False Positive, need help.

Winterfire

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In these last two days I literally tore my project apart to find the issue, given the description of the threat I had thought it was because my game generated a settings.ini at the start, took it off, still a false positive.
Removed all links, still a false positive, (... Went on removing things like this for these two days), at the end I was literally left with... Nothing, just a name.
The only things I was left to try was change the project's name or change architecture, so I did the latter and here are the results:

64bit:


32bit:


It is the same project but different architecture and yet, only because of that, two engines detect a false positive.
I would normally just let it go, especially since it's just cloud but from the replies my game's thread and even my profile recently, I am going to assume that Windows Defender (the local software) also gives similar results to the cloud.

If it had been coding, I could easily recode, if it was an asset, I could easily remake but what am I supposed to do when it is about the architecture?
I am currently trying to solve the issue using: but it is being slow (submitted on 20th April but no results just yet) and depending on said results, I will contact Microsoft if necessary.

Still, if there was an easy and fast way to solve this "now", I'll gladly accept the help :D Unfortunately I know next to nothing about viruses or virus detection so I really need help.
 

bas

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Even the renpy exe gets flagged with false-positives all the time. I don't know that there's a way to completely avoid this.
 
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fitgirlbestgirl

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Even the renpy exe gets flagged with false-positives all the time. I don't know that there's a way to completely avoid this.
I get virus warnings all the time from porn games or like this Windows Smart whatever warning shit where it goes "DO YOU REALLY WANT TO RUN THIS, IT LOOKS DANGEROUS," I've never actually got a virus though, so just tell your players to chill out.
 

Flecc

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Use Bitdefender here and it always flags renpy .exe .I just suck it up and white list the exe then move on not an ideal solution but it is what it is until the AV companies get their act together and realise renpy .exe is not a virus
 

W65

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This is a Unity game, though. Have you considered asking a Unity creator's forum? Maybe there's a plugin or other content that you're using that's known to cause this particular problem.
 

Winterfire

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I didn't use anything, I stripped it down to an empty project before finding out that the problem was simply building for 32bit rather than 64bit.
 

Walg

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I get virus warnings all the time from porn games or like this Windows Smart whatever warning shit where it goes "DO YOU REALLY WANT TO RUN THIS, IT LOOKS DANGEROUS," I've never actually got a virus though, so just tell your players to chill out.
You're assuming people will listen to a faceless dev over a warning from their own machine or, well, that everyone will listen at all....

I didn't use anything, I stripped it down to an empty project before finding out that the problem was simply building for 32bit rather than 64bit.
Sometimes it really is something silly like that. It annoys the shit out of everyone though.

Well apart from all the engines updating their whitelists, as @bas said there's not much you can do. Well apart from compiling your project in 64 bit and incur the wrath of the people still using 32bit lol :LOL:
 
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