This game could easily win 2-3 more stars if the dev would stand back and take stock of fun and usability.
Poor in:
Complex systems of clicks for every interaction. The map, for example. Can't just click where you want to go. You have to click the driver for every interaction. Same goes with eating dinner, having the right outfit before taking a damn shower, ect. Quite often in required dialogue, the player also has to click on the NPC again to continue the conversation before leaving. Why on earth would you make this design decision, especially since the character can't leave the room or complete the task until the convo is over? Only one item at a time in the dressing room, ect, ect, ect.
There are just so many unnecessary extra steps throughout, which, and this is baffling, must've intentionally taken more programming to implement. More does not always mean better and in this case, inevitably means much worse.
Haven't played through more to be able to voice other complaints/praise, because so much has been tedious. Obviously a lot of effort was put in here so far and the art generally looks good. But the dev needs to take a very important step back and think of fun, functionality and playability. These things should be 100% obvious but this developer doesn't seem to see the forest from the trees.
Edit: Got to the jail part and... wtf? I take it back. The only way for this game to get up to 4+ stars is for the dev to hire someone else to do the actual game design or do A LOT of observation and studing on what makes a game good. I'm talking a few years here at least. How could you possibly imagine this "game" could be engaging for anyone? They need to put that much effort into even getting a menial grasp of core concepts of playability. If they either don't try to learn, or try and fail, all isn't lost. They can still do renders and animations, which really are fairly good. But they'll need to leave the actual game design to someone else.
Poor in:
Complex systems of clicks for every interaction. The map, for example. Can't just click where you want to go. You have to click the driver for every interaction. Same goes with eating dinner, having the right outfit before taking a damn shower, ect. Quite often in required dialogue, the player also has to click on the NPC again to continue the conversation before leaving. Why on earth would you make this design decision, especially since the character can't leave the room or complete the task until the convo is over? Only one item at a time in the dressing room, ect, ect, ect.
There are just so many unnecessary extra steps throughout, which, and this is baffling, must've intentionally taken more programming to implement. More does not always mean better and in this case, inevitably means much worse.
Haven't played through more to be able to voice other complaints/praise, because so much has been tedious. Obviously a lot of effort was put in here so far and the art generally looks good. But the dev needs to take a very important step back and think of fun, functionality and playability. These things should be 100% obvious but this developer doesn't seem to see the forest from the trees.
Edit: Got to the jail part and... wtf? I take it back. The only way for this game to get up to 4+ stars is for the dev to hire someone else to do the actual game design or do A LOT of observation and studing on what makes a game good. I'm talking a few years here at least. How could you possibly imagine this "game" could be engaging for anyone? They need to put that much effort into even getting a menial grasp of core concepts of playability. If they either don't try to learn, or try and fail, all isn't lost. They can still do renders and animations, which really are fairly good. But they'll need to leave the actual game design to someone else.