1) | Is it acceptable to have two main protagonists, or does it break the immersion? (In my case, I have an adult fit alpha male and a young slim beta boy; I can still cut the boy.) |
2) | Should harder fetishes (like fluids, forced-bi etc. ) be combined and presented in a separate plot route with warnings, as an on/off skippable scene switch in options or maybe as text warnings in each choice that may lead to them? |
3) | Whats more important, gameplay mechanics like combat, or more content like erotica scenes? |
4) | Should the dommes be fetish- or style-focused (for example, dome a: only foot stuff, domme b: tease and denail, etc.) or should they each present a diverse range of fetishes? |
5) | How much content should the first release have? Let's say I plan to release an update every month. In terms of monthly updates, how big should the first release be? |
6) | More girls with different fetishes, or fewer but with more focus on each? |
7) | Animations or more scenes? |
8) | Sandbox (e.g., Femdom City Mantis or a story with branching paths / choices like Slave High) |
9) | Cameos fitting the in game world: a good or bad idea? Like having a scene with, say, Second Class characters |
10) | What is the most "hardcore" femdom game you have ever played? |
Thanks to anyone that will find the time to answer those questions, I will add your nick in the "special thanks" section of the game (unless you don't want me to, then please state that).
I will also add my extremely subjective answers:
1) I'm not against multiple heroes, but of course one is better, and definitely not an alpha male, in a femdom game.
2) it is best to take something hardcore and not suitable for everyone for warnings, with the possibility of skipping, well, the method is up to you.
3) the fights are really superfluous, in almost no game the fights interest me, and often I want to skip the fights or give up, so there is definitely more content.
4) The main thing is that the characters are diverse and unique, and can have their own fetishes, but no one bothers to combine something.
5) it is better if the first release contains more content to captivate the player, show that the game has potential, tease at least one, and preferably several scenes.
6) if there are a lot of characters, then each will be given too little attention, and if people like a certain character, then it will take too long to wait for specific content, so less, but more attention to each is better.
7) Animation is good if it is well done and if the hardware allows it to be done easily and quickly (as far as possible), but if it slows down development a lot, then more scenes are better.
8) sandboxes most often cause a lot of grinding and sometimes it is not clear where to look for content if there is no guide, or the sandbox is not simple enough, and the story with the elections is usually better.
9) why not.
10) depending on how hardcore, but I think The Void of Deviance is the most, even too much. Although there is an ending in the Vicious Circle with a hardcore character that I didn’t even go to the end with.