Interesting project. Charlotte is hot! I hope that in the future there will be more than one picture in a scene)
Why would his name be different?3) Your uncle (I'm assuming he actually is your uncle), shouldn't have the same last name as the player.
4) Apparently my last name is wrong when I was taking phone calls?
I brain farted and forgot he could be the uncle on the father's side.Why would his name be different?
My father's brother is my uncle and has the same last name?
I think the phone call was for the employee that you replaced since I didn't
contact anyone yet and still received the call.
Cheers,
Have a good one
What is the first game that passed the test?First thing I look at when it comes down to femdom html games. This is the second html game that passes the test .
Some Findom-content is planned. Would almost be strange if not at least one of these women were into that.Thanks for your game its a solid enough start that it's got me intrigued about where you plan on going with it. I'm probably way off but when I saw femdom game set in a debt company my mind went findom which would be cool as that has not really been incorporated into many games. Good luck with your development!
The downside of AI art is that it can be quite challenging to get consistency over several images. That said there already is one scene that has two images. If you don't hit the target by thursday, ask Charlottes help AND have low empathy you will get a different variant with an additional screen.Interesting project. Charlotte is hot! I hope that in the future there will be more than one picture in a scene)
Huh, I never saw that. I'll have to take a look.
Might want to spend more time with your prompts.
I am well aware, man. Will refine the art as the progress goes on. Initially I didn't expect the AI art to turn out as good as it did even, and expected all of it to be placeholders until I found a different solution. I might still convert all of it to 3d art later, but I would need a serious upgrade to my GPU in that case. I will get a subscribestar account later, and if enough people support the game I will look at something like that or maybe even commissioning art by someone who knows what they're doing.Might want to spend more time with your prompts.
This character looks like they're emerging out of the center of the bed. This pose would look alright if they were sitting at the end of the bed with their legs and feet over the edge, but as is, it looks like they're sinking into quicksand camouflaged as bed sheets.
Also, the lighting is all over the place. Her hair has the sort of dramatic backlighting you'd expect if you were looking at her before the setting sun, its fading rays causing her hair to glow like that. But she isn't. Nothing else in the room matches any light source that would cause the shading present on her, with the rest of the room pretty clearly being lit by a window somewhere to the back and left of the composition.
Pet play might happen, I like it, but I'm not giving any guarantees, I have more ideas than I can fit into this game as it is. I will implement volume control at some point, in the mean time I think it's pretty easy to mute a tab in most browsers? It is in firefox at least.I love the concept and the look!
Please make an option to turn off the sound/music.
Of course I also have a fetish request: A petplay route would be nice. Where the MC gets trained to be a pet. maybe the new office pet ...
I mean, you don't need a RTX4090 to do 3D well. You can make decent looking stuff with a potato laptop using Illusion games and other engines built around real-time lighting solutions. You really need GPU power when you're doing ray-tracing lighting at large resolutions with really object/polygon/effect dense scenes, and even then, simply having the GPU capability does not impart the knowledge on how to do it well. Someone with the skill and knowhow can make simple stuff (like Koihatsu Party assets) look fantastic.I am well aware, man. Will refine the art as the progress goes on. Initially I didn't expect the AI art to turn out as good as it did even, and expected all of it to be placeholders until I found a different solution. I might still convert all of it to 3d art later, but I would need a serious upgrade to my GPU in that case. I will get a subscribestar account later, and if enough people support the game I will look at something like that or maybe even commissioning art by someone who knows what they're doing.
Illusion games are pretty rough graphically. Even the best ones like Pale Carnations have many rough edges and horrendous male models.I mean, you don't need a RTX4090 to do 3D well. You can make decent looking stuff with a potato laptop using Illusion games and other engines built around real-time lighting solutions. You really need GPU power when you're doing ray-tracing lighting at large resolutions with really object/polygon/effect dense scenes, and even then, simply having the GPU capability does not impart the knowledge on how to do it well. Someone with the skill and knowhow can make simple stuff (like Koihatsu Party assets) look fantastic.
Boring daysWhat is the first game that passed the test?