This idea won't appeal to most people here, but I'm gonna say it anyway. I enjoy femdom with a weaker/lesser character much more knowing there was an option for maledom, otherwise they just won't feel lesser no matter how many times the story calls them that.Hey y'all, I'm currently in the planning and early development of a game inspired by the games like, Broken Dreams Correctional Center, Lilith's Throne, and Trials in Tainted Space with that grid movement and mostly text based. Additionally, games like Boring Days and Enslavement War will have a decent influence with having the whole being dominated by someone "lesser", "weaker", etc to you. It will be made through Godot mostly because I have some experience in it and I've loved the flexibility with it compared to more traditional engines for nsfw games like twine or ren'py. I'm planning on designing all quests and characters with femdom in mind first and foremost (although there will be paths for vanilla and others, but they will have second priority). The current idea is to release a playable state and a decent amount of content within the next few months hopefully depending on the ease of planned features. For those of you that have played these types of games or similar games like them, what are some things you wished they had? What about things you wish they didn't have? What are things you liked/disliked about them? I can't promise every suggestion will feature, but each one will definitely be considered. I didn't want to ask this later on in development when a brilliant idea may come up but too late to implement, so I figured this is as good of time as any. Thanks for any and all help!
More graphics and picturesFor those of you that have played these types of games or similar games like them, what are some things you wished they had?
Usually there's too much combat for my liking. Even if it's fun after a while it becomes tedious and repetitive. Some games have it bit more fun (Monster Girl Quest), but usually not too much. I'd love to see some kind of reputation system. The fact that you subbed to a specific group of people should make some other from their sphere of influence know about it and use it against the MC. But it shouldn't be global, smth like in a maledom/gay game Lust Odyssey is imo very nicely implemented. Additionally, would be nice if characters would react to things like tattoos, writings on the body and such, in closer meeting, but also some glances on the street, etc. In general I'd love to have reactivity of the world, and less items, stats, clothing mechanics like in Corruption of Champions II, where imo it's much overdone.What about things you wish they didn't have?
As Umbra_2079 wrote, there should be an option to not surrender cleverly intertwined. The humiliation feels more tangible then than if we're just forced to sub. Also it would be cool to have a more prolonged way into submission. Not like out of the blue MC is licking spit from the floor, while a scene earlier he was saying he's a proud man. Would be cool if various characters would have their own progression systems (influenced by the reputation system, MC's looks, behaviour, etc.). That means I'd like a solid choices regarding MC's customization, but not overly convoluted and - as I wrote earlier - buried under too many stats.Boring Days and Enslavement War will have a decent influence with having the whole being dominated by someone "lesser", "weaker", etc to you.
That's actually something I quite like too! Some of my favorite stories involve that aspect and I can practically guarantee that at least some of the content that is planned and to be planned will involve that aspect!This idea won't appeal to most people here, but I'm gonna say it anyway. I enjoy femdom with a weaker/lesser character much more knowing there was an option for maledom, otherwise they just won't feel lesser no matter how many times the story calls them that.
Something else I enjoy which admittedly takes effort, is a system similar to the D/S stat in Warrior Guild, where your actions and choices slowly move you across it. The real genius is that it's dynamic and for example, you can be weak/submissive, rise to power/dominance, and the characters remark on your former state and your growth. More importantly (and arousingly) you can fall/submit and they will mock you for it.
Honestly, the visuals of those games were one of the bigger motivations I have for doing this. I've loved the worlds they create and the interactions in the world and so much more. The visuals... could be a bit more I agree. I'm currently working with placeholders and small artwork of my own, but the rough idea is to expand entirely into basic art on release before eventually doing "art updates" to not get too slowed down early on by the art. My initial idea is pixel art but that is more of an idea than a certainty at this point. As for the map... I agree a ton, I'd much rather have a bigger map and will hopefully be getting something like it implemented well enough visually. And clicking on the map to move has actually been implemented at a basic level so I'll leave that as a promise for being included.More graphics and picturesWhile I do enjoy games like Boring Days or Finance Capital, part of their appeal is that there do have a bit of visuals, the passages are not overly long, there's a decent amount of choices. I'd love to have a bigger map visible somewhere instead of this small thing (especially when some devs try to make it more fancy or 3D) and even the possibility of clicking on the map with a mouse to move from one place to another (like Degrees of Lewdity).
The current idea is to include combat but at a more minor level compared to the others. I don't want too much focus on the combat to both help differentiate myself and put more focus on gameplay loops that revolve around the characters. Very much subject to change on that though. For reputation, that is on the idea board! Not a huge priority right now, but will eventually look into it and will definitely put some thought on your idea. For reacting to clothing and such, I do love to see it whenever I play a game, it makes it feel more "alive." I'll most likely look into getting something at least like it implemented in when I get around to focusing on adding clothes, accessories, marks, and more into it for character customization. Not sure yet on the specifics but the general idea would be to have the game take into consideration what exactly the player looks like and react accordingly. But that'll be for later.Usually there's too much combat for my liking. Even if it's fun after a while it becomes tedious and repetitive. Some games have it bit more fun (Monster Girl Quest), but usually not too much. I'd love to see some kind of reputation system. The fact that you subbed to a specific group of people should make some other from their sphere of influence know about it and use it against the MC. But it shouldn't be global, smth like in a maledom/gay game Lust Odyssey is imo very nicely implemented. Additionally, would be nice if characters would react to things like tattoos, writings on the body and such, in closer meeting, but also some glances on the street, etc. In general I'd love to have reactivity of the world, and less items, stats, clothing mechanics like in Corruption of Champions II, where imo it's much overdone.
I agree! I love when games have a sense of progression into submission rather than it be outright. While my current ideas behind how exactly it would work is very much up to change, my general sense is to have that progression system under custom NPCs. There will definitely be some variety in NPCs though where some it is very quick to progress with them in a sexual sense (but would still have same length of progression as others, just with less build up to the sexual parts) while others are much more slower in that sense. At least those are my more current thoughts.As Umbra_2079 wrote, there should be an option to not surrender cleverly intertwined. The humiliation feels more tangible then than if we're just forced to sub. Also it would be cool to have a more prolonged way into submission. Not like out of the blue MC is licking spit from the floor, while a scene earlier he was saying he's a proud man. Would be cool if various characters would have their own progression systems (influenced by the reputation system, MC's looks, behaviour, etc.). That means I'd like a solid choices regarding MC's customization, but not overly convoluted and - as I wrote earlier - buried under too many stats.