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Tool Others F95Checker [WillyJL]

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TheSidewinder

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Mar 31, 2020
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if you have already imported your library on that other pc, you can copy the db.sqlite3 to the mac (etc)
Well I'll be damned, that worked like a charm. Thanks!

(That is, it worked after I figured out that you can't use a normal drag/drop into the target folder; it insists on naming the file with a ".pending" suffix if you try. Had to copy the file directly with terminal.)
 

KaosKally

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Dec 21, 2019
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Not sure if is me or anything else, but reinstalled windows recently, redid all my settings in Checker but image preview on notifications is not showing.
Screenshot_1.png
I have image compression on BC7 with replace on | unload off | preload on. Setting for show image in notification is on as well and windows notification settings are default. Windows 11 24H2 (26120.3941)
Oh and the text on images in library that tell what engine it uses, on dark mode now is black as well, it used to be white.
Screenshot_2.png
 

WillyJL

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Not sure if is me or anything else, but reinstalled windows recently, redid all my settings in Checker but image preview on notifications is not showing.
View attachment 4810100
I have image compression on BC7 with replace on | unload off | preload on. Setting for show image in notification is on as well and windows notification settings are default. Windows 11 24H2 (26120.3941)
Oh and the text on images in library that tell what engine it uses, on dark mode now is black as well, it used to be white.
View attachment 4810116
well yeah compress replace deletes the original image, and texture formats arent really normal image formats, windows doesnt support showing them, so there is no image it can show

the text is normal, i made it so all "framed" text (ones with a colored background frame like the engine, tags, labels, version etc) autpmatically choose white or black to make the text more readable with adequate contrast (previously only labels did), just turns out that a few engine colors are bright enough to the point that black text gives more contrast and makes it easier to read. its not for all engines, as i said its automatic based on color.

1746476974200.png 1746476986684.png
 
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KaosKally

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Dec 21, 2019
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well yeah compress replace deletes the original image, and texture formats arent really normal image formats, windows doesnt support showing them, so there is no image it can show

the text is normal, i made it so all "framed" text (ones with a colored background frame like the engine, tags, labels, version etc) autpmatically choose white or black to make the text more readable with adequate contrast (previously only labels did), just turns out that a few engine colors are bright enough to the point that black text gives more contrast and makes it easier to read. its not for all engines, as i said its automatic based on color.

View attachment 4810889 View attachment 4810895
Made sense about the text color and i kinda like how it is now. But about the notification preview, same settings before the windows reinstall and it was showing. Maybe it was some sort of cache that did that?
 

WillyJL

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Made sense about the text color and i kinda like how it is now. But about the notification preview, same settings before the windows reinstall and it was showing. Maybe it was some sort of cache that did that?
if it showed the images in the notification you did not have compress replace enabled, or the image that was shown in the notification was never shown inside the checker window while you had compress replace enabled (it is lazy, it only compresses and, if enabled, deletes the original when the image is shown in the tool window)
 

batblue

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Sep 6, 2021
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Well I'll be damned, that worked like a charm. Thanks!

(That is, it worked after I figured out that you can't use a normal drag/drop into the target folder; it insists on naming the file with a ".pending" suffix if you try. Had to copy the file directly with terminal.)
That's the workaround I use on my Mac, too. Plus, f95zone's cookies are super long lived, so I don't think I've had to reauthenticate F95Checker in at least a year. :)
 
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Xakorik

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Sep 27, 2018
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Looks like alot of beta builds this past week, I was last on #1623, downloading latest beta now.
 

malaac2025

Active Member
Mar 17, 2024
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OK the latest beta found some issues.

1. using Tex Compress actually increased my memory usage from 1.5GB to 2GB
2. Unload Off-Screen reduced memory down to 850GB when minimized to system tray
3. Enabled Preload nearby images (Unload Off-Screen breaks so memory goes back to almost 2GB)

So seems tex compress is not reducing memory the compression seems to be making it use more memory and the preload nearby images break the Unload Off-Screen feature.
 
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WillyJL

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OK the latest beta found some issues.

1. using Tex Compress actually increased my memory usage from 1.5GB to 2GB
2. Unload Off-Screen reduced memory down to 850GB when minimized to system tray
3. Enabled Preload nearby images (Unload Off-Screen breaks so memory goes back to almost 2GB)

So seems tex compress is not reducing memory the compression seems to be making it use more memory and the preload nearby images break the Unload Off-Screen feature.
we are talking about different things. texture compression helps with video memory, not system memory. VRAM, not RAM. it sounds like youre looking at RAM. RAM is goofy, it is not properly released until something else needs it. even though it says 2GB, it is actually using just about the same amount: the textures are sent to VRAM and removed from RAM, therefore there isnt much to keep inside RAM. its just that windows doesnt actually release the memory until something else needs it because it expects the program to allocate more in the near future. if something else actually did need it, itwould release it and allow it to use it. its a performance optimization that misleads you to think it is using more RAM than it is. and what texture compression aims to lower isnt even RAM, its VRAM.
 
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ogKimra

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Nov 13, 2021
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If I have a list of names (not link of threads) of games, then will it be possible to batch process them to add in the checker? Like the check checks each name and give options on which I want to add automatically one after the other?
 
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WillyJL

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If I have a list of names (not link of threads) of games, then will it be possible to batch process them to add in the checker? Like the check checks each name and give options on which I want to add automatically one after the other?
not currently possible
 

BrockLanders

Member
Aug 8, 2020
444
1,180
its hard to catch ghosts hearing only "he always goes that way!".
get it into a state where it always happens with one specific game youre trying, then close the tool and reopen it to check it is still doing it with that specific game, then close it, send me in dm a copy of your db.sqlite3 and a list of all the folders in you selected exe dir (copy pasting for a "dir" or "ls" in cmd/terminal is fine)
same for Xakorik

UNLESS, both your cases are exactly as i explain below:

i swear if this is the same exact reason that all of you fools have been complaining, with the same exact mistake... xD

it is not showing the folder for "Long Story Short". it is showing the folder for "Long Story Short - Renpy".

to allow the user to choose to have different folder structures, it tries to find subfolders, in this order:
- the game category (aka "RenPy" for "Black Diamond" from the video)
- the game developer (aka "Deus Actum" for "Black Diamond" from the video)
- the game name, with " collection" removed from the end if present (aka "Black Diamond" for "Black Diamond" from the video)
this is so one can choose to have more structure, and have folders for each category and/or developer
valid structures are for example:
- ExeDir/Category/Developer/Game
- ExeDir/Developer/Game
- ExeDir/Category/Game
- ExeDir/Game

when trying to match a subfolder based on each of these components, it uses the same function. this function first
transforms the component into a clean representation (only letters, numbers and spaces, with "&" replaced by "and"),
then uses this clean representation to try 3 things:
- if a folder exists with that exact clean name, it selects that
- if from all the folders, only one contains that exact clean text, it selects that
- tries to do a fuzzy match against all folders, and if the highest match is above 85% match it uses that
the idea is that a folder with the exact name is the best, slight variations in name are caught by fuzzy matching, but some folks use folders with version numbers in them (theyre fools) and that often means less than 85% fuzzy match, so it uses that if only 1 folder exists containing that clean text.
the problem is that all of you fools have the same exact 1 single folder with "- Renpy" at the end.
the first thing it tries to match is the category name, which is "RenPy", and there is only one folder with it: "Long Story Short - Renpy"

now, i will admit that matching based on containing the clean text regardless of percentage if there is only 1 folder contains it is not super intuitive here.
it makes sense for game names since some like to keep the version in the folder name. but for categories and developers, maybe not so much.
i'll make it so the "only one folder contains the clean text" rule is only tried on game names, not categories or developer names.

EDIT: this is now fixed in latest beta. also im sorry for how this message sounded, i meant fools in a playful manner but didnt manage to make it sound that way.
Yeah it was always defaulting to the Long Story Short folder no matter what exe I was trying to add for any game. On beta 1634 and I haven't seen that behavior come back. I'm positive it was because of how the folder was named messing with your fuzzy matching. Thank you!
 
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WillyJL

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Any way to remove all updated(starred) icons from all games at the same time?
what i would do is click on one of them so it sorts by the update marker being visible, then go into list mode and spam middle click in the same spot so it removes one at a time
 
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Nerro

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what i would do is click on one of them so it sorts by the update marker being visible, then go into list mode and spam middle click in the same spot so it removes one at a time
Yup, that's what I'm doing currently but with 1400 games, one week's worth of updates still takes a couple of minutes :D Was just wondering if there was a faster way, eitherway, that's really my only wish for future updates along with a less ressource intensive version for the BG mode. Thaks for your work man.
 
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