I think my favorite aspect of this game was that it was intelligently written. Really. I see that phrase on so many games with mediocre writing, but the dialogue was, for the most part, organic and believable.
The corruption was good, but not great. I felt like the *amount* of content was there, but not the variety or creativity. Not that you won't experience a decent amount of different events, but none of it really felt like it made Makina stand out from any other games (don't get me wrong, the more games like this in the genre the better.)
I'm not a good judge of art and they only really stand out to me if they're really bad or really good - this game was on neither end of the spectrum.
As for the actual gameplay itself, I can see how the combat system would be somewhat enticing to someone that played it with that in mind, but I purchased levels from the level store because I don't care much for it (although it was interesting enough for me to never feel like I couldn't wait for it be over with.) That said, it was pretty standard RPGM combat.
The corruption was good, but not great. I felt like the *amount* of content was there, but not the variety or creativity. Not that you won't experience a decent amount of different events, but none of it really felt like it made Makina stand out from any other games (don't get me wrong, the more games like this in the genre the better.)
I'm not a good judge of art and they only really stand out to me if they're really bad or really good - this game was on neither end of the spectrum.
As for the actual gameplay itself, I can see how the combat system would be somewhat enticing to someone that played it with that in mind, but I purchased levels from the level store because I don't care much for it (although it was interesting enough for me to never feel like I couldn't wait for it be over with.) That said, it was pretty standard RPGM combat.