I just played through v1.3 Beta Hotfix 7, and can confirm that the developer put a lot of passion into making it. (Don't be fooled just because the name makes it sound like a Steam asset flip.)
That said, it's not very impressive to me now (5 months since launch). And I'm not sure it'll be impressive to me a year from now, either. By the way, it says "beta", but it really means "alpha".
Let me explain what I mean. The core of this game is essentially NON-realtime. Morning and evening each day, you click on stuff in your room like a TV, shower, etc. to obtain 1 willpower point each. When you talk to the heroine, there is just a tiny menu that lets you repeat a few interactions you've unlocked to adjust hidden stats up or down a little each day. And yes, those interactions often lead to animated sex scenes.
But here's the thing. This is, at the core, a Twine simulation game, the type I've played countless times. Despite being a Unity game with free movement, there is no realtime gameplay component, no detailed interaction, no emergent elements. The core gameplay could easily be recreated as a Twine game with lines like "You are in your room. It is morning of day X. You see: TV, shower, books." "You took a shower. +1 willpower." And the sex scenes? They could be summed up by inserting a video or a gif into the Twine page. The rest of the 3D world? It's just simple free assets that aren't particularly memorable.
I don't mean to imply there's no meaning to making a game like this in Unity. I'm sure there are people who appreciate the atmosphere provided by a 3D game with free movement. But in every game I've seen like this--Creek Manor School and Dominatrix Simulator are examples--the devs have to spend a lot of time managing the various 3D assets, and consequently spends far less time actually expanding the core gameplay, which in this game's case consists of... well, text.
For example, there are two girls currently, Emily and Zoe. The dev wrote ~16 days of Emily, which involve a few repeatable sex scenes like foot worship and cunnilingus. There are also a number of conversations which foreshadow hard fetishes like findom and NTR. However... those conversations are still very much in the early stages. Meanwhile, the dev put Emily on hold, and started to develop a different girl, Zoe. Note that Zoe and her room have better quality 3D assets than Emily and a slightly refined/differing simulation routine. My impression is that the dev effectively rebooted the game with Zoe, a sign that the dev is too busy continually learning to manage 3D assets to actually expand the game.