worth looking into.
I've done enough back and forth with the last updated field and it's always human error, I can't do anything more about it. Previously, it used the date reported in the thread, the "thread updated", but this reported updates that didn't exist at times since mods would change it when editing the OP without an update. Or sometimes they would forget to change it. Or sometimes they would put the wrong date 30 years in the future. So I asked Sam for some help, he added a timestamp to latest updates, and now it tries to get the date used by latest updates as the "last updated" date. And that's precisely what it does. Latest updates shows this game as last updated 2 weeks ago. Not my fault, and nothing I can do about the 0.1% where mods or uploaders are at fault and select the wrong date when promoting a thread.
Or maybe it's possible that this is one of the games subject to the latest updates "rate limit", where a game can be promoted only once every so often to prevent abuse by creators trying to keep their game at the top of the list. If this is the case, then yeah the update was not "promoted" to latest updates and so the last updated date is unchanged.
 
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WillyJL

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View attachment 4332459

Whenever the games come out, they already appear with the first box checked, this is in the current version of the program, can you change this?
No, this is intended. Read the changelog and the OP FAQ. It stays checked because you have played to completion the version you installed. Mark the new version as installed, and it will show that you have more content to play.
 

ipaqi

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May 5, 2017
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I've done enough back and forth with the last updated field and it's always human error, I can't do anything more about it. Previously, it used the date reported in the thread, the "thread updated", but this reported updates that didn't exist at times since mods would change it when editing the OP without an update. Or sometimes they would forget to change it. Or sometimes they would put the wrong date 30 years in the future. So I asked Sam for some help, he added a timestamp to latest updates, and now it tries to get the date used by latest updates as the "last updated" date. And that's precisely what it does. Latest updates shows this game as last updated 2 weeks ago. Not my fault, and nothing I can do about the 0.1% where mods or uploaders are at fault and select the wrong date when promoting a thread.
Or maybe it's possible that this is one of the games subject to the latest updates "rate limit", where a game can be promoted only once every so often to prevent abuse by creators trying to keep their game at the top of the list. If this is the case, then yeah the update was not "promoted" to latest updates and so the last updated date is unchanged.
Perhaps in a future version a new column could be added that just has the date when this entry in the local db was last updated (apart from timeline updates). I'd probably find that more useful as it would keep newly updated and newly added games at the top of the table, which is where I'd be looking for them naturally.
 

doctorx6969

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Feb 19, 2023
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WillyJL I used to have a small icon next to the game with "this game is in your f95checker library" or something. This isn't there in the new update. Intentional or something on my end?
i have the same problem... I have updated to the version 11 extension. i see the extension running, and if i click on it while in a game page, it will try to add the game to the f95checker. So it is working, but i just miss the overlay that told me if the game was in my library or not from the webpage.
 

WillyJL

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i have the same problem... I have updated to the version 11 extension. i see the extension running, and if i click on it while in a game page, it will try to add the game to the f95checker. So it is working, but i just miss the overlay that told me if the game was in my library or not from the webpage.
what browser are you on, do you have an adblocker, are you sure its not there or is the icon just a blank square
 
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Update went really smoothly, so no issues there. Also the new tab feature is really really nice. The only issue I have now is the framerate is absolutely tanking for me. I'm getting like 4.5 fps consistently. Is there something I need to turn off to reduce the load?

Edit: Seems like the best solution I've found is just to filter the amount of games being displayed. I think I have way too many at this point (2400s)
 

WillyJL

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Update went really smoothly, so no issues there. Also the new tab feature is really really nice. The only issue I have now is the framerate is absolutely tanking for me. I'm getting like 4.5 fps consistently. Is there something I need to turn off to reduce the load?

Edit: Seems like the best solution I've found is just to filter the amount of games being displayed. I think I have way too many at this point (2400s)
Had a back and forth about this with Nerro previously, I have a work in progress branch that tries to improve the situation. The biggest issue is how the new grid cells draw text, shouldn't be an issue in list mode.
 
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WillyJL

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brave. The old extension worked just fine. There is nothing that i can see at all.
Someone reported a similar issue on GitHub. If you open dev tools network tab and look for fonts loading, or for xhr requests, you should see some requests to 127.0.0.1:57095 getting blocked. That's brave ad blocker being stupid.
 
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