Hey thanks for taking the time to write all that out. I've been floored by the general response so far. Glad you like what you've played. I agree with most of your critique there. I'll say, keep in mind, the game is definitely in early development with plenty of time to address those things. I've seen a number of points of feedback on some of these, so I'll just address some of it here:
1. Speed of Lucy's Relationship: As I can get more events written and put it, I can space out the timing a bit and definitely add some more nuance. This will definitely be getting some attention from me.
2. Skipping H-scenes. The build posted in this thread is old, if you go to the itchio page, the last 2 builds have had the ability to skip h-scenes. I post updates weekly (though when implementing bigger features, I might give myself 2 weeks, we'll see) - the newest build (0.04) also has some new h-scenes in it.
3. Alcohol brewing is *okay* as is, but not really how I want it in the end. The intention is to flesh out activities like alcohol brewing with their own page. I want to add farming, forging, and a few other activities that will make gathering your resources a little easier but also give more opportunities for events and interactions. These will all come in time!
4. Guests are also in early stage right now. I'll have more unique guests and guest events eventually.
Also, from what I'm gathering, I think I really need to reinforce to people not to worry about the time management part of the game so much. Once you get rolling, it's very possible to strike a balance and make sure you generally have what you need, but in the current build, the gameplay *is* gathering / managing your resources, and buying resources on the weekend is part of that. That pressure isn't really meant to go away - but you can't lose the game, and you won't be punished (outside of your progress being a little slower) for playing sub-optimally. But I promise to make it a bit smoother wherever I can.
Thanks again!