warrenitro
Active Member
- Aug 20, 2021
- 839
- 850
“Gynocracy” was updated
https://f95zone.to/threads/gynocracy-v0-8-brecleas.149140/
https://f95zone.to/threads/gynocracy-v0-8-brecleas.149140/
Several really hot femdom scenes with the younger sister character Natalie. If you didn't play it in awhile I recommend start a new game because I had been playing off old saves and the dev I guess built in a lot more femdom content that I had already passed. (That or I was just drunk and forgot it... either way all new to me!)An update of the game "Bound by Lust" has been released:
https://f95zone.to/threads/bound-by-lust-v0-4-2-lustseekers.40545/
it was the update before this one when new femdom scenes (2 or 3) with natalie were added, this update brings a small scene with your little demon thingySeveral really hot femdom scenes with the younger sister character Natalie. If you didn't play it in awhile I recommend start a new game because I had been playing off old saves and the dev I guess built in a lot more femdom content that I had already passed. (That or I was just drunk and forgot it... either way all new to me!)![]()
I happen to have an account on that stupid site, and this is the repackaged file after removing the password and the txt with the ads.I already downloaded that one but it had the first version ever with almost 0 content in it unluckily. So to find the 0.5 version i spent days on chinese websites, i had no luck but after a few days i found a link that has "socks!" in it, or at least it should (I have no idea of which version either). It's 6 different games from the same author but it's on pan.baidu and making an account is impossible without a chinese number.
If someone has a baidu's account or knows a way to download files from baidu i hope they can download and share it on google drive!
The txt has the link the password and i guess the instructions as well?
There's a bit of that in certain encounters/scenes in Nothing is Forever. Some of that is also in Slave U and Second Class.Do you know any other game like Shadow over Blackmore where male chastity is optional and your choice has an impact on the encounters you have?
Wow Natalie's scenes were great. And it was a pity that Suzie and Dana didn't get a femdom route.Several really hot femdom scenes with the younger sister character Natalie. If you didn't play it in awhile I recommend start a new game because I had been playing off old saves and the dev I guess built in a lot more femdom content that I had already passed. (That or I was just drunk and forgot it... either way all new to me!)![]()
Personally I mostly dislike them. But it depends. If they keep you from progressing because you suck at them and then you must do them over and over, then they are horrible. Femdom games are kinda special in that the protagonist is not necessarily supposed to win, and it can be very counter-intuitive when writing a game. This is a thing that every femdom game developer need to find out how to go about. Ideally, IMO, succesfully completing a QTE should lead to hot femdom action, and failing QTE should lead to different but also hot femdom action. That's my 2c anyway.How do people feel about quick time events in rpg games? For instance, in ToT, the devs have used quick time events in tandem with mistress's getting the player character into 'Holds', or to counter/avoid damage. I just played another rpgmaker game recently that also had a QTE system, but this one had a more 'Guitar Hero' kind of event, where you could see the prompts coming as they scrolled down the screen and you had to get the timing right. Another common one that I've seen is the 'button mashing' mechanic, where you have to mash Spacebar or Left/Right arrowkeys (which I never really liked personally)
Asking because I'm contemplating an rpg project and would like to make the fights just a bit more engaging than "My turn. Now your turn. Now my turn." Can QTE's be engaging? Or are they just obnoxious.
I personally dislike ‘em, ”combat” too. I don’t play an amateur built porn for the gameplay, that’s what AAA vanillia games are for.How do people feel about quick time events in rpg games? For instance, in ToT, the devs have used quick time events in tandem with mistresses getting the player character into 'Holds', or to counter/avoid damage. I just played another rpgmaker game recently that also had a QTE system, but this one had a more 'Guitar Hero' kind of event, where you could see the prompts coming as they scrolled down the screen and you had to get the timing right. Another common one that I've seen is the 'button mashing' mechanic, where you have to mash Spacebar or Left/Right arrowkeys (which I never really liked personally).
Asking because I'm contemplating an rpg project and would like to make the fights just a bit more engaging than "My turn. Now your turn. Now my turn." Can QTE's be engaging? Or are they just obnoxious.
Edit: And if you dislike QTE's, what mechanics/techniques have you seen in rpg(maker) games that made the turn-based combat more engaging and interesting?
This patch has given us a lot of progression in the main story, and quite a few new scenes. From looking at the main thread, it looks like some people have experienced a couple of hardlock bugs in the school, so you might want to give it a day or two for Ariestra to drop a bugfix patch (unless they already have, very possible). As always, I'd recommend starting a new save with big updates like this rather than trying to transfer a save from an older version.How is this now?
I hate QTE so much... so so so much.How do people feel about quick time events in rpg games?
Hate them with a passion. If I wanted to engage fully with a gameplay, I'd play a SFW title.How do people feel about quick time events in rpg games? For instance, in ToT, the devs have used quick time events in tandem with mistresses getting the player character into 'Holds', or to counter/avoid damage. I just played another rpgmaker game recently that also had a QTE system, but this one had a more 'Guitar Hero' kind of event, where you could see the prompts coming as they scrolled down the screen and you had to get the timing right. Another common one that I've seen is the 'button mashing' mechanic, where you have to mash Spacebar or Left/Right arrowkeys (which I never really liked personally).
Asking because I'm contemplating an rpg project and would like to make the fights just a bit more engaging than "My turn. Now your turn. Now my turn." Can QTE's be engaging? Or are they just obnoxious.
Edit: And if you dislike QTE's, what mechanics/techniques have you seen in rpg(maker) games that made the turn-based combat more engaging and interesting?
ToT teached me multi taskingFrom my experience people would rather play with a single hand and QTEs are their nemesis.