Unity - Completed - Feeling Up a Schoolgirl [Final] [Octagon]

  1. 4.00 star(s)

    MaxDS

    It's short, simple, and well, okay for a 'Japanese train molester" game.

    It's got MTL via Google Translate (ugh), which means you need to allow it access to the internet (if you're a paranoid firewall guy like me). It's terrible and sometimes the engine "times-out" because it made too many requests in a run (especially since you can get through the game in less than an hour).

    You do all your interaction in the "iPad" and the selection bubbles above. A little trial & error gets you to the optimal pattern. No penalty for fucking up or running out of time. You can watch her reactions or the meters (there are two meters, and I never figured out what the little one does).

    At this point it's grindy getting the stats up to unlock intermediate cut scenes and the bonus ending scene (you don't need MAX in everything). The ending is nothing to write home about and is more of the same interactions as the main game.

    The art is simple and smooth (since they're only like 5 frames each), and the VFX are subtle and not hentai overwhelming (or ear bleeding).

    4/5, good short game but MTL is a turn-off to many