Create your AI Cum Slut -70% for Mother's Day
x

Recommending Femdom Finder 2.0

5.00 star(s) 4 Votes

Do you love femdom?

  • Certainly

    Votes: 4,612 43.7%
  • Of course

    Votes: 1,703 16.1%
  • Indubitably

    Votes: 1,552 14.7%
  • Definitely

    Votes: 2,696 25.5%

  • Total voters
    10,563

Lynxye

Newbie
Feb 14, 2020
25
33
Hey y'all! A few weeks ago I posted about making a game (with femdom in mind first for all npcs and quests and etc), using the Godot engine, based on the types of games like Lilith's Throne and Trials in Tainted Space. Since then, I've done a lot of work on implementing various systems like quests, dialogue, movement, time, basic placeholder UI, a basic rep system, a basic animation viewer, the first few maps without artwork, moveable map camera, level loading, basic map icons like quest icons or entrance icons, basic reaction system, and a few more things. The setting will be inspired by Steampunk. Unfortunately, not a lot of work on the visuals or user experience so any pics I do have are not very entertaining/final to see. Can post them if any would like to see. Now the reason I'm posting today is that I have a few more feedback/discussion questions for you all.

I'll soon begin working on a combat system and while it will not be the main experience, I still would like to make it engaging. For enemies, my main thinking right now is primarily custom made as opposed to randomly generated (like something you'd see from Monster Girl Quest or Tower of Trample) with custom animations. The combat system itself is a much bigger question though. So I guess my main question is, what, if any, are some games with either decent or non-repetitive combat that you've played?

What are the thoughts on NPCs having paths in fetish/content/interests? Like as opposed to the player being able to access all content on one playthrough in regards to sexual content and pick and choose what they'd like to see, players would instead go down a femdom route vs a maledom route where those routes could also get slightly more specific but never really blocking off too much of the content. The plan currently is to have those sexual content paths but I'm not really opposed to a different route if there is enough dislike. There will be of course different story paths though.

Now for an actual femdom specific question for the femdom focused thread lol. So this game will have include other content that is not femdom or femdom related. Many games also do that, so what are some things you love that games do when having these multi-focuses in regards to accommodating these sexual themes? Anything you really don't like that these sorts of games do? I mean, besides claiming to have femdom but really doesn't lol.

Willing to here any thoughts or ideas for stuff outside of these questions too. These should be my last questions (hopefully) so I don't get this thread too off-track. Next time will (hopefully) be actual pictures and probably custom animations
 

Zavijava_

Active Member
Oct 19, 2020
590
10,889
My main problem is when I'm forced into a certain path, even if it's temporary, or when my character suddenly goes full dom without my input. People are always asking "Is femdom avoidable??", it's much less common to be warned about whether any maledom is avoidable. As long as I can get seduced by sexy Dommes and not end up having to dom I'm all good :)
 

Crimson Delight Games

Well-Known Member
Game Developer
Nov 20, 2020
1,155
2,332
What are the thoughts on NPCs having paths in fetish/content/interests? Like as opposed to the player being able to access all content on one playthrough in regards to sexual content and pick and choose what they'd like to see, players would instead go down a femdom route vs a maledom route where those routes could also get slightly more specific but never really blocking off too much of the content.
Take it from someone whose game has both Maledom & Femdom content - don't. Just don't. It's double the work, without any upside; you'll piss off both the maledom & femdom crowd because they'll resent you for working on the stuff that doesn't cater to them. It sound fun on paper to have alternate paths and a deep branching storyline, but in practice it just leads to feature creep and stalls development because you need to account for all forks, and produce content for multiple disparate paths... most of which the majority of your players won't see because out of say, 5 forks, they'll only pick the one they like, and ignore the rest. You're better off picking a set of closely related fetishes, and building your lewd content around that.

Regardless of all that, good luck with your project! It sounds like a lot of fun. ;) (y)
 

Mister_M

Engaged Member
Apr 2, 2018
2,581
5,330
he combat system itself is a much bigger question though. So I guess my main question is, what, if any, are some games with either decent or non-repetitive combat that you've played?
Maybe not non-repetitive, but I liked the combat in Mistresses of the Forest, which allowed you to win normally through fights, but also as a sub, by grovelling, begging, etc. I also like how the combat is implemented in A New Life in Submission, where it's also not the focus of the game. I enjoyed it in the context of the plot, losing for example is not a game over, but changes your relations, respect, moves the plot in a different direction and so on, plus the fights are generally short. Fights like in A Tower of Trample and similar games are ok at the beginning imo, but when I have to repeat them multiple times the long animations get simply boring for me and I generally tend to avoid these titles.

What are the thoughts on NPCs having paths in fetish/content/interests? Like as opposed to the player being able to access all content on one playthrough in regards to sexual content and pick and choose what they'd like to see, players would instead go down a femdom route vs a maledom route where those routes could also get slightly more specific but never really blocking off too much of the content.
I'm ok with that, but as it was said above my post, be sure you really have time and energy to work on both femdom and maledom routes, and moreover with both seemingly having their own collections of sub-routes. That being said, I prefer when NPCs are fairly different, have their own personalities, especially if we're talking about LIs or more important characters. Also, if they will react to MC's behaviour, clothes, choices, rumours about him, etc. then they should have some specific interactions/scenes/dialogues depending on all of that (without going too deep into some intricate systems).

Now for an actual femdom specific question for the femdom focused thread lol. So this game will have include other content that is not femdom or femdom related. Many games also do that, so what are some things you love that games do when having these multi-focuses in regards to accommodating these sexual themes? Anything you really don't like that these sorts of games do? I mean, besides claiming to have femdom but really doesn't lol.
As long as I don't need to see/participate in any maledom I'm ok (I can watch a short maledom scene between NPCs if the male dom will get punished swiftly and painfully for his transgression :) ). I do like to have a clear option of going dom, or at least not sub, and then going sub anyways; it gives a nicer feeling than just being forced into smth.
 
Last edited:
  • Like
Reactions: DDTIGER

YourSecretAdmirer

Newbie
Game Developer
Nov 19, 2020
23
58
What are the thoughts on NPCs having paths in fetish/content/interests? Like as opposed to the player being able to access all content on one playthrough in regards to sexual content and pick and choose what they'd like to see, players would instead go down a femdom route vs a maledom route where those routes could also get slightly more specific but never really blocking off too much of the content. The plan currently is to have those sexual content paths but I'm not really opposed to a different route if there is enough dislike. There will be of course different story paths though.
There's pros and cons. On the one hand, having different content on different paths adds more incentive for replayability. On the other, it means that some kinks people might want to see together can't be if they're only available on different paths. For me personally, I'd prefer if all the content are available regardless of route, but maybe you can change up the order of when they're available depending on choices (or give the option to skip certain thing entirely).

As Crimson Delight above me said, I don't really recommend mixing up opposing genres in one game (ie. maledom and femdom). There is very little overlap between the two audiences and most of them don't want to see anything from the other side, so you'll essentially have to make 2 entirely different games in one. And then people will complain anyway when you're making content for the other side because you could've spent that time working on content for them.

What I'd recommend is making the MC either dom or sub and sticking to it. Considering the theme of this thread, of course I'd recommend making the mc purely sub :sneaky:. If there is maledom, have it be a male NPC domming the MC.

Now for an actual femdom specific question for the femdom focused thread lol. So this game will have include other content that is not femdom or femdom related. Many games also do that, so what are some things you love that games do when having these multi-focuses in regards to accommodating these sexual themes? Anything you really don't like that these sorts of games do? I mean, besides claiming to have femdom but really doesn't lol.
For content outside of strict femdom, I do enjoy traps. Dom traps, sub traps, I love them all. There's very few dom traps out there so that might be an option if you want your game to stand out (only if you're actually interested of course). And no, shemales, futas, and trans don't count. For me, anyways.
 
Last edited:
  • Like
Reactions: Torchllama

honeryx

Newbie
Jun 16, 2019
28
249
Femdom and maledom are too different, you really need to pick one or the other. That doesn't mean no options, there's a breadth of choice under each one, and the one thing that most people seem to willfully ignore---vanilla. Usually you can put vanilla and one or the other, but doing all 3 just is not really possible. And even doing 2, KG and NiF are the only two that really try to give that, one is obviously primarily femdom and the dev has had nothing but issues from maledom only players (banning them from her server and even having to call in the authorities and multiple times considering quitting because of harassment from maledom players, and ultimately removing the most interesting to me and what I thought would have been the canon maledom route of twin demons) and the other is currently abandoned as we speak and has struggled with content updates for years.

In terms of not being able to see content per play, that's not an issue either, provided a good save system, ability to skip non-unique content per different route, etc. Personally I think it makes far more sense to lock content to characters, and even have them as specific archetypes. If there's a dominant char with a fetish, and you refuse to submit or engage in that fetish, then that char is obviously not going to happen for you. As usual, the whiny maledom underage posters complain about this too, while also screaming realism---as if in real life you can force yourself on anyone whenever you want and ignore their consent or interests (people that think and behave this way are called rapists, and the only fortunate thing is these wimpy whiny losers mostly don't even go outside irl so everyone is safe from them, and they are powerless anyway).

Also in terms of content seen per play, an issue arises when you spend a long time releasing a game. It's one thing to have it that way in a base game, maybe even one updated in 3 parts (like Tropicali), but when it's development going over for years, with incremental updates, people lose saves and don't want to replay things after awhile. That's less of an issue with a really good base game, or easy ways to skip content, but it still creeps up. It's another reason these games mostly get abandoned on here.

It's tricky, is it mostly going to be adult, a VN, or a game with a satisfying game loop that can stand on its own? It is very difficult to make a game. Most people don't truly understand this until they try, and then realize it's too much work, for too little gain. Especially when listening to lazy critics who demand the world and are quick to insult, but refuse accountability. So start simple, then build out. First couple of games should be really simple, and shorter. Darktoz is probably the best example of a new femdom dev growing over time, he has improved with every game. I actually used to sub on patreon for him, but eventually I decided going so long between updates wasn't for me and I'd paid him enough. When I was around he was also very open in his discord server, which you don't actually have to be a patreon to join. He might be a good dev to talk with for some advice. He actually hates his earlier games, but I always told him they were great.
 
  • Like
Reactions: akasubjoe

Evizzy89

Well-Known Member
Aug 1, 2021
1,265
2,074
Hey y'all! A few weeks ago I posted about making a game (with femdom in mind first for all npcs and quests and etc), using the Godot engine, based on the types of games like Lilith's Throne and Trials in Tainted Space. Since then, I've done a lot of work on implementing various systems like quests, dialogue, movement, time, basic placeholder UI, a basic rep system, a basic animation viewer, the first few maps without artwork, moveable map camera, level loading, basic map icons like quest icons or entrance icons, basic reaction system, and a few more things. The setting will be inspired by Steampunk. Unfortunately, not a lot of work on the visuals or user experience so any pics I do have are not very entertaining/final to see. Can post them if any would like to see. Now the reason I'm posting today is that I have a few more feedback/discussion questions for you all.

I'll soon begin working on a combat system and while it will not be the main experience, I still would like to make it engaging. For enemies, my main thinking right now is primarily custom made as opposed to randomly generated (like something you'd see from Monster Girl Quest or Tower of Trample) with custom animations. The combat system itself is a much bigger question though. So I guess my main question is, what, if any, are some games with either decent or non-repetitive combat that you've played?

What are the thoughts on NPCs having paths in fetish/content/interests? Like as opposed to the player being able to access all content on one playthrough in regards to sexual content and pick and choose what they'd like to see, players would instead go down a femdom route vs a maledom route where those routes could also get slightly more specific but never really blocking off too much of the content. The plan currently is to have those sexual content paths but I'm not really opposed to a different route if there is enough dislike. There will be of course different story paths though.

Now for an actual femdom specific question for the femdom focused thread lol. So this game will have include other content that is not femdom or femdom related. Many games also do that, so what are some things you love that games do when having these multi-focuses in regards to accommodating these sexual themes? Anything you really don't like that these sorts of games do? I mean, besides claiming to have femdom but really doesn't lol.

Willing to here any thoughts or ideas for stuff outside of these questions too. These should be my last questions (hopefully) so I don't get this thread too off-track. Next time will (hopefully) be actual pictures and probably custom animations
I have no clue where youre going I was trying to envision your game but I couldnt
You mention LT and TiT, and I understand it but then you say "custom made as opposed to randomly generated" like MGQ and ToT, which arent randomly generated? but LT and TiT it is.

As for engaging non repetitive combat? I dont think ive encountered a game that had combat that wasnt repetitive, except for Katalist (still repetative but less so) which introduced more variety the more you battled (new moves, options to beg, and then options to kneel) aswell as varied scenes depending on how you lost and a ton of different grapples and positions.
I liked the potential combat in FemU, it was basically wrestling minigames with various grapples, but the system was half assed and the health of the fights were bloated to shit, it ended up being garbage
 

akasubjoe

Newbie
Mar 8, 2020
89
108
My main problem is when I'm forced into a certain path, even if it's temporary, or when my character suddenly goes full dom without my input. People are always asking "Is femdom avoidable??", it's much less common to be warned about whether any maledom is avoidable. As long as I can get seduced by sexy Dommes and not end up having to dom I'm all good :)
^^^ this.

It's bad enough being expected to be all dom and manly sometimes in r.l. with my wife -- but being made to do that in games too, that's just too damn much -- I play femdom games because want to escape all that!
 
  • Like
Reactions: Zavijava_

/\/30

Newbie
Sep 22, 2018
93
125
Long time ago we agreed that this thread is for everything related to femdom in a general context, but folks stopped using it :) We also used it to just talk about pretty much anything (music, cinema, etc.), as hang out zone for the femdom lovers on the forum.
Thanks for sharing. I would prefer keeping it the way you described: this thread for femdom games, the other one for other media and topics.
 
  • Like
Reactions: Mister_M

repesorsa

Newbie
Sep 14, 2021
81
168
Hey y'all! A few weeks ago I posted about making a game (with femdom in mind first for all npcs and quests and etc), using the Godot engine, based on the types of games like Lilith's Throne and Trials in Tainted Space. Since then, I've done a lot of work on implementing various systems like quests, dialogue, movement, time, basic placeholder UI, a basic rep system, a basic animation viewer, the first few maps without artwork, moveable map camera, level loading, basic map icons like quest icons or entrance icons, basic reaction system, and a few more things. The setting will be inspired by Steampunk. Unfortunately, not a lot of work on the visuals or user experience so any pics I do have are not very entertaining/final to see. Can post them if any would like to see. Now the reason I'm posting today is that I have a few more feedback/discussion questions for you all.

I'll soon begin working on a combat system and while it will not be the main experience, I still would like to make it engaging. For enemies, my main thinking right now is primarily custom made as opposed to randomly generated (like something you'd see from Monster Girl Quest or Tower of Trample) with custom animations. The combat system itself is a much bigger question though. So I guess my main question is, what, if any, are some games with either decent or non-repetitive combat that you've played?

What are the thoughts on NPCs having paths in fetish/content/interests? Like as opposed to the player being able to access all content on one playthrough in regards to sexual content and pick and choose what they'd like to see, players would instead go down a femdom route vs a maledom route where those routes could also get slightly more specific but never really blocking off too much of the content. The plan currently is to have those sexual content paths but I'm not really opposed to a different route if there is enough dislike. There will be of course different story paths though.

Now for an actual femdom specific question for the femdom focused thread lol. So this game will have include other content that is not femdom or femdom related. Many games also do that, so what are some things you love that games do when having these multi-focuses in regards to accommodating these sexual themes? Anything you really don't like that these sorts of games do? I mean, besides claiming to have femdom but really doesn't lol.

Willing to here any thoughts or ideas for stuff outside of these questions too. These should be my last questions (hopefully) so I don't get this thread too off-track. Next time will (hopefully) be actual pictures and probably custom animations
I don't think the combat system itself really matters as opposed to the content. To take a step back, the main advantage of games as opposed to other media is the potential for immersion, that comes largely from a feeling of agency, and that again comes from the scenes connecting to your actions as a player. Games with good combat tend to be ones where the enemy attacks are flavourful and it makes heavy use of status effects and disadvantaged states to sell the player getting dominated, and in most cases the underlying system is just really basic ass jrpg combat.

For specific examples the first that come to mind are the ones that you already named. Other Bo Wei games too of course. Katalist is good. SHRIFT overall is a more of a very good rpg that also happens to be horny rather than the more fetish first approach with the others, but it does do some neat things with its combat. Succubus Academia combat is explicitly about fucking and does have a more unique system. Tower of Alfimia combat is very barebones and honestly not very good overall but it has a neat lust management thing going. Domination Academy has extremely simple Twine combat that works well for what it is. Then scrolling through stuff lying in my eroge folder I see Leonelli's games, Princess Honey Trap, TeiTei, Desire Dungeon, Corruption of Champions, Unholy Arts as ones that I recall fondly overall but can't recall how the combat was precisely, in roughly descending order of confidence.

You might want to also try polling the The submissive MC Banger list thread which is also about femdom but more focused on DLSite stuff and games of that style in general. Many of those games have shit combat but at least they almost invariably do have it in some form.

Also echoing what others said about multiple paths. It's really cool when games have multiple paths, not just in the that it means your choices matter but also it makes getting femdom'd feel more meaningful when you know it wasn't the only way things could have played out. But it also means you're practically making multiple games in one, and unless you're an absolute madman producing content at an absurd rate, chances are you'll end up with a better product overall by focusing on just one game and making it as good as it can be.
 

Kapap

Newbie
Sep 30, 2023
22
9
Hey y'all! A few weeks ago I posted about making a game (with femdom in mind first for all npcs and quests and etc), using the Godot engine, based on the types of games like Lilith's Throne and Trials in Tainted Space. Since then, I've done a lot of work on implementing various systems like quests, dialogue, movement, time, basic placeholder UI, a basic rep system, a basic animation viewer, the first few maps without artwork, moveable map camera, level loading, basic map icons like quest icons or entrance icons, basic reaction system, and a few more things. The setting will be inspired by Steampunk. Unfortunately, not a lot of work on the visuals or user experience so any pics I do have are not very entertaining/final to see. Can post them if any would like to see. Now the reason I'm posting today is that I have a few more feedback/discussion questions for you all.

I'll soon begin working on a combat system and while it will not be the main experience, I still would like to make it engaging. For enemies, my main thinking right now is primarily custom made as opposed to randomly generated (like something you'd see from Monster Girl Quest or Tower of Trample) with custom animations. The combat system itself is a much bigger question though. So I guess my main question is, what, if any, are some games with either decent or non-repetitive combat that you've played?

What are the thoughts on NPCs having paths in fetish/content/interests? Like as opposed to the player being able to access all content on one playthrough in regards to sexual content and pick and choose what they'd like to see, players would instead go down a femdom route vs a maledom route where those routes could also get slightly more specific but never really blocking off too much of the content. The plan currently is to have those sexual content paths but I'm not really opposed to a different route if there is enough dislike. There will be of course different story paths though.

Now for an actual femdom specific question for the femdom focused thread lol. So this game will have include other content that is not femdom or femdom related. Many games also do that, so what are some things you love that games do when having these multi-focuses in regards to accommodating these sexual themes? Anything you really don't like that these sorts of games do? I mean, besides claiming to have femdom but really doesn't lol.

Willing to here any thoughts or ideas for stuff outside of these questions too. These should be my last questions (hopefully) so I don't get this thread too off-track. Next time will (hopefully) be actual pictures and probably custom animations
I sometimes have trouble with games with different paths because one person will want femdom and one person will want male dom route

And updates usually take long time to make and now you have to also wait for your specific route to get updated

I would go with something like you have femdom and kinda vanilla path when they just want to fuck/rape you which you lose some dome scenes but it's not totally different stuff, this way people interested in specific route can Play other route without leaving their interests much

I would also add that combat is not only way to make game have gameplay

For example there was rpgm game where you play goblin and sneak past patrols in city, it was engaging and fun to do.

Or dominion club (or something like that) when you manage school/students
 
5.00 star(s) 4 Votes