VN Others Finding Color in the Ashes [Alpha v1.21] [MooncatcherStudios]

4.90 star(s) 30 Votes

Soulcatch

Member
Game Developer
Sep 28, 2023
102
193
Soulcatch Is there a way to view past events or scenes that we have unlocked so far like in a option in other games like Gallery?
As mentioned above nothing yet but its on the way. I think there's going to be a sort of stop-gap option where I'll remove some of the RNG from the scenes and just let you pick what you wanna see added soon though.

Wait they're sending sappers to the ashlands? The fractures got fortifications?
This made me laugh. I included sappers because I just want to give the impression that the whole ass army is on the way. I think if anything they would be helpful dealing with the strange landscape + any dungeons. There are other reasons why I have such a variety of soldiers heading over, but it's a little spoilery, so have to wait and see.
 

NotaBullRobo

Newbie
Nov 24, 2017
60
90
Some thoughts after playing the update:
  • Really happy with the direction its continuing in
  • Would be nice if the quickie/popup screens didn't disappear the moment it was done, and instead waited for us to close it. Bonus point if instead of pausing on the last frame it's actually a loop of the last few frames
  • Storage does not scale well. Even before the military i began to regularly run out of food by mid week and have to hunt. With military options I can see it mostly gone by Tuesday
  • A month/day calendar would be nice. Not because I dislike the current system, but because a natural addition is events tied to specific days, which is kinda hard to manage in the current system
  • It doesn't seem like talking to companions actually does anything. Only their events seem to progress anything. I'd gladly trade some stamina for those buttons to be useful

In short, its still a great game, just some minor suggestions as I wait for more things to be added lol
 
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Soulcatch

Member
Game Developer
Sep 28, 2023
102
193
Some thoughts after playing the update:
  • Really happy with the direction its continuing in
  • Would be nice if the quickie/popup screens didn't disappear the moment it was done, and instead waited for us to close it. Bonus point if instead of pausing on the last frame it's actually a loop of the last few frames
  • Storage does not scale well. Even before the military i began to regularly run out of food by mid week and have to hunt. With military options I can see it mostly gone by Tuesday
  • A month/day calendar would be nice. Not because I dislike the current system, but because a natural addition is events tied to specific days, which is kinda hard to manage in the current system
  • It doesn't seem like talking to companions actually does anything. Only their events seem to progress anything. I'd gladly trade some stamina for those buttons to be useful

In short, its still a great game, just some minor suggestions as I wait for more things to be added lol
Thanks!

I can make those scenes linger, that's not a problem. They already loop for things like blinking / breathing, so not really a big deal to just have them stick around.

Food / Alcohol can be farmed + bought from soldiers in the fall. The exact balance is in progress, I'll keep tuning it. It's definitely far from perfect.

Calendar is on the way. I also want one.

The check in with companions is not intended to do anything on the inn projects screen, but it probably should do something on the companions screen. WIP, but yes, I hear you and I'll likely attach a stamina cost / daily limit to it. Right now if you close the inn early you have options for interacting with them in ways that increase their affinity pretty quickly.

Appreciate the feedback!
 
4.90 star(s) 30 Votes