Hey everyone,
Just want to pop in with a quick clarification. As we previously outlined in
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, our only AI use in Falling Undercover: Nox Syndicate is with the backgrounds, which we will all be replacing with custom, human-made backgrounds as soon as possible. By the end of development, none will be present in the game.
As far as CG and sprites go, all have been drawn by Operae. The only assistance that was provided was by Furoshiki cleaning up some mistakes, not AI. They were not traced or anything like that. Operae has been trying really hard to improve, and has steadily been doing so for years. If you are impressed by the difference between FUNS and TTP, it is because of his hard work and no other reason.
Rest assured, as we have done in the case of the backgrounds, we will always do our best to be transparent when it comes to AI, as we know that it's a justifiably sensitive subject.
Thank you, we hope you enjoy the game. And, if you do, please consider supporting us. Particularly since the game was uploaded here after just a couple of hours and that obviously has an impact on us.
Until next time,
Azienda