Code refactoring, optimizations, bugfixes, watersports.
[desktop/vr]
ADDED
- Added support for a watersports kink, which can be enabled in the Preferences and toggled for either character with the action menus.
- Added color customization for fluids, in a new tab in the Character Menu.
- Added some loading spinners to some things that could take time to load, like characters and scene transitions.
CHANGED
- Extensive code refactoring for the startup sequence, player actions and partner commands, and sex positions and pose transition handling. Should fix some edge-case bugs and make things a little more robust, and hopefully didn't break a bunch of stuff.
- Changed a number of settings for file compression and shader variants to reduce build size and RAM usage, and significantly reduce VRAM usage. This should also help prevent some reported issues of getting stuck on a black screen when launching the game, and improve load times.
- Loading of characters and their texture files is now asynchronous, so the game will no longer freeze/stutter during this.
- Adjusted some rendering settings on cum, since it ended up a little too clear-looking after the lighting changes.
- Toned down the cock twitching strength during orgasms to be more subtle.
FIXED
- Fixed some animation issues with the partner-on-top Missionary and Throat Swabbing positions that could cause your partner's cock to be misaligned when mounting.
- Fixed animation issues with the partner-on-top Riding and Facesitting positions that could cause your partner's cock to clip into their body.
- Fixed some animation glitches with your partner's neck that could occur in some animation transitions, and could cause issues in the partner's Oral Play position.
- Adjusted some IK solver settings on the partner to prevent some jittering issues with the neck and head.
- Fixed some physics issues that could occur with your partner's cock, when changing their species while their cock is unsheathed.
- Fixed a bug where some Options fields would not be assigned the correct values on startup in some scenarios.
- Fixed an error when loading an anthro character that didn't have the optional Toe bones assigned.
- Fixed some occasional issues with scene loading that could happen when changing between save files that were in different scenes.
[desktop]
CHANGED
- The "Headpats" position's actions have been split into separate head and hand actions for petting/mawplay, for consistency with similar positions.
- The actions with your partner's sheath and balls when in the Servicing positions now only appear if your partner has those parts.
- Lowered the time it takes for the Dynamic Depth-of-Field to change focus distance.
FIXED
- With the reworking of sex pose / transition handling, various animation issues and softlocks during sex positions should no longer be happening.
- Fixed a bug that could occur when quickly changing head and hand actions in the Servicing poses, where the player's hands could end up stuck to the partner.
- Fixed an error that could occur if using an interactable in a scene that activated the fixed-plane camera mode, then leaving the scene and trying to use the fixed-plane camera on another interactable or the character menu.
- Fixed an issue with the third-person camera collision that could cause jittering if the camera collided right at the edge of an object.
[vr]
FIXED
- Fixed the size/position of the color picker in Colorset Edit mode so it is no longer escaping the bounds of the menu tablet.
- Fixed some rendering issues on the sphere nodes in the radial menus.
[importer]
ADDED
- Added flags in the Customizable mode for the Materials and Textures module for indicating default selections for patterns and colorsets, which will be selected when picking that character's species or pattern in the Character Menu.
CHANGED
- Changed how some character texture information is saved in a character file, when the Customizable mode is used in the Materials and Textures module. If your character uses this mode, you will need to rebuild the character file.
- Some handling for stripping guide meshes and similar helper objects from characters was moved from the game-side to the importer-side. You will want to rebuild your characters with the latest version of the importer in order to strip these guide objects, or they will appear in-game.
FIXED
- Fixed a bug where files could fail to be included in the character bundle if there was a URL-escapable character in the file path, such as a space.