An update of the game "Sizeplay" has been released:
https://f95zone.to/threads/sizeplay-v02-2025-1-sizemage.125553/
https://f95zone.to/threads/sizeplay-v02-2025-1-sizemage.125553/
Apparently this requires creating an account and logging in? Eh, I could do that I guess.You can get around the unskippable timers if you add &preview=1 to the end of the url for the tease.
Apparently this requires creating an account and logging in? Eh, I could do that I guess.
edit - never mind they are set to invite only, actually I couldn't
This idea won't appeal to most people here, but I'm gonna say it anyway. I enjoy femdom with a weaker/lesser character much more knowing there was an option for maledom, otherwise they just won't feel lesser no matter how many times the story calls them that.
Something else I enjoy which admittedly takes effort, is a system similar to the D/S stat in Warrior Guild, where your actions and choices slowly move you across it. The real genius is that it's dynamic and for example, you can be weak/submissive, rise to power/dominance, and the characters remark on your former state and your growth. More importantly (and arousingly) you can fall/submit and they will mock you for it.
Thank you! Yeah, totally agree, it can be often annoying needing to click everywhere only to find nothing. I've spent some time thinking on that exact thing and my current thought process is to differentiate some of the location grid squares with either different colors or different symbols to indicate some special thing happening there. Like if something were to happen at around a set time period, some symbol were to show up on the square or the square is a different color to signify it is special. I do plan on having stuff included that aren't easily findable with symbols or colors, but that would only be for minor stuff. There has also been some thought on being able to pin certain events or quests on the main UI to help with keeping track on where to go? Not really sure without getting around to testing that and nothing specific decided on yet. As for UX, yeah, that'll be a tough one for this type lol. I will say I've been keeping in mind while planning on not forcing the user to go through multiple menus just to get what they want, never enjoyed that too much either. While some stuff will probably force the user to go through multiple menus, mainly to avoid clutter, it will (hopefully) be mostly stuff that the user won't need to find too oftenHey! Sounds like this will be a fun one, and with those inspirations it seems like you have a fairly good grip on where you want to go with it too. My biggest gripe with these sorts of games are when they have me clicking on different locations at different times searching for things to do/events and coming up empty most of the time. If you're doing a map, maybe make it clear when there's no reason to visit a place from the map? Second biggest gripe is bad UX, having to chase around the whole screen for small buttons to press or having to dive into nested menus all the time. So if you avoid those you're off to a good start. It's harder to say what I would like to see in a game like that without knowing more context, but I guess choices with consequences and some really mean women, lol. Good luck! We will watch your career with great interest.
The v1 had an actually kind of hot setup thing where while you were choosing your settings you'd get these little animations as your choices got applied to a strapped down player avatar on screen. Then after a literal minute when you started the thing it was literally just a slideshow with AI slop as the preinstalled images that you could have changed to something else if there was any reason to care.New game (tagged Femdom): "Slave Training Machine 2.0":
https://f95zone.to/threads/slave-training-machine-2-0-final-kinkyflux.252041/
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Got it, thanks. I see the thread was linked on the register page too but I'm used to such things being more of a hassle and just instinctively ignored it the first time around.You must be registered to see the links
You can apply for an invite there
Always great to see more femdom games incoming. Just curious, what's the learning curve on Godot like? I've learned RPGmaker and Renpy pretty handily, but those required little to no actual coding experience.Hey y'all, I'm currently in the planning and early development of a game inspired by the games like, Broken Dreams Correctional Center, Lilith's Throne, and Trials in Tainted Space with that grid movement and mostly text based. Additionally, games like Boring Days and Enslavement War will have a decent influence with having the whole being dominated by someone "lesser", "weaker", etc to you. It will be made through Godot mostly because I have some experience in it and I've loved the flexibility with it compared to more traditional engines for nsfw games like twine or ren'py. I'm planning on designing all quests and characters with femdom in mind first and foremost (although there will be paths for vanilla and others, but they will have second priority). The current idea is to release a playable state and a decent amount of content within the next few months hopefully depending on the ease of planned features. For those of you that have played these types of games or similar games like them, what are some things you wished they had? What about things you wish they didn't have? What are things you liked/disliked about them? I can't promise every suggestion will feature, but each one will definitely be considered. I didn't want to ask this later on in development when a brilliant idea may come up but too late to implement, so I figured this is as good of time as any. Thanks for any and all help!
I don't have too much experience with other engines, but I've found Godot to be kinda smooth to learn at a general level? It took a bit to get over the initial hump and getting used to the interface and all that jazz, but it didn't take a large amount of time to pump out really basic games like flappy bird or pong. More advanced stuff will take a lot longer, but YouTube has been great for tutorials, there's even an 11 hour long tutorial just walking through a relatively basic game that goes over a lot of the tools you'd use for any game (I 100% recommend it to anyone wanting to learn Godot, even if it is slightly outdated). There is definitely a lot more coding than Renpy and RPGMaker, especially for more advanced stuff but the language is real easy to understand if you know basics of coding, it's pretty similar to Python. At the end of the day, it's a game engine with a ton of tools that'll probably take awhile to just learn.Always great to see more femdom games incoming. Just curious, what's the learning curve on Godot like? I've learned RPGmaker and Renpy pretty handily, but those required little to no actual coding experience.
This game looks interestingNew game (tagged Femdom): "The Mean Cheerleader Club's Great Seduction Plan!":
https://f95zone.to/threads/the-mean...t-seduction-plan-v1-04-seiheki-master.252361/
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