Okay, reaching the newer content, I got a few more observations.
1 - Sophie's package - No stat changes here too. Our stats stay the same regardless of whatever we straight up refuse to visit her or go full simp and accept all of her requests. Is it a bug, work in progress, or intended outcome?
2 - After you took Charlotte's help and still need help in the second week - If you ask for help but then decline to get on your knees there are some coding errors there but they don't impact the game.
Error: cannot find a closing tag for macro <<charlotte>>
Suit yourself, Ethan. Let's not hope you are trading a moments spared embarassment for your whole future. Now that would truly be embarassing, wouldn't it?
Error: child tag <</player>> was found outside of a call to its parent macro <<player>>
By the way, is it even possible to get back on the non-sub route after you mess up in the first week?
3 - Going on a date with Charlotte - image bug report
<img src="img/The Gavroche.jpg" alt="The facade of a restaurant, a pavement in front, some potted bushes, and with windows on the side and a window in the door. It looks like the lighting inside is intimate.>
4 - If you go on a date with Charlotte and choose not to hold it in as long as you can - another bug shows up after you go home.
<<if>>: bad conditional expression in <<elseif>> clause (#1): missing ) after argument list
5 - Charlotte and the knife - This scene did not bother me. I think it's not too extreme and clearly related to voodoo stuff and Charlotte's background so it makes sense storywise.
6 - Adventures under Zoreh's desk - I have a suggestion that's kind of connected to my first comment. If we reluctantly beg Charlotte for help in week 1 but then either straight up refuse to visit Sophie or go home after she tells us to wait for the package, I think the player should get a confidence boost that should make him able to choose not to get under Zoreh's desk... BUT I'm not saying I totally need this. I'm totally fine with the MC becoming a beta bitch once he stops delivering the expected results, but I'm a big fan of getting coerced into submission where there's still a choice between survival and dignity. I mean the scene with Zorah feels sooo much better in my opinion when both choices are available to the player.
Another reason why I would like to be able to refuse to get under Zoreh's desk is that I believe the story would flow better if the first truly sexual encounter (that is, something more intense than kissing Charlotte's shoe) happened between the player and either Sophie, Charlotte, Meyer or someone following Meyer's instructions. That's assuming you're not planning to end the game around week 4 or 5, in that case I would agree that there's no time to postpone certain developments.
Please let me know if you want that kind of feedback. I'm well aware players can be quite demanding and dealing with their requests can suck the fun out of making your own game. I'm reporting all that stuff because I think they're missing pieces of something bigger but there's nothing wrong with keeping things simple.