- May 1, 2018
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Took one for the team. Please support the creator when you like the content.
Doesn't seem like the dev is interested in further vore animations. A real pity, i would love to see it in VR.Anyone got any custom models they can post? Wouldn't mind a sexier dragon (Not that the current one isn't sexy)
PS: Dev, don't suppose you'll add vore support or multiple dragons?
The game has a character importer tool, so if someone had a rigged human character and some experience with Unity, they could load one in themselves. I'm not planning to include human characters myself, and an in-game character creator is not going to be on my schedule for quite a while.I don't mean to turn this into a non furry "game", but if character creation included the option to increase/decrease the furriness of the character, to where they are almost, if not truly human - that would make the game much more accessible to a wider audience as people who's sexual orientation is a female human with monster sex kink can find something for themselves here. Just 1 template included to everything else would be very cool
There will be some new anthro species added with v1.4.1 (wolf and sergal) along with some other graphical updates. New feral species will come sometime after that, with a pegasus being the next planned addition.Are there any plans to add new characters, or will it require you import your own from now on? Since it looks like the focus is now on the importer...? I donno how to do any of that.
That is an error log.what is this??
Here is a link to v1.3.5Looking forward to the 1.3.5 upload, those fixes address a lot of the issues I've had.
So do we have a changelog for this version?Here is a link to v1.3.5
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Mega
Also here is the Kemono.party link which sometimes has the updates sooner than here.
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As always the changelog is included in the compressed folderSo do we have a changelog for this version?
## 1.3.5 - 2022-12-03
Big grab bag of assorted minor features and fixes.
[desktop/vr]
ADDED
- You can now control the scale of both characters, within a range of 10% to 200%. This is controlled in the Character Menu, on the Other tab. Note that many activities may not function correctly if a character's scale is outside of a certain range from the default - for example, using an interactable object if a character is too large, or sex positions if the relative sizes of the characters is too great. Overall, this feature is a bit of a novelty and may be a bit buggy, and will be expanded on in the future for more involved sizeplay-focused interactions.
- Added handling for incidental audio in a number of ways. Most objects make noise when colliding with things, characters' footsteps now play appropriate audio based on what they're walking on, and your hands can make stroking and slapping sounds when touching skin.
- Added support for cum inflation for feral characters, and added inflation blendshapes to both built-in feral species.
- Added support for cum-through for feral characters.
- You can now adjust the cock size of the Drake and Gryphon species. Increasing the size and doing any oral play will result in clipping issues.
- Added femcum/squirting during orgasm for characters with pussies.
- Added an option to invert stroker movement direction, for people with toys that function that way.
- Characters' names are now shown on their respective arousal/anticipation meters.
CHANGED
- Several of the sound effects have been replaced or supplemented with additional sounds.
- Some initialization processes were changed to be asynchronous so they don't block execution during the startup sequence, so the game should launch a bit more quickly.
- A number of backend changes to the Vibrator handling for server connections that should make things more robust in detecting devices and handling a disconnect/reconnect. Also, the "Scan" button on the Vibrators page has been removed as scanning now occurs automatically while connected to the Intiface server.
- Your partner now twists their head slightly while sucking your dick, instead of just going straight up and down.
- Your partner can now focus their attention on points of interest instead of always staring blankly ahead, when you're not nearby. Currently these points have only been set up inside the stable.
- Reduced the screen fade time when fast-travelling or changing between scenes.
- Tweaked a few animations involving the partner penetrating the player, for better results with larger cocks.
- You can now exit the Character Menu and return to play by pressing the menu button or escape key, which functions similarly to clicking the Play button in the corner.
- The help wording pop-ups now close if you click anywhere, instead of needing to click on the help icon again.
FIXED
- Fixed a bug where the colliders for the Drake's and Gryphon's balls were active even when they didn't have cock/balls.
- Fixed a bug where a character's ball size was always being set equal to their saved cock size when loading a game.
- Fixed an issue where wetness painters in characters' holes were sometimes painting in the wrong places.
- Fixed some incorrect behaviour with the stroker depth range when testing in the device configuration window.
- Fixed some physics issues that could occur with characters' cocks and balls if they were colliding with an object when spawning, such as when loading a save file.
- Fixed some scenarios when penetration starts, where the penetration trigger for the neighboring hole could get touched by the cock before the correct one was touched, and cause some incorrect results.
- Fixed a bug where the player's mouth could get stuck open, and sound effect triggers could continue to play, in some scenarios after the partner's cock had collided with it.
- Fixed a display error with the Anticipation meter that could happen if the anticipation level changed quickly, such as during orgasm.
- Fixed a rendering error where the water in the stream and lake would appear solid black at certain times of the day/night cycle.
- Fixed an issue where tree trunks were missing from distant tree billboards.
- Fixed a display bug with the Vibrators panel where the toggle button for devices would always read "Off" when first connecting, even for devices that were currently on.
- Fixed some errors that could occur if an anthro character had less than 5 fingers.
KNOWN ISSUES
- Scaling characters down to the minimum can result in some jittery visuals and z-fighting.
- Incidental audio from sex is too loud when the player is very small, in POV or VR mode.
- Changing between desktop and VR mode can cause saved options specific to those play modes to be reset.
[desktop]
FIXED
- Fixed a bug where doing the belly-riding position followed by the servicing position would cause the incorrect head and hand actions to appear.
- Fixed a bug that could cause animation errors when sitting on the crate based on the user's locale settings (don't ask).
[vr]
CHANGED
- Handling for dildos entering holes has been reworked, so they should stay aligned more easily and can be thrust in and out more smoothly. Also, the knotted dildo's shape was adjusted slightly to make it less curved.
- Radial menus now open instantly on button press, instead of needing to hold it down for a second.
- Radial menus now use an "Overlay" material for rendering, so they appear in front of all objects instead of being obscured by them.
- Radial menus now follow the position of your actual controller instead of your character's hand, so they are no longer affected by hand collisions.
- The menu tablet is now attached to your play area instead of being left floating in space, to help with character scaling handling and to make it easier to use while moving or riding your partner.
FIXED
- Adjusted some cock grab settings to prevent issues with hands floating around nearby instead of grabbing properly.
- Fixed the orientation of the right-hand radial menu for object configuration, such as the camera prop, to match that of the left hand.
- Fixed a bug where the Drake's horns were not properly colliding with the player's hands.
- Fixed a rendering issue with the menu tablet in some scenarios that was causing UI elements to sometimes render in front of and sometimes behind the glass.
KNOWN ISSUES
- Grabbing a cock when scaled very small can result in erratic behaviour.
[importer]
ADDED
- Added an optional field in the Cock module for "Cock Scale Root". This is useful if your character's cock has a parent bone like a sheath that should scale with the cock size but should not be considered the cock base for other purposes like assigning physics joints.
- Added a utility script to SharedResources called FixJointOnEnable. You can attach this to rigidbodies with ConfigurableJoint components that you've added to the character, to fix some physics issues that can occur when loading the character in certain positions. This is not needed for the "built-in" rigidbody/joint setups like cocks, balls, and tails, since these are handled automatically when loading in the game.
- Added some validation for a number of hidden objects that are added when pressing the "Set Up X" buttons in certain modules.
CHANGED
- The initial setup window (which appears when opening a new scene, or by going to the FarmD->Character Importer Setup menu option) now has some fields you can fill out for species name, body orientation, and character model, and a button that instantiates a Character Importer prefab for you.
- Due to simplifying some in-game handling of the unsheathing animation, characters with sheathed cocks no longer need to have them in a sheathed state in the Base Idle Animation or other loops - instead, the Unsheath animation will be held at its first frame to keep the character's cock sheathed.
- The Penetrable prefab has been updated to remove the inner colliders, since this is now handled automatically in-game. You may want to re-export your characters with the latest version to make using dildos and fisting easier.
- The IgnoreColliders component that is added to the Tail Base when you click "Set Up Tail Joints" now ignores the entire character importer object instead of only itself and its children, to prevent issues with tail collisions with other colliders in the character. If you had previously set up tail joints, you can either delete the IgnoreColliders component and run the setup again, or drag the CharacterImporter object and overwrite the object in its GameObjectsToIgnore list.
- The Left Toes and Right Toes fields are no longer shown for Feral characters since they are unused. Additionally, these fields are now properly validated as a required field for Digitigrade Anthro characters.
- The "Add Fingertip Colliders" button in the Hand / Finger Setup module now only shows in the Manual workflow, and is handled automatically when you click Initialize in the Automatic workflow.
FIXED
- Fixed an issue where some changes could fail to be saved to the scene properly because they didn't mark the scene as dirty, such as the buttons for generating touch targets or fingertip colliders.
- Fixed some errors that could occur when working with the Hand / Finger Module for anthro characters with less than 5 fingers.