Ok so it has been suggested on Discord that I should get some recommendations and such on my game idea before I officially start developing the game. As it stands im looking to do a game where you are some sort of lower noble in a modern day setting, you do something to earn yourself this huge patch of land that needs to be settled and developed. I plan to have the player choose from 1 of 3 initial locations on the map for their capital, 1 is up against the mountains and provides a set number of resources plus a defense bonus as a reward for being in a very fortifiable position with easy access to ore. The 2nd would be a port town whose bonus would be cheaper costs to build and possibly more income from buildings due to a larger attraction of residents and merchants. Finally the 3rd would be out in the open on fertile land and its bonus would be vastly improved food growth which would allow a greater garrison to be stationed there for defense, i'm considering a defensive penalty for this location as well due to its open exposure. Then I want the player to need to do things like build mines to harvest the resources necessary to build and upgrade each town, troops will need the blacksmith built and stocked for instance to upgrade the army with improved weaponry for instance. As you build new shops in the cities new girls will show up to run those shops and you will have the option to romance them and bring them on your adventures, you will also have the option to spec them into a governing role so that you can place them in charge of a city to grant a bonus. Training someone into food production would boost food yields from a city whereas training in combat would result in a defense bonus for any army units in that city. I also want a research tree that can be advanced down by picking a topic and paying a researcher to do the necessary work to unlock it. Another thing is unlockable factions that will have to have treaties signed with to access more specialized army units. Then we come to my battle system, as I said before I want the girls to be recruitable party members and as a consequence of that I intend to implement a full in depth combat rape system, it will include sex attacks of up to 5 or more enemies on a single character with damage being taken from rougher handling than the girl is comfortable with. Girls with zero experience and a very unhappy attitude about being raped will take far more damage and KO quite easily compared to a girl that has gone around quite a bit, the girl with experience will have a chance to take no damage and reverse the sex attack to KO the enemies. CG's will reflect a girl moving from a submissive to dominant stance in the sex act, you will be able to convince girls to serve in brothels or serve you personally to raise their sex stats so that they are more resistant to them. Also I do plan to implement random raids but you will see the camps growing larger on the map and have the option to either reinforce a city or meet the enemy in open combat.
Thats pretty much my entire idea so far and im very interested in hearing anyones thoughts on it or recommendations on things to add.
Thats pretty much my entire idea so far and im very interested in hearing anyones thoughts on it or recommendations on things to add.
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