Are we talking about a porn game or F1? I just have a feeling that you are trying to tell me that the developer is reproducing F1. This was the first, and now the second, even if the developer reproduces F1, it is still a smaller amount of work for the simple reason that we already have F1 and more, the developer already has a written world, an engine from the game. Considering that the combat system is also already ready and the other elements of the game were also working at the developer’s release, all that remains is to pile on the content. But here I guess and there is a problem, the drawing is expensive or the artist is busy with other projects, so I think the work is standing still.Lets face it at this point: The scale of the game is simply too large to be ever completed, especially with high quality.
Why? Because Interplay/Black Isle had at most 30 people working on F1 and it took them three and half years to complete and bug patches on top of that, but this game probably has just one dev plus perhaps couple of helping hands/artists now and then. I am already amazed if they get the starting places plus perhaps Hub and Junktown made with some accuracy and honestly the game doesn't even need more than couple of towns that are well made. Probably more reasonable way to dev the game to begin with would be to mod the original and simply patch there the porn.
Developing game is not an easy task, especially without large team of professionals and for some reason people always tend to forget that or don't even know the fact. You really can't assume in F95 where most people developing games are either not pros or doing it alone as their hobby or self-employment projects to shell out content like the AAA studios.
Also since the content here is free, so what can you even expect?
And if this is not the problem, there is also a super interesting idea, how about not turning into Witcher and cyberpunk developers who build castles in the air every game, and then it turns out that not one of the goals has been achieved by the time the game is released? If you work as one developer, why not just work on the quests, and then start supplementing them with options for completing them?
Frankly the hardest part of these games is the art part. I don’t see any point in why there was any need to bother with combat if in F1 it was turn-based, which is what we actually have in the engine.
Like, when I go to F95, I don’t expect anything incredible from games, but it’s good if the developer can do it, but if he can’t, then why is it needed?
This is a pro game, I doubt that if the author finishes in 25 years, all YouTube channels will write videos about what a wonderful remake of the game it is.