Completely agree. It was quite enjoyable early on, but as the game developed the writing plummeted. Its painful actually to play the game since you have to actually spend time thinking about what the narrative actually means. It's a pity its not a renpy game...I would have fixed the dialogue myself.I tried to play this, but the translation is so bad I can’t figure out the narrative. I will give it another go with the next update, but it could use a lot of rewriting.
Do you have a save file? Sorry I’m too lazy to play through it againCompletely agree. It was quite enjoyable early on, but as the game developed the writing plummeted. Its painful actually to play the game since you have to actually spend time thinking about what the narrative actually means. It's a pity its not a renpy game...I would have fixed the dialogue myself.
They dont work tooThose cheats are out of date, here are the new ones from 0.64:
IR2sF1Dh1S - +500 cash
ISd2mWDmUw - cheat panel
PO7Y17EV9B - gift items one of each
c3pj2LOK1C - quest items
s85MblqY5a - qualification +1
uc0FICoBKa - maxstamina +1
XsBEACBq6o - back button
PS: I shouldn't have to say this but, watch that you don't enter the space after the letters... else the codes won't work.
Sorry, no. I stopped playing it (and deleted my saves) a while ago when the writing started to really deteriorate and the dev refused to acknowledge or try to fix it. Hopefully there is an end at some point and I'll sit down with an HTML editor.Do you have a save file? Sorry I’m too lazy to play through it again
eh i wish there were almost NO writing in sandboxes as i dont read anywaywriting started to really deteriorate
That’s an interesting take. My engagement with a game comes almost entirely from the narrative, so I never thought of it this way.eh i wish there were almost NO writing in sandboxes as i dont read anyway(who does? why would u do that?!)
ideally i want more p&c, environment interactions on top of time-location tracking n some rng.
kinda have no RP sbx to play rn ;[ (even think to replay this game as iam 17versions behind) and yeah, patially i blame devs who waste time on writing . narrative should emerge out of quests not other way around.
generally if quest chain is solid/lengthy - objects&npcs, locations, visuals, dialogue options/responses and tips will be sufficient enough (im not against external w/t as well in case ingame says what to do without why. if some reasoning and explaining is indeed needed)That’s an interesting take. My engagement with a game comes almost entirely from the narrative, so I never thought of it this way.
Meet her outside the apartment in the morning when she's there.can someone answer my question, what item to talk to angela for lend her money?
i never met angela outside the apartment in the morningMeet her outside the apartment in the morning when she's there.
at the first or second day 8.00 after eating breakfasti never met angela outside the apartment in the morning