Favourite game settings?

Niteowl

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Apr 6, 2018
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Just wondering what your tastes are like guys......

I'm planning to develop a game in the future (but not soon), but if I do for me it will be in a techno-fantasy post-apocalyptic type of scenario....
It combines my favorite settings: fantasy and Sci-fi.... (plus elves, alien girls etc)
Contemporary settings....meh, lots of good porn for that already.....

but that's just me. How about you guys? hat do you prefer and why? (or are there any particular settings you like that haven't been used yet, or are rarely used)

Edit: And how about the types of girls you like?
I"ll assume most of us like human chicks.... but how about elves/aliens/futas/whatever?
I kinda like all of the above (if they look hot of course....) but elves are maybe my faves
 
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AdamJohn36

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Feb 12, 2019
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Where a story is set doesn't really matter to me as long as the story is good. I am definitely interested in seeing the different kind of hot alien women you can come up with.

The question that matters most to keeping my interest in your game is will there be impregnation with with all the various aliens?
 

Niteowl

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Apr 6, 2018
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Where a story is set doesn't really matter to me as long as the story is good. I am definitely interested in seeing the different kind of hot alien women you can come up with.

The question that matters most to keeping my interest in your game is will there be impregnation with with all the various aliens?
I want to make plenty of interesting, and scorching hot, aliens and elves (and humans too of course, plus whatever, like a cute catgirl), and use humanoid aliens or orcs as well as a human MC of course...... I'm confident I can create hot models (but in a style more reminiscent of beautiful anime than photo-realism).
I also have some ideas for plots set in the world I'm slowly building on paper for now, but honestly, I'm at a very early stage of development..... I haven't even decided the exact type of game I want to make. I will probably post some art in the near future, just test pictures. Hope you will give me some feedback.

also too early to tell precisely what kinds of fetishes will be included.
Regarding impregnation, to be honest it's not something I'm normally into.
However, if I do become serious about this project (atm I have a day job and freelance as an editor and content writer, lots on my plate) I will consider adding fetishes that appear to be in demand.
In fact, I think I would also be open to giving people willing to support me a chance to choose which fetishes will be included in the game, or even script some scenes or fringe parts of the plot (but of course I would retain control of the main storyline).
I might have episodes set in different areas of my little corner of the multiverse, allow supporters to choose the areas to explore, pick models to get to know etc.....
In other words I think I would want to interact with supporters and have them become part of the project... maybe it's just a dumb, naive thought...not sure; I'm certainly new to developing games

Anyways, right now it's all castles in the clouds or theorizing. I"m certainly not asking for anybody's support now or in the near future....
I"m just here to chat with fellow lovers of unusual erotica on various topics.....

And on that note; I"m still really curious about what setting you guys prefer......
 
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Deleted member 229118

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Oct 3, 2017
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My prefered settings:
Modern to near future.
My reasoning is that fantasy and sci fi are stuck in the same: Travel the world/galaxie and rape/kill stuff.
Not to mention the lack of hygiene in the dark age's is a real turn off.
And sci fi convient faster then light travel kills the feeling of a large galaxie.
Add to that planets tent to be the size of a city block as far as the story is care's and it just makes the galaxie feel like it isnt big.
Modern setting's tent to be more focus on the local area and the people living there and less about exploring new area's.

As for the type of race's i like:
I love elves and find it hard to hurt them.
I love catgirls as sex pets.
I love to abuse humans because i have a long history of dispointment with my own spieces and feel no loyality to our race what so ever and general speaking never play humans in games if i can play elves.

Dont get me wrong i have no desire's to hurt people.
After all i have suffered so why would i want to cause others to have to suffer?
Why would i want to spread what i hate?
But i tent to play the bad guy in games as a means to feed on my desire to rule and enslave/dominate our spieces.
Just because i dont agree with my desire for revenge doesnt mean i dont feel it.
Gotta love the fact there are games out there that allow us to feed our darker impulses without accauly hurting people.
 
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Akamari

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May 28, 2017
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A setting that is meticulously created with a lot of detail, background and lore. It needs to make sense and be immersive. Generic is boring. It can be fantasy, sci-fi, historical, modern...doesn't matter really as long as previous conditions check. One exception is supernatural modern setting - I don't like those.

As for girls, I'm fine with all kinds of racial diversity (humans, elves, dwarves, aliens...), but a girl needs to be a girl. No extra ugly body parts.
 
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Ataios

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Sep 11, 2017
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I'm fine with most types of fantasy and science-fiction settings, if I had to give it a ranking, it would look somewhat like that:

1) Steampunk: Cool outfits, mad science and a combination of technology and magic. What's not to love about that?
2) Cyberpunk, dystopian science-fiction: A dystopian future will be a good setting for a variety of the more darker fetishes. There are also a lot of nice outfits for that type of setting.
3) Post-apocalyptic: Also good for darker stories and fetishes as well es characters willing to do anything to survive.
4) High fantasy: I like magical worlds, let's just hope the people there already invented lingerie and high heels. Generally also good as a setting, where people take taboos a bit more serious, which may be interesting to a variety of stories.
5) Horror: As long as it has lesbian vampires and NO gangbang zombies...
6) Utopian science-fiction: A space-ship and foreign planets are a cool setting. Just make sure, the characters don't have to wear space-suits all the time.
7) Mythology: Ancient myths have interesting characters. Less so for porn games than for regular games, but still enough to make it a viable setting.
8) Parody games: Female characters from different games having lesbian sex is hot, even though in most cases, it lacks any coherent story. Also, if you make a mom-son game, you wouldn't find a more suiting protagonist than Duke Nukem.

Historic settings are not favorite when it comes to porn games, but if you want to create a realistic harem game, that's pretty much your only option. I'm not a fan of present day settings. I find them pretty boring and in most cases, I find it impossible to care for any of the characters involved.
 
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Thenameisgod

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Nov 19, 2017
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Honestly pretty open for all, as long as it doesn't include giant and unrealistic dicks and tits.

But aliens, zombies, humanoid animals, angels and demons, everything goes except maybe fat chicks, idk just doesn't do it for me.
 
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Xanado

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May 9, 2018
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I like most of the common genres. Now that i'm thinking on it someone should do a Call of Cthulu porn game, yeah that could be cool, an elder god of procreation.
 
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Jaster42

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Feb 14, 2018
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For the first question; First point is originality, something that's developed and interesting, regardless of its genre. It doesn't necessarily need 100% new genre! Everything is different for the sake of being different! But either a strong hook that's developed or the details are well developed (and interesting). FAILING that (because developing high fedielity and new concepts is -really hard-), more traditional low or high fantasy that stick to its guns with what it is. And what I mean by that is, because long distance communication makes writing a lot easier, and allows for plot moments to be sudden and dramatic, don't just throw it in because it's handy. That sorta tool warps the setting, and it's okay to include it, but make sure its a real part of the setting.

OneOneOne really failed in this respect, where it was like this high fantasy thing, but you had like a PDA, and there were a lot of moments where a phone call would have been useful, but the characters don't act like it's an option, execpt when the plot wants to have a conversation the player can't fight with.

As to the second question, I personally am pretty open to whatever, but sorta repeating the first point, I really like to see different things, rather than the same body type OVER and OVER and OVER. And the same one of two personalities (HUGE eager slut, or reserved and ultra subdued, service focused). Do whatever, have a few curvy big titted girls, have a few body buildiers, have a few flat chested girls (I'm describing female characters mostly as I assume this is a male protag and I'm a straight guy, but the general idea is the same with the inverse, have a few buff beefcake guys, have some more refined cultured guys, have a few clumsy but lovable idots, have a few domineering assholes). More importantly, have them have a personality, and a place in the story (or at least, an awareness of their setting), instead of pointless sides with no meaningful impact to character or setting.

All of this boils down to, I think it is less about the subject matter of the game and setting, and just try to write well and think hard, and when you can, innovate new combinations and new ideas. And do what you want to do, rather than coldly market to tastes. Though that may not be the wisest choice, as I think you'll make more money marketing to tastes, but you'll likely never make anything truly interesting.
 

somebodynobody

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May 11, 2017
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Just wondering what your tastes are like guys......

I'm planning to develop a game in the future (but not soon), but if I do for me it will be in a techno-fantasy post-apocalyptic type of scenario....
It combines my favorite settings: fantasy and Sci-fi.... (plus elves, alien girls etc)
Contemporary settings....meh, lots of good porn for that already.....

but that's just me. How about you guys? hat do you prefer and why? (or are there any particular settings you like that haven't been used yet, or are rarely used)

Edit: And how about the types of girls you like?
I"ll assume most of us like human chicks.... but how about elves/aliens/futas/whatever?
I kinda like all of the above (if they look hot of course....) but elves are maybe my faves
I am fine with basically whatever, as long as it makes sense. Understand that when you are making a world you are also making the fundamental rules/laws of that place. So your story needs to adhere to it, otherwise the suspension of disbelief falls apart.

You mentioned techno-fantasy and post apocalyptic. So Blade Runner with Mad Max? very hard to figure how those styles would mix but I would be willing to check it out.

Remember futas are hermaphrodites and not just dick girls.

Any, have a good mix of ages (18-18000, etc)/sizes/body types/measurements/races.
 

Niteowl

Member
Game Developer
Apr 6, 2018
298
378
For the first question; First point is originality, something that's developed and interesting, regardless of its genre. It doesn't necessarily need 100% new genre! Everything is different for the sake of being different! But either a strong hook that's developed or the details are well developed (and interesting). FAILING that (because developing high fedielity and new concepts is -really hard-), more traditional low or high fantasy that stick to its guns with what it is. And what I mean by that is, because long distance communication makes writing a lot easier, and allows for plot moments to be sudden and dramatic, don't just throw it in because it's handy. That sorta tool warps the setting, and it's okay to include it, but make sure its a real part of the setting.

OneOneOne really failed in this respect, where it was like this high fantasy thing, but you had like a PDA, and there were a lot of moments where a phone call would have been useful, but the characters don't act like it's an option, execpt when the plot wants to have a conversation the player can't fight with.

Hey man, thanks for your comments....
I totally agree about originality, and I will definitely make a wide variety of characters in terms of body types and character....
I'm an unpublished novelist (not erotica, more like surreal thrillers), so tbh I feel like I might have an advantage over devs who don't have that kind of background. At least, as far as I can tell from games I played.
Still, this is a different format and I am not yet confident I can create the right kind of narrative for a VN/Hgame..... We'll ahve to see.
As an aside, I like a cartoonish but still reasonably realistic look. Like other posters I can't stand games filled with models with giant tits and asses, or in which all characters have huge breasts.....So boring and, frankly, grotesque. One bimbofied character might make it in but no more than that.

To be honest, though, I don't really understand your point about fantasy and PDAs.....possibly because I'm not familiar with OneOneOne? What do you mean exactly? He used technology when he shouldn't have? Sorry.... I don't really get it.
 

somebodynobody

Engaged Member
May 11, 2017
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To be honest, though, I don't really understand your point about fantasy and PDAs.....possibly because I'm not familiar with OneOneOne? What do you mean exactly? He used technology when he shouldn't have? Sorry.... I don't really get it.
I can probably explain.

Think of a game that acts like the characters are in a fantasy MMORPG setting, so long distance communcation should be slow and take days/weeks, but instead the characters have wrist bands with instant email and phone calls to anyone in the world.

Now something happens in the game and they have to warn someone across the world, they act like they can't do it, even though they have those wrist bands which can. However later on the person who needed to be warned calls your character on their wrist band to inform them of something.

Basically plot devices that get forgotten until the plot requires them.

Also things that shouldn't exist in a specific setting. Fantasy, yet you have email/phone calls.
 

Niteowl

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Apr 6, 2018
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I am fine with basically whatever, as long as it makes sense. Understand that when you are making a world you are also making the fundamental rules/laws of that place. So your story needs to adhere to it, otherwise the suspension of disbelief falls apart.

You mentioned techno-fantasy and post apocalyptic. So Blade Runner with Mad Max? very hard to figure how those styles would mix but I would be willing to check it out.

Remember futas are hermaphrodites and not just dick girls.

Any, have a good mix of ages (18-18000, etc)/sizes/body types/measurements/races.
I guess more Blade Runner than Mad Max.....although really like neither but maybe a little bit like both of them......
I'm still designing it, really (filling a notebook with maps, details about various races etc)...so lots of stuff needs work.

The basic concept is a distant, post apocalyptic future (but the Apocalypse wasn't what most people would fear these days, in the sense that it wasn't caused by nuclear wars or even climate change....the juiciest details I'll save for later or might even be revealed only in the story). Also, it's a distant future rather than the immediate aftermath of that disaster.
It's a world in which new races have evolved over time (and taken the names of fantasy races like Elves, Demons and others), and in which some areas have regressed, socially and technologically, to a more primitive state.... akin to the a sort of feudalism.
However, some of our technology has survived, or has even been further refined, in a few remote corners of the world.... and some form of magic is reputed to have also been developed.

Anyways, lots more work needs to be done, but I'm confident I can create an interesting setting and characters over time (not there yet).
However, I'm really not sure I will be able to produce art and game mechanics that do them justice. I'll try, but we'll see what happens. (worst case scenario I might end up just writing a novel set in this world).
Eventually I will post some art and you guys can give me some feedback.
 

Niteowl

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Apr 6, 2018
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I can probably explain.

Think of a game that acts like the characters are in a fantasy MMORPG setting, so long distance communcation should be slow and take days/weeks, but instead the characters have wrist bands with instant email and phone calls to anyone in the world.

Now something happens in the game and they have to warn someone across the world, they act like they can't do it, even though they have those wrist bands which can. However later on the person who needed to be warned calls your character on their wrist band to inform them of something.

Basically plot devices that get forgotten until the plot requires them.

Also things that shouldn't exist in a specific setting. Fantasy, yet you have email/phone calls.
ok thanks, I get the picture....Fair enough and yeah, that sounds pretty silly, not to mention rather poor writing.

Regarding the things that shouldn't exist, though, that's the interesting thing about techno-fantasy: as long as there is some logic behind it you can pretty much use anything you want. Of course, making it believable can be tricky, but it's doable.
 

somebodynobody

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May 11, 2017
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ok thanks, I get the picture....Fair enough and yeah, that sounds pretty silly, not to mention rather poor writing.

Regarding the things that shouldn't exist, though, that's the interesting thing about techno-fantasy: as long as there is some logic behind it you can pretty much use anything you want. Of course, making it believable can be tricky, but it's doable.
I think his main point was that the thing only being used when the plot randomly decides it should be. Some tech like that would honestly have huge societal implications, but of course for some reason it doesn't.

I can't really help you on how to make good art/mechanics other than play games. There are a huge amount of VN type games in existence not just adult. Some are very mechanically driven think zero escape or danganronpa.
Maybe ask in one of the VN sub reddits, so you can get ideas. Other than that learn to code a bit. If using ren'py, learning python itself will help you a lot, it should help you on doing what you plan to do. Since ren'py uses python you can make it do a lot, Art wise, good luck on whatever program you choose, as a new dev I wouldn't hire an artist, since that will cost you a lot of money.
 
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megaplayboy10k

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Apr 16, 2018
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To be honest, I like using the contemporary urban or suburban setting. You can call on elements familiar to players, and at the same time make them seem new and different if you're creative with it.
 
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Jaster42

Newbie
Feb 14, 2018
57
101
To be honest, though, I don't really understand your point about fantasy and PDAs.....possibly because I'm not familiar with OneOneOne? What do you mean exactly? He used technology when he shouldn't have? Sorry.... I don't really get it.
I'll try and explain it a bit better. Note, was just an example of an issue I see a lot, particularly in H-Games (or amture games / stories in which the writer doesn't spend a lot of time developing the setting in favor of progressing plot / story elements / charactization).

The game by OneOne1 (I miss-wrote their name, as OneOneOne forgetting the last 'one' is supposed to be a numral, not spelt), or Kagura Games called "Meritocracy of the Oni Blade". While the game, overall, is a fine, fairly standard but well developed H-Game with a normal multi-ending, pretty stock standard RPGMaker combat without too much innovation or development or difficulty. It suffers from not really wanting to pick a style of setting.

It sorta warbles between a modern setting with fantasy elements. Centered on a boarding school which is / becomes a brutal Meritocracy in which the strong are allowed to dominate and margialize weaker students, which grows worse and worse over the course of the game, in part depending on player 'choices'). But like it doesn't really talk about if this school is in some way a national entity (some endings the manager of the school, revealed to be some deity power level demon), or like has some clear goverment ties to make the threat more 'real', but without talking about important details (who's where, who's who, what tools do they have, etc).

It obviously has fantasy elements (demons, monsters, magic, etc), but fails to really use a lot of them in their world, only coming up as the plot needs a monster / threat / solution. For example, there are orc / goblin enemies, but the world really doesn't deal with who they are, if they are some minor, or new threat like a pack of wolves might harrass a farmer, or if they have a culture, etc.

The exact example I used is your character has a mobile personal computer (I used the word PDA, Personal Data Assistant, perhaps too old of a term to be clear). But a Smartphone for all practical use. They send you texts to track quest objectives, and at times you'll get calls or texts that serve to move the plot forward, while denying you the chance to fight the big boss then and there, to force gameplay (which is fine). But you get into situations where calling a friend to update plans in a big fight, or communicate big reveals to protect intelligence agents that they've been found out, etc NEVER happens. Instead the game makes you rush forward to fight through to talk to them in person. But it's been established every character has to have one of these things, and these things make phone calls.

Cases like this (just generally caused by weak writers) REALLY bug me personally and take me out (admittedly, it's the thing I like most in books, movies, etc, is a settings internal logic). And judging by that particular games popularity, most people didn't care / didn't notice much about it. The game has other major problems to me of course, but not relevent to your thread in particular so I won't try and derail a thread, but I'm always happy to spitball concepts or talk shop if you want to PM me.

But the core idea is to have at least a concept of what is in the setting, and make sure all characters react and use that settings tools to their fullest (or at least attempt to, failing or exempting actions, explaining why this logical choice isn't an option for whatever reason. Like a horror movie set in the post 2000's of "Why did they not call the police?" -MUST- be addressed. Either make the police not believe them because of supernatural elements (or are in on it), their phones are broken during an initial encounter or the good ol' standby (that is tired, but at least useful) no signal because 'out in the woods'.

You can look at the common LotR version of this "Why didn't Gandulf not use the Rocs to fly into Morder and just fucking huck the ring into Mt. Doom" (which is addressed in the books, but not the movie, where the writer / director was mostly hoping no one would apply a reverse logic to the rescue. My annoyance in this isn't that scene by the 'close ranks' order during Two Towers after a general sees elephants sweeping through ranks of horses effortlessly, assuring the death of every soldier (when he SHOULD have ordered them to fan out to reduce the impact of said sweeping elephants, or the order should have been shown as a terrible error on the generals part, but was a 1 second shout in a massive battle scene and didn't really ruin the movie, but I can't help but nit-pick).

Hopefully that helps? I'm not great at being short on things I can talk a ton about. Mostly just apply logic and do two or three passes over what you right and make sure it has some logic there, and makes sense from the characters perspective as much as you can. While writing something interesting rather than just more banal 'let's fuck' stories that don't really have intrisic meaning (We've got sooo much of that). And honestly, a Surrealist Thriller, but with porn sounds pretty sweet, though not sure how you'd mix it in without being heavy handed. And having even a hobbist background of writing should help a ton, the sad (Well perhaps not sad, but oft true) is that many porn games are written by artists, or 3D modelers, rather than writers. Which might get good art into a game, but they of course generally are worse writers.
 
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Niteowl

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Apr 6, 2018
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Honestly pretty open for all, as long as it doesn't include giant and unrealistic dicks and tits.

But aliens, zombies, humanoid animals, angels and demons, everything goes except maybe fat chicks, idk just doesn't do it for me.
Same here man. Give me anything but please no fat chicks. I see enough of those irl, here in NA. But I guess they have their fans. Some games have nothing but fat chicks.....
 

Niteowl

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Apr 6, 2018
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To be honest, I like using the contemporary urban or suburban setting. You can call on elements familiar to players, and at the same time make them seem new and different if you're creative with it.
Are there any games like that you'd recommend? Most of the games I've seen in con temporary settings....I don't know, they just make me feel like watching regular porn.