If you really just want to fast-forward into the scene, you could SAVE-
just wake up->work->sleep
repeat. This should take 5minutes realllife-time for 1 week advancing.
Save again, visit Ms Viola.
And use load that file to see the event unfold.
Or better: Just watch the scene from brombeeres Pornhub channel.
But I think I see where the problem is:
You want both, the entire immersion with the experience of the "life"- but also just the sexual-events, without the survival-resource-management-game around.
Well... the internet is full with those games, just download any other japanese femdom game and watch the gallery.
Or just watch porn, they already have sex there.
I think what makes this game so special is: You invest in your character time and you decide which way to build your character.
It's about the struggle to earn money so you can pay rent.
And then, when suddenly an npc steals your money while peeing on you, it "hurts different".
You are also right in a way, some parts of the game are repetitive and those can get a "blitz" feature.
I think Kelly-shower event does not need to be 5 times, probably 1 or 2 times is enough.
I will also add more "Blitz" into the game, reducing repetitiveness -
The Level 2 Goodies-work will also get a total rework.
(like Level 1 did)
so ... yeah, a lot of Quality-of-life changes are underway.
Good news!
Another issue is that the game have a long development.
This is not a bad thing, that a good game is getting more content.
The things is that, even with some blitz improvements, many of us have invested a lot of time playing the game and it takes long to reach the scenes sometimes.
What many of us do, it to use a save game editor for at least the money part, as grinding doesn't affect us or these players anymore, most people forget the grinding.
After spending so much time, we're kind of like: "Yes, just let me get to the scenes quickly".
A porn game is far more than it's scenes, the story plays an important role, so you want to see the story too, so you don't always want to just skip to the scenes.
Many games gave a good story, but relatively bad scenes, which require a store, so downloading the scenes, is only half of the fun.
What kind of makes things a bit hard with these facts, is that when don't always know if a scene is fully implemented and will they spend a lot of time looking for the solution for that scene/quest.
The way to solve this, is to add a note at the quest message like "not yet implemented".
Another good idea is to let us know on what day the quest continues, like when looking through all the thrashcans for the case.
A walkthrough or changelog, isn't always enough, as we don't always play the game on the same day that we download it or download a lot at the same time.
It might be possible, that an ingame roadmap, for days with events, they could help a lot, especially for new players.
Not all will bother to look through a thread with 89 pages, especially not where there's several versions of guides.
Sometimes you just blindly grind and without a good information in regard to content that is on it's way, might require certain amounts of days, then a lot of people will get tired of the game. Doing all tasks on each day takes a lot of time, so the blitz are a great addition.
Random encounters each day as suggested above, could make the grinding feel less horrible.
Now you're making a game were one of the main points, is to grind a lot, which could likely be balanced better later on, where the issue is that a lot of people will lose interest. I have lost interest several times, but I do return, especially due to the good story and scenes.
I got a lot in my life and is behind with a lot of things, but I do like to play porn games as a relaxing part for a few hours at most and often I can't and should not spend many hours on a game, due to IRL tasks. During different periods of times in our lives, we'll have a different amount of time available, if there's a lot of games to play, some people might play other games instead, so an ingame roadmap, would help a lot in this case. Or a sort of gallery with hints.
A thing massive grinding can do, is to lessen the effect by the scenes.
The more you grind, the more you expect and sometimes, which happens in many games, you internally think like: "Is this everything, for all the grinding?".
There might be a lot of content ahead, but the new players might not always understand that or see the possible contents.
Fade out, might be better of being replaced with other words, like "skip image", I didn't think of that when first saw it.
I personally feel nothing positive or get turned on by having all the money stolen, however the scenes are good and so is the story.
If they stole some money, sure fine, but if they about rob you on about all you got, then it gets tiring.
The solution to take the drug from the pink-head, more or less cripple you.
I don't know if those drugs have a scene, but they feel a bit tedious to reach.
Some might get turned on the situation of grinding and then the robbed (might have been balanced, it takes too long to restart for me), but many likely don't.
See it as a niche within a niche.
It's good that you're introducing more blitz, a gallery would be a great addon to, to reload certain events or scenes.
The save spots aren't endless, so you either need several installs or to move save files that you don't want to lose.
The only issue is that you rarely look back on former installs, as you don't remember which save was which.
Also, swimsuits would be as good addition, like a pool and dressing room.
Before I get fanatical fans replies.
These're is just my points and they're not ill meant to the game or the developer.