- Dec 17, 2024
- 26
- 26
It is indeed slay the spire inspired . Thank you for playing and pointing out the issues.Neat game, good bones. Really really needs some bugfixes.
I did enjoy the actual gameplay outside the vault, though, it seems very slay the spire inspired. I noticed three bugs with it specifically- 1: sometimes resting at campfires just doesn't work which is the biggest problem.
2: the hitboxes for where you need to drag cards is very weird sometimes. Particularly for yourself. I feel like just dragging a card anywhere on that side of the screen should just play a card? I shouldn't need to drag the card exactly and specifically to my face to apply my 12 dodge.
3: if I'm holding a card when the battle ends, for example if I manage to kill but have already grabbed and prepared to use another attack, the arrow showing where you've dragged the card absolutely will never leave your screen. It just exists now.
I tried to save, restart, and load the save to fix #3 and it broke literally every quest I had. I'll try again when the game has some bugfixes..
1. Can you clarify what you mean by "just doesn't work"? It halts the progression or doesnt heal you? Do you expect it to heal you for 50% of your TOTAL hp? It heals you by 50% of your CURRENT hp and it works fine on all the test runs so far. I'll make sure it comes across more clear in the following update.
2. The hitboxes not triggering on drag is also a known issue, but seems to be Unity-related. Not needing to target the player for buffs like Dodge is a good one—I’ll be implementing that.
3. This one is a known bug and will be fixed. Btw you don't need to drag cards, just click on them and they pop up automatically.