- Aug 19, 2017
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new free 1.2.0 version is out
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In desktop mode, you can't use most of the items yet - only the saddle and belly rig are actually functional. Dildo support for desktop mode will be coming up in the near-ish future.How can I use the dildos or any other items?
Vore is planned but not on any timeline yet. Priority will be determined by a supporter feature interest poll later.will there ever be any vore scenarios added?
take it to inventory; interact with standing drake ("trade") - transfer rig. Lie down. Option should appearI couldn't find how to use the belly rig, can anyone help?
You could turn both genital toggles off in the body menu and headcannon the butt into a cloaca?I’m new to FarmD and the talk around it, but wondering if this have been answered. Will we get an option to have no balls/slit only like a cloaca…. Or is that something no one talked about yet?
Right so I gave the drake the Rig, lied down and clicked riding but he won't do anything other than sit on top of metake it to inventory; interact with standing drake ("trade") - transfer rig. Lie down. Option should appear
Sorry, I was wrong. Just interact with standing drake againRight so I gave the drake the Rig, lied down and clicked riding but he won't do anything other than sit on top of me
VR spectator mode has been requested a few times. The original plan to serve that end was implementing multiple partners, which would allow for multi-partner positions or just directing two partners to interact with each other. Though it may be worth revisiting a spectator mode in the meantime since multi-partner stuff is still a ways out.Given the current market of VR sex sims, this is quite impressive and I look forward to seeing how it improves!
I also have some constructive criticism which I hope is helpful:
1) While the physics and VR IK are good, it is quite difficult to enjoy many of the positions in VR just because you can't actually see anything (e.g. any time the player is receiving). The camera helps to alleviate that, but I have an alternative suggestion from a skyrim vr mod (specifically sexlab + VRIK). When in a locked position, add an toggle which basically duplicates the characters body in the existing position while making your own invisible (or say transparent for an out-of-body experience). That would let the player move and observe what happens to their 'real' body without breaking immersion and would allow the VR version to make good use of the animations you made for the desktop version.
I can implement a toggle/preference for this.2) Please change the riding system to not use continuous turn. I know it looks better that way, but that will make almost every VR player sick unless they choose to ride in a straight line. An option for this would be to decouple the drake's rotation from the player when riding and leave the standard rotation options for the player's view.
The action/command radial menus have grown a bit out of control over the course of development (and the underlying code for actions and commands has also become spaghet). It's on my list to simplify this at some point in the next few builds, and likely reduce down to a single button (or maybe one button on either controller) for all radial menu things.3) The control interface, while functional, is pretty unintuitive to figure out initially. One way you could change it to make it a bit more intuitive would be using the right stick click to bring up the command list for the drake (e.g. Alyx weapon swapping style). You would still need your own action menu bound to a button, but I think that would still be more intuitive.
You can freeze the menu tablet in space by grabbing it with one hand. I have been on the fence about the actual utility of having it follow you around, so it may be better to just have it spawn and be static like that by default.4) I would make the 'main' menu appear as an interactable camera-screen object which floats in place instead of tracing the player view. When adjusting settings like player body type in the mirror, the menu itself tends to block your view.
Unfortunately the creature foley I commissioned is a bit limited in its range. I'd like to improve things a bit there, but audio is not my strong suit - but I do agree it's lacking in general.5) I would also agree that the drake/griffon could use more sound feedback to indicate they are enjoying themselves. The meters on your wrists are useful in some positions, but if your hands are occupied (in game doing something or otherwise), it isn't particularly convenient to look at. I would recommend Heat as an excellent reference for good character reactions and audio.
Make it so laying down doesnt require you to be on your play space floor so you can lay in a bed or elevated surfaceVR spectator mode has been requested a few times. The original plan to serve that end was implementing multiple partners, which would allow for multi-partner positions or just directing two partners to interact with each other. Though it may be worth revisiting a spectator mode in the meantime since multi-partner stuff is still a ways out.
I can implement a toggle/preference for this.
The action/command radial menus have grown a bit out of control over the course of development (and the underlying code for actions and commands has also become spaghet). It's on my list to simplify this at some point in the next few builds, and likely reduce down to a single button (or maybe one button on either controller) for all radial menu things.
You can freeze the menu tablet in space by grabbing it with one hand. I have been on the fence about the actual utility of having it follow you around, so it may be better to just have it spawn and be static like that by default.
Unfortunately the creature foley I commissioned is a bit limited in its range. I'd like to improve things a bit there, but audio is not my strong suit - but I do agree it's lacking in general.
Right so I gave the drake the Rig, lied down and clicked riding but he won't do anything other than sit on top of me
Standing Drake has 3 interractions that I can triggerSorry, I was wrong. Just interact with standing drake again
Trade to put on rig, trade again to get circle menuStanding Drake has 3 interractions that I can trigger
Headpats
Trade
Service Rear