Create and Fuck your AI Slut -70% OFF
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Deri_Zon

New Member
Aug 6, 2024
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I'll just leave this here-

If someone thinks (and there are always a majority of them) that politics does not concern them, then they are, to put it mildly, a fool, and a clinical fool at that.

Jari thought, as always, that he had "problems with pirates," but real problems are now about to overtake everyone.:KEK::coffee:
 
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Dec 25, 2019
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It's been a whole month, and we have yet to see the beta firsthand. Jari has been strangely successful at preventing leaks this time. Who knew Jari's true talent was anti-piracy? Congratulations to him, I guess.
The whole beta exists in various EXEs already posted throughout the thread. It's not anything new.
 

HungryDonkey

Member
Nov 15, 2020
141
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Oh, brilliant insight. So the difference between a pile of lumber and a house is just semantics? Good to know your expertise is in EXE files, not... you know, progress.
What is the purpose of that account? A self insert Citor taunting people or one of his goons?
Make it less obvious next time.
 

Fuckporntrex69

New Member
Sep 8, 2025
5
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What is the purpose of that account? A self insert Citor taunting people or one of his goons?
Make it less obvious next time.
Here's the classic "anyone who disagrees with me is a shill" argument. You've managed to bypass the entire discussion and nosedived straight into a baseless conspiracy .

How profoundly embarrassing.
 
Dec 25, 2019
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Oh, brilliant insight. So the difference between a pile of lumber and a house is just semantics? Good to know your expertise is in EXE files, not... you know, progress.
Hi Jari. We are aware that your monthly posts have been levels in the game with FD3 proper just being all of those scenes stringed together under one EXE. Requiring people to pay $20 to see these scenes month-to-month is basically a way of making people pay $100+ for the game rather than the final $20 price tag it will have on release. This practice is why websites like this one exist.

The only thing more embarrassing is cracking open the scene files with something like Melonloader and seeing your scenes are like 90% free assets. You can't even be bothered to model chairs or a fireplace. Between this and so much of your games being mocap rather than animation work, I don't understand what you actually do during these 30 day stretches.
 

pizzaman001

New Member
Sep 26, 2024
8
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72
Wow chill guys!
Yes i want to see FD3 not for this price tag, but please just be nice to eachother even if it's about a real issue. Takeit into direct messages, i don't want to hear your complaining. You won't get free pizza either...

Loli Battle Machine You mentioned that the game is allready posted in multiple files, but i can't find it besides the ending and the teaser/test thing that was originally posted. Did you find it here or on kemono?
 

Fuckporntrex69

New Member
Sep 8, 2025
5
5
3
Hi Jari. We are aware that your monthly posts have been levels in the game with FD3 proper just being all of those scenes stringed together under one EXE. Requiring people to pay $20 to see these scenes month-to-month is basically a way of making people pay $100+ for the game rather than the final $20 price tag it will have on release. This practice is why websites like this one exist.

The only thing more embarrassing is cracking open the scene files with something like Melonloader and seeing your scenes are like 90% free assets. You can't even be bothered to model chairs or a fireplace. Between this and so much of your games being mocap rather than animation work, I don't understand what you actually do during these 30 day stretches.
You're whining about a developer having the audacity to be paid for their work as they do the work. Do you also walk into a construction site halfway through and scream that you shouldn't have to pay the contractors on a monthly basis until the entire construction is finished? What you're labeling as price gouge is, in reality, a standard iterative development cycle. Each new build provides crucial user feedback and data that will directly shape the final FD3 release. By supporting this process, early adopters aren't paying more; they are funding the R&D phase, which inherently carries a higher cost than waiting for the final, polished build. Besides, no one is being forced to subscribe and tune in to the rigorous development process. The fact that so many patrons do, despite the build currently being in a development phase, is a testament to their love for the quality work that is being done and that is very appreciated.

Furthermore, you ignorantly dismiss the beta build as a simple copy-paste job, which is perhaps the most technically illiterate point you've made, and that's saying something. You are deliberately choosing to ignore the massive work of scenes integration, dependency hell, and huge overhauls required to create a single, complete build. Meanwhile, nonpaying people here are still missing entire scenes included in this beta, which also includes a massive list of uncredited improvements, from completely overhauled UI to hundreds of bug fixes, that your lazy analysis completely missed.

On your crusade against "free assets": Leveraging a pre-existing asset from the Unity or Unreal store is a fundamental principle of efficient indie software development. Why would any indie developer of a 3D game, spend 80 hours modeling a hyper-realistic fireplace from scratch when they can license one from the store and dedicate those 80 hours to building the much more important assets, scripting, lighting, coding and integrating mocap into a coherent experience? You see mocap and store assets and conclude the work is trivial. This reveals you have zero understanding of what actually goes into building a scene. Raw mocap data also requires extensive cleaning, retargeting to custom rigs, and sophisticated state-machine blending in Unity to feel natural. Integrating these into a new scene introduces complex code dependencies that must be resolved without breaking the entire build.

And finally my guy, if you put half the energy into building something, anything, as you do into tearing down others, you might have created a single object more complex than an ignorant comment on a piracy forum of all places by now. But you won't. Because it's easier to be a critic than a creator. The most complex thing you'll ever animate is the motion of your fingers typing another worthless complaint, while still inevitably enjoying the huge labors of love by indie developers in the end.
 

nossiob

Member
Jul 28, 2017
196
152
231
i have to agree with alot of people in here tho, 20€ monthly is a very high pricetag for a porn game. i really like femdomination 1 and 2 and bought both, but i refuse to pay that much monthly to get some wip scenes or builds and still have to pay the finished game (i actually dont remember if the game is included in the monthly payments or not, but im assuming its not) if the monthly builds and betas were 10€, i 100% would not check pirate websides regularly, because to me, the access to those payed builds is far to much

its really just like how netflix killed the pirate bay, because of accessibility instead of pirating. tho that is a different story and is not porn related anyways xD
 
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Azure Sun

Active Member
Apr 15, 2021
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Where to even begin...

Do you also walk into a construction site halfway through and scream that you shouldn't have to pay the contractors on a monthly basis until the entire construction is finished?
Comparing game development to paying contractors is a false analogy.

For a construction project, the client is the one who has commissioned the building. They are going to OWN the final product that has been built. Patreon supporters are not clients, they are voluntary supporters or early buyers who have NO ownership or guarantees. Not to mention that construction contracts have defined deliverables and payment schedules while Patreon pledges are open-ended donation without a guarantee of the finished product. And finally, consumers paying for the finished game are customers. Not investors. Not clients.


Each new build provides crucial user feedback and data that will directly shape the final FD3 release. By supporting this process, early adopters aren't paying more; they are funding the R&D phase
You're framing Patreon supporters as research investors rather than customers. That's misleading.

Patrons are not getting any kind of financial stake or future credit. They're just paying for temporary access. You're framing a commercial strategy as if it were crowdfunding science, which ultimately over-romanticizes your business model and avoids the actual criticisms at hand, namely that the total cost of monthly supporters is far exceeding the actual final price of your product. I'm not saying it's wrong to monetize development, but this kind of rhetoric is totally sidestepping the fairness issue which people have already brought up.

you ignorantly dismiss
perhaps the most technically illiterate point you've made
if you put half the energy into building something
The most complex thing you'll ever animate is the motion of your fingers typing
Sorry mate, but this is textbook ad hominem.

Rather than disputing specific claims, you've chosen to attack competence and character. Despite what you might believe, this doesn't strengthen your claim. All you're doing with this strategy is reducing your credibility and alienating anyone remotely capable of critical thinking who reads your essay.

Besides, no one is being forced to subscribe
While true, it is irrelevant to the argument at hand. In the literary world, we call this a red herring.

We're not talking about coercion, but business ethics and values. By saying the equivalent of "You don't have to buy it", all you're doing is dodging the criticism rather than addressing if the model is exploitative.

Leveraging a pre-existing asset from the Unity or Unreal store is a fundamental principle of efficient indie software development.
Credit where credit's due: this point is partially valid. Reusing assets is normal in any kind of creative development. But you are missing the actual thrust of the original argument: the price is not justified if much of the game uses free or premade content. What you should have done is engage in a more detailed cost-to-effort argument, but instead you are trying to reframe it as a blatant misunderstanding of development practices.

That's deflection.

The fact that so many patrons do, despite the build currently being in a development phase, is a testament to their love for the quality work that is being done and that is very appreciated.
An appeal to popularity. Classic. You're implying that because others pay, the business model must be ethical or valid. On the contrary, popularity does not equal fairness or good value. A quick Google search will lead you to countless examples of rotten business models that thousands or millions of people bought into that were definitely neither ethical nor valid.

Appealing to popularity is meaningless. Cigarettes were wildly popular too. Didn’t make them healthy. Loot boxes are profitable. Doesn't make them ethical. Popularity shows what people will tolerate, not what’s right.

lazy analysis
rigorous development process
huge labors of love
it's easier to be a critic than a creator.
And finally, I've always had a big problem when people try to lean on emotional persuasion whenever money is involved. Mocking tone, self-aggrandizing phrasing, your attempts to moralize anyone who criticizes you. While you inserted them to make your post sound passionate, you're undermining professionalism and giving the impression of someone being defensive rather than reasonable.


Honestly, people can spend their money however they want. They’re adults. And frankly, I doubt anyone would even be here if they didn’t enjoy your earlier work. But when your entire defense of a questionable business model boils down to emotional posturing, false analogies, and moral grandstanding? That’s not conviction. That’s desperation.
 
Dec 25, 2019
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You're whining about a developer having the audacity to be paid for their work as they do the work. Do you also walk into a construction site halfway through and scream that you shouldn't have to pay the contractors on a monthly basis until the entire construction is finished?
Completely irrelevant. Contracting a company to do work is not the same as a customer purchasing a product. A more apt metaphor would be The Asylum (not even the whole thing, just one part of it) being declared its own game with a $20 price tag, then Factory is it's own game that costs $20, and so on, for every scene. But that isn't what Jari says he's doing. These are all meant to be part of FD3, a single game, which will also have it's own price tag. Your metaphor meanwhile is more like if fans of the next Call of Duty were asked to pay the price of the game every month or all development comes to a halt.

By supporting this process, early adopters aren't paying more; they are funding the R&D phase, which inherently carries a higher cost than waiting for the final, polished build. Besides, no one is being forced to subscribe and tune in to the rigorous development process. The fact that so many patrons do, despite the build currently being in a development phase, is a testament to their love for the quality work that is being done and that is very appreciated.
There is no R&D phase, the format for these Unity scenes is in no way something Jari is researching nor developing. He may have switched to a different engine, but once he's figured out how to piece the scenes together making additions is trivial.

Example: in the Daughter scene a few Patreon comments were asking for more Daughter entities. To give Jari credit he did that; he had two appear off to the side during the main Daughter scene to fuck each other. It feels tacked-on but again, people asked for it, so I won't talk down on him actually fulfilling fan requests. The point is he could animate that, throw it in and that probably took an hour to do at most.

I'll also reiterate that most of what's in these scenes is just free assets surrounding a bunch of girls he usually models. I say "usually" because I've spotted a few that are just edits of an existing free asset. So there is no "D" going on there, you're being sly and trying to imply Jari is painstakingly crafting everything we see in FD3.

Furthermore, you ignorantly dismiss the beta build as a simple copy-paste job, which is perhaps the most technically illiterate point you've made, and that's saying something. You are deliberately choosing to ignore the massive work of scenes integration, dependency hell, and huge overhauls required to create a single, complete build. Meanwhile, nonpaying people here are still missing entire scenes included in this beta, which also includes a massive list of uncredited improvements, from completely overhauled UI to hundreds of bug fixes, that your lazy analysis completely missed.
While it's entirely fair to give Jari credit for taking the time to piece these scenes together on a technical level, it would be dishonest to say he is redoing them from scratch. Throwing some new lighting effects onto a scene and replacing the girl's model with something that doesn't look 5 years old is not redoing the scene, it's a touch-up, and would realistically take five minutes. This does not justify making people pay the game's price tag once per month just to see whatever adjustments have been made.

On your crusade against "free assets": Leveraging a pre-existing asset from the Unity or Unreal store is a fundamental principle of efficient indie software development. Why would any indie developer of a 3D game, spend 80 hours modeling a hyper-realistic fireplace from scratch when they can license one from the store and dedicate those 80 hours to building the much more important assets, scripting, lighting, coding and integrating mocap into a coherent experience?
I have no problem with Jari using these assets so long as they don't clash (he is not always successful at this.) We both agree that nobody is turning the camera away from the porn to go "I've seen that fireplace before". My point has more to do with, again, this implication that everything in the game is the result of Jari's blood sweat and tears.

If I was an executive at Electronic Arts who gave my team 30 days to make some progress on Call of Duty, and all they did was slap down some more lights into a level or slightly move them around, and claim this justified their wages, I would be annoyed.

And finally my guy, if you put half the energy into building something, anything, as you do into tearing down others, you might have created a single object more complex than an ignorant comment on a piracy forum of all places by now. But you won't. Because it's easier to be a critic than a creator. The most complex thing you'll ever animate is the motion of your fingers typing another worthless complaint, while still inevitably enjoying the huge labors of love by indie developers in the end.
Jari, I'm not saying you are the only man alive who isn't allowed to use Patreon like the scam platform everybody knows it is. If anything you do more work than the average person on Patreon who operates a similar piece-meal scheme, since you at least manage to produce scenes and make tangible progress. If this is actually working for you then do it. Who cares what I say?

At the same time you have to understand websites like this exist because, at some point, enough people go "I really want to see the latest FD3 scene but I've already pledged $80 over the past few months. Isn't there some other way to check it out?"
 
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a23333

New Member
Oct 29, 2022
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Dev claims he's putting malware in beta tester copies. This is illegal but nonetheless be wary of circulating copies.
View attachment 5327454
No, the author previously emphasized that anyone who spreads the KEY on a large scale or engages in piracy will be banned. This was mentioned in his previous post. Official original text.


The New Download System

The download size is massive, and I needed a way to reduce bandwidth use and keep it exclusive.

Thanks to my amazing friend (he’s incredible), we built a system that connects directly to Patreon's API. That means:

  • You’ll get access based on your Patreon tier
  • You’ll need your personal scene key to play
  • The key will "call home" once when the game starts
On the server side, there’s a hashed IP check — I can’t see your real IP, but if a key is used from multiple places, it gets flagged and disabled. This helps me protect the project without hurting honest players.
 

Vinegr1725

Well-Known Member
Jul 5, 2023
1,155
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No, the author previously emphasized that anyone who spreads the KEY on a large scale or engages in piracy will be banned. This was mentioned in his previous post. Official original text.


The New Download System

The download size is massive, and I needed a way to reduce bandwidth use and keep it exclusive.

Thanks to my amazing friend (he’s incredible), we built a system that connects directly to Patreon's API. That means:

  • You’ll get access based on your Patreon tier
  • You’ll need your personal scene key to play
  • The key will "call home" once when the game starts
On the server side, there’s a hashed IP check — I can’t see your real IP, but if a key is used from multiple places, it gets flagged and disabled. This helps me protect the project without hurting honest players.
Is an internet connection required for a project like this, just to access the game? That's insane. Most of the time, we don't even play, we just watch.
 

pizzaman001

New Member
Sep 26, 2024
8
17
72
Looks like Jari has really much time not needed to develop the game, not to be with his wife, just so he can annoy a few guys.
Come on, in here there are a lot of potential buyers, and making them alienate you and your product is a really bad way to do marketing.
Some devs even put their games delliberately on sites where you can download them for free. And wow their selling numbers go up becouse more people like it, try it out. If you dont want your poduct shown that means its not good, or your just uneducated.
 

nossiob

Member
Jul 28, 2017
196
152
231
Looks like Jari has really much time not needed to develop the game, not to be with his wife, just so he can annoy a few guys.
Come on, in here there are a lot of potential buyers, and making them alienate you and your product is a really bad way to do marketing.
Some devs even put their games delliberately on sites where you can download them for free. And wow their selling numbers go up becouse more people like it, try it out. If you dont want your poduct shown that means its not good, or your just uneducated.
yes that is actually quite true, but if the prices wont change, i wont support this game, 20€ for only a couple of minutes basically watching a 3d video is just waaaay to expensive and any cheaper tiers will only get you frozen 3d renders you can pan around with your camera....so atleast not for me unless the prices change, just far to expensive and unresonable
 
3.30 star(s) 3 Votes