VN Ren'Py Feedback requested: First scene of new game "Secrets in Focus"

M-a-d-m-a-n

Newbie
Jul 4, 2017
15
11
174
Hi everyone!

This is the very first playable scene of my upcoming 18+ mystery/comedy visual novel. Yes, it uses AI for visuals, but I've worked really hard on getting things like consistency and the right vibe correct. And I'm hoping the AI imaging will help in making sure I will be able to update fairly consistently, instead of having to learn Daz3d for instance.

I kind of have the broader picture of where the story will go in my head. But it's my first time creating a game, first time working with Ren'Py as well.

You play as a young man about to start his first real job in IT at a modeling agency, while living together with your stepsister Ember. Scene 1a introduces their relationship, mixing humor and 4th wall breaks with emotional backstory, and setting the tone for what’s to come.

As the story continues, you’ll step into your new workplace as an IT-employee at a modeling agency, meet your best friend Mark (a photographer at that same local modeling agency), and slowly get pulled into a bigger mystery surrounding a missing model and some questionable secrets. Along the way you’ll balance everyday banter, romance options, and branching choices with a storyline that blends humor with mystery.

Things I’d especially like your thoughts on:
- ** Visuals:** I know AI doesn't sit well with everyone. As mentioned, I worked really hard on it so I'm hoping that shows in the results. I'm also curious how you feel about the different type of visuals. Some are full-size backgrounds with a character in it, other are a fixed background with one or two characters "on top" talking. I'm wondering how you feel about that and if the switch between the one and the other feels right.
- **Pacing:** Does the scene feel too fast, too slow, or about right?
- **Tone:** Is the mix of humor, narration, and emotional background working?
- **Character introduction:** Do you get a clear sense of who the MC and Ember are, and their relationship dynamic?
- **Writing style:** Does the narration feel natural? The scenes with Ember are maybe over the top with the humor, outside the house it will be toned down a bit.
- **Technical flow:** Do the transitions between lines and scene changes work smoothly?
- **Audio: ** There's no audio at the moment. Is background music something that is popular?

So I’m mainly looking for overall impressions and suggestions for improvement, not polished yet. Thanks a lot for any feedback you can share!
01.png 02.png 03.png 04.png 05.png


 
Last edited:

h4x.x

Newbie
Aug 3, 2025
19
16
13
First of all, congratulations on your game! I’m working on my first AVN too, so I know how challenging it is. Here’s some feedback that might help:
  • Lighting and sprites: The lighting on the sprites doesn’t fully match the background. I avoid this by using CGs instead of sprites. A good method is to inpaint the character into the background using Krita or Invoke AI. This helps keep everything consistent.
  • Narration style: The narration shifts between third-person and the MC’s inner thoughts. It’s strange.
  • Art quality: The backgrounds look amazing. The overall image quality is great, and it’s clear a lot of effort went into them.
  • CGs for actions: Adding CGs for key moments, like hugging, would make the scenes more immersive. A dedicated CG for an action really enhances the experience.
  • Dialogue and tone: The jokes and lines are well written. The tone of the AVN is engaging and fun.
  • Text overlay issue: The text background covers too much of the image. For example, when the MC says something like , “You always go without pants,” the overlay hides the character bottom view. Removing or adjusting the opacity of the text background would fix this.

Keep up the hard work. It will pay off. Good luck with the game!
 

M-a-d-m-a-n

Newbie
Jul 4, 2017
15
11
174
Hey there,

Thanks a lot for taking the time. The first point I understand but something I'm not sure how to fix, I think that's a little above my skill at the moment. But I'm sure I'll learn while doing. The use of more CG's is good, I'll work on that.

I'll look into the other points as well. Hopefully some others will take the time as well. Good luck with your game!
 
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