Greetings,
A few days ago I decided to make the move to throw my hat into the proverbial ring of adult game design, and given my background with python I thought Renpy would be a good choice. DAZ3D seems the "easiest" tool to learn and seems be commonly used for Renpy games, plus its free and has tons of assets, but I wont lie my artistic side has always been lacking.
I am looking for feedback on some renders I did over the past days. Mainly some overview shots of rooms that would be used for movement in Renpy, along with some character shots for an "intro" type scene. Lighting is definetely my weak point, especially when it comes to lighting a room. I am currently using a 180 deg spotlight at the top of each room(each its own scene) with somes spotlights that come through windows. Any kind of feedback is welcome(and needed) and any suggestions for corrects are much appreciated.
Example Intro Shot:
Example intro shot:
Example overview shot:
Example overview shot:
A few days ago I decided to make the move to throw my hat into the proverbial ring of adult game design, and given my background with python I thought Renpy would be a good choice. DAZ3D seems the "easiest" tool to learn and seems be commonly used for Renpy games, plus its free and has tons of assets, but I wont lie my artistic side has always been lacking.
I am looking for feedback on some renders I did over the past days. Mainly some overview shots of rooms that would be used for movement in Renpy, along with some character shots for an "intro" type scene. Lighting is definetely my weak point, especially when it comes to lighting a room. I am currently using a 180 deg spotlight at the top of each room(each its own scene) with somes spotlights that come through windows. Any kind of feedback is welcome(and needed) and any suggestions for corrects are much appreciated.
Example Intro Shot:
Example intro shot:
Example overview shot:
Example overview shot: