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Cheat Mod Unity Fap Nights at Frenni's Night Club Cheat Menu[2.0.4.0] [Europefan69]

Which Menu UI Do You Prefer?

  • Old Menu (clickable buttons, sliders and input boxes)

    Votes: 36 57.1%
  • New Menu (controlled only using number keys on keyboard)

    Votes: 27 42.9%

  • Total voters
    63
  • Poll closed .

VKRA

New Member
Feb 28, 2020
2
1
86
Alright, idk how, but I'm pretty sure it ain't because my laptop is weak. I've been playing the game fine before the new update, but when I applied this cheat, it crashes when entering the night. I tried changing the notepad from auto to cecil, it work fine for a while then crashes mid game. I really really need help :(
 
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MR.X-FILES999

New Member
Apr 6, 2025
1
0
1
Ok so I downloaded it and put the files in correctly but when I press F1 it shows random screens, which I don't think is supposed to happen. but if it is, please give me feedback
 

Europefan69

Member
Aug 20, 2020
175
199
208
v0.2.7XX?
Updated
Ok so I downloaded it and put the files in correctly but when I press F1 it shows random screens, which I don't think is supposed to happen. but if it is, please give me feedback
the keybind changed since the revamp for 0.2.7x to be only the Backquote(`) key. F1 is used in the game as "the panic button" to hide your game if someone comes in. I figured this would be annoying when you're trying to open the menu
 
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Europefan69

Member
Aug 20, 2020
175
199
208
Mod Update Patch Notes
2.0.3.0

I decided to post updates for major changes here so people can be notified easier. The main issue that seems to happen is crashing either randomly or on loading scenes. While this problem is hard to pinpoint due to the issue seemingly coming and going, I'm testing out some potential fixes this update thanks to everyone who reported this issue and sent helpful info either here or in DMs. I will keep a close eye on this if this is still an issue going forward. With that out of the way, here are the other changes:

(This update is not backwards compatible and will only work on 0.2.7xx)
- Fixed problems with the menu appearing in weird places on different resolutions or not updating when a key is pressed (for real this time)
- Menu will now be toggled on by default when the game starts
- FPS will appear in the top right while playing
- Speed cheat now gives 80% increased run speed
- Fixed multiple cheats not working due to the update (additionally due to these changes the Stealth Cheat will now make you unkillable from touching the animatronics while they are active. this does not affect special death collisions such as touching bonfie before she is active or most story mode deaths)
- New Cheat: Edit Currencies will allow you to edit your Money, Xmas Coins(for when they add story mode again) or Slut Machine Tokens. Selecting the cheat will open a new menu like the one shown below. 1 toggles between the Currencies. 2 toggles between the amount. 3 increases the currency by the amount. 4 decreases it. 0 Cancels and goes back
1744081196033.png
The Slut Machine tokens only actually update the shown amount after you pull the lever or re-enter the slut machine. That's all for now, Be sure to provide feedback on changes or if the crashing issue still persists.
 
Last edited:
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XGuang

New Member
Aug 24, 2024
2
0
11
For some reason my game opens up as a BackGround Process in Task Manager and does not show up on my screen.

It says: Failed to generate Il2Cpp interop assemblies: System.Threading.Tasks.TaskCanceledException: The request was canceled due to the configured HttpClient.Timeout of 100 seconds elapsing. in the Log Output, and also that: System.Net.Http.HttpClient.HandleFailure(Exception e, Boolean telemetryStarted, HttpResponseMessage response, CancellationTokenSource cts, CancellationToken cancellationToken, CancellationTokenSource pendingRequestsCts)
No mod is loaded either.
 

Europefan69

Member
Aug 20, 2020
175
199
208
For some reason my game opens up as a BackGround Process in Task Manager and does not show up on my screen.

It says: Failed to generate Il2Cpp interop assemblies: System.Threading.Tasks.TaskCanceledException: The request was canceled due to the configured HttpClient.Timeout of 100 seconds elapsing. in the Log Output, and also that: System.Net.Http.HttpClient.HandleFailure(Exception e, Boolean telemetryStarted, HttpResponseMessage response, CancellationTokenSource cts, CancellationToken cancellationToken, CancellationTokenSource pendingRequestsCts)
No mod is loaded either.
see if this thread helps you:
 
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Curri6

New Member
Dec 9, 2024
3
0
1
Im haveing a problem every time try and open the game the game just frezzes at a black screen iv tryed both versonis one just does not open and the othere does this how can i fix
 

HeftyMan

New Member
Mar 9, 2023
1
0
11
[Message: Preloader] BepInEx 6.0.0-be.733 - FAP N.A.F. ARCADE MODE (4/14/2025 9:30:43 AM)
[Message: Preloader] Built from commit 995f04991b2b5ace4ddef07e12c3e99d4b2766a6
[Info : BepInEx] System platform: Windows 10 64-bit
[Info : BepInEx] Process bitness: 32-bit (x86)
[Info : BepInEx] Running under Unity 2019.4.11f1
[Info : BepInEx] Runtime version: 6.0.7
[Info : BepInEx] Runtime information: .NET 6.0.7
[Info : Preloader] 0 patcher plugins loaded
[Info : Preloader] 0 assemblies discovered
[Message:AssemblyPatcher] Executing 0 patch(es)
[Message: BepInEx] Chainloader initialized
[Info : BepInEx] 1 plugin to load
[Info : BepInEx] Loading [FapNightsCheats 2.0.3]
[Info :FapNightsCheats] This Mod Was Made By EuropeFan69 on F95zone. Feel Free To Let Me Know Any Problems You Find
[Warning: HarmonyX] AccessTools.DeclaredMethod: Could not find method for type Enemy and name IsPlayerBehindWithSphere and parameters
[Warning:FapNightsCheats] Failed to patch
[Warning:FapNightsCheats] HarmonyLib.HarmonyException: Patching exception in method null
---> System.ArgumentException: Undefined target method for patch method static bool FapNightsCheats.noDeathPatch::NoButtDeath(Enemy __instance, Boolean& __result)
at HarmonyLib.PatchClassProcessor.PatchWithAttributes(MethodBase& lastOriginal)
at HarmonyLib.PatchClassProcessor.Patch()
--- End of inner exception stack trace ---
at HarmonyLib.PatchClassProcessor.ReportException(Exception exception, MethodBase original)
at HarmonyLib.PatchClassProcessor.Patch()
at HarmonyLib.Harmony.PatchAll(Type type)
at HarmonyLib.Harmony.CreateAndPatchAll(Type type, String harmonyInstanceId)
at FapNightsCheats.FapNights.Load()
[Message: BepInEx] Chainloader startup complete


It appears that for my version of the game it is not patching, do you have any solution to such a problem

Game Version: 0.2.7x

Sorry for the Inconvenience
 
Last edited:

person22

New Member
Oct 3, 2021
2
0
11
Followed the instructions for the installation and when I try to boot up the game, it just says "Failed to load mono" I'm using ver 0.1.0 of the game, what did I miss?
 

MinMM

Newbie
Feb 9, 2023
16
34
88
Many crashes are due to memory access violation. It looks like all of your code is in the BasePlugin. When your code is here, it is in the managed domain, and all references to Unity and ingame classes are unsafe because they are in the IL2CPP domain, which has a different garbage collector (IL2CPP has its own runtime, so this will be non-deterministic, which is why you may have a hard time tracking down crashes because they come and go). The managed CoreCLR domain also doesn't have proper access to many Unity API.
In IL2CPP BepInEx plugins, your code and HarmonyX patches should be in a MonoBehavior registered in IL2CPP domain with ClassInjector.RegisterTypeInIl2Cpp<T>(). Your BasePlugin should only be responsible for calling this method and adding the registered MonoBehavior. This way, your managed code will be integrated with IL2CPP GC, and you can safely access Unity/game classes. (I think Il2CppInterop will make sure your references implicitly use safe wrappers, but I don't know for sure. We don't need to worry about that though)
Also keep in mind that, if you do anything with reflection, you may still need to explicitly use Il2Cpp helper methods, even in a registered component in the IL2CPP domain.
 
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laidbackgooner

New Member
May 4, 2025
1
0
1
Yep, crashing at random no matter what cheats are on. Also really didn't like the mod had to download something from an https address... why not prepackage everything without it having to call home?