This game works. It boots up and functions, and the content continues until its inevitable current conclusion.
Like pretty much every EA/beta/alpha game, though, it ends in this .1 version without anything really substantial happening. Which annoys me to no end (i'd like it if games like this at least finished one route before releasing. A game with an actual proper ending is pretty much 4 stars by default for these indie titles). But I get it. I really do. Things take time and you have to generate interest.
What is here is good, but it's rough around the edges. The MC is about as spineless as you can get. Everyone except for one single solitary character seems to despise him for existing. As a fan of femdom this doesn't quite do it for me personally, as I'd prefer the domme the story focuses on to offer a bit more for the player's benefit, even if it's not to the MC's benefit.
This is gonna be a bit hard to put into words, but I'll do my best.
The dev is currently on the precipice of a real problem that plagues dom(me)-focused games: Making the *player* suffer as much if not more than the MC. Making the game unfair for the player as some kind of reflection of the torment the MC is going for.
And that's, uh, kinda not how games should work. Games should be fun and fulfill a desire. Fetish games by their very nature cater to, well, a fetish. And a lot of players who engage with these sorts of games want to see that fetish enacted. This does not mean every player want to be subjected to every aspect of the fetish themselves, or at least doesn't want to be subjected to tedium or unfair difficulty to reflect the experience the MC is going through. Sometimes we just want to get to the good stuff and not be subjected to the stuff we don't care for.
What's funny is this developer actually does have a grasp of that. NTR is completely avoidable. You can disable fart, scat, and watersports content. Well, OK...how about disabling or easing up the QTEs?
Let's not kid ourselves. We're playing these games one-handed. Doing a QTE that requires better timing than some endgame MMO raid bosses while holding whatever's between your legs isn't easy.
And these are things that have me wary. Because future updates will likely be adding more stuff. More jobs, more encounters, more chances to make the game unduly harder. As it stands now, it's not hard...not really. Though you can easily get stuck in a loop of being unable to make money because your reflexes aren't that good and your Frustration score is maxed.
If anyone doesn't get what I'm getting at, I think the game should have the option to disable the QTEs or at least make them a LOT more generous with the safe zones. Especially in a game where each attempt costs time and there's a time limit before something potentially undesirable to the player can happen.
Also I mentioned this in the Discussion thread, but I think each of the characters should have redeeming qualities of some kind. The MC is a spineless little jerkoff but the player needs something positive to latch on to to make them want to choose to engage with these characters. Not just "Mean," "Mean and goth," "Mean and fit," "Mean and boss," and "Nice."
Anyway, I've gone on long enough. Shows promise, I hope it ends up going in the right direction to become an engaging game I can recommend to other people too poor to be real paypigs.