Regarding the stray orange pixel on the reputation frame. Going by the Herlinda animation where it zooms most of the game screen (The stat frames zoom), the orange dot doesn't zoom with the reputation frame which implies it caused by some other overlay. Since the stat bars don't zoom (just the frame), it is possible that they are the cause of the stray orange pixel up the top right. No idea if it's related to the stray orange dot above the reputation on the menu screen.
--=[EDIT]=--
Issue on both screens seems to be caused by GabeMZ_VariableGauges.js . A simple tweak of line 628, adding 20 to the y variable moves the orange dot down by that amount, leaving frames in original position. Since i don't know rpg maker, no idea where to look to see where the create gauges are being called from.
--=[EDIT2]=--
Been tweaking the commonevents.json file.
{"code":357,"indent":0,"parameters":["GabeMZ_VariableGauges","showGauges","Show Gauges",{"gauges":"[\"{\\\"id\\\":\\\"4\\\",\\\"style\\\":\\\"8\\\",\\\"variableId\\\":\\\"5\\\",\\\"maxVariableId\\\":\\\"15\\\",\\\"maxValue\\\":\\\"0\\\",\\\"valueDisplayMode\\\":\\\"2\\\",\\\"label\\\":\\\"\\\",\\\"x\\\":\\\"979\\\",\\\"y\\\":\\\"0\\\",\\\"opacity\\\":\\\"255\\\"}\"]"}]}
Is the glitchy part for the player reputation on game screen.
changing the MaxVariableId to 0 seems to get rid of the orange bit and keep reputation value intact and accurate, i'm guessing it's showing a bar as well which is whats causing the orange artifact. Couldn't track down the style 8 quickly/easily to look at disabling bar view.
{"code":357,"indent":1,"parameters":["GabeMZ_VariableGauges","showGauges","Show Gauges",{"gauges":"[\"{\\\"id\\\":\\\"4\\\",\\\"style\\\":\\\"4\\\",\\\"variableId\\\":\\\"5\\\",\\\"maxVariableId\\\":\\\"0\\\",\\\"maxValue\\\":\\\"9999\\\",\\\"valueDisplayMode\\\":\\\"2\\\",\\\"label\\\":\\\"\\\",\\\"x\\\":\\\"649\\\",\\\"y\\\":\\\"265\\\",\\\"opacity\\\":\\\"255\\\"}\"]"}]}
Is the glitchy reputation on menu. Just going by data hacks, setting the maxValue to -1 seems to get rid of the bar. (At least while i have a positive reputation).
Not sure if there is a lower bound on reputation (from memory it can go negative), but i assume setting it -65536 or something should fix it if negative rep still shows a visual gauge.
I have only scanned the gabemz_variablegauges file, so there might be other ways to hack this, and i assume a way to disable bars totally.
--=[FINAL EDIT/SIMPLE SOLUTION]=--
Edit line 1275 of GabeMZ_VariableGauges.js from
this.drawGauge();
to
if (this.gauge().valueDisplayMode == 3) this.drawGauge();
What's it do? It stops the drawing of a graphical gauge unless the display mode is set to 3 (none), which seems to be the case for all the bar style displays.
Downside seems to be. Can't have a visual bar & a numerical representation in one.
Shouldn't be to hard to tweak to reallow both visual bars and numerical, would just need to add a new style number. (Move displaymode none to 4 instead of 3, increase the less than to 4 in the redraw prototype and add an extra case option to formatValueText (2 = 2&3 now)