That kind of explains what’s going on. I’m not a game developer, and I don’t think I have the right to speak about how difficult game development really is. But wouldn’t it be beneficial to have a board that outlines the initial plan, just to avoid straying too far from it? That’s what I mean by being overly ambitious. They have a solid idea and a good foundation, but a good foundation won’t last long if it’s forced to carry too much weight. I think all of the developers of the studio are very creative, but sometimes you just need to remember what your initial plan was. Finish that first, then add some nice touches afterward. I could be wrong about this, since I also understand they might be afraid of letting their clients (the gooners anon) down. But honestly, I don’t feel like that’s the case here.