AI Porn is here, Create and Fap TRY FREE
x

Unreal Engine Fipetopia[Monster Catching Game] Game Development Joural[Demo Release]

Orcas01

Newbie
Game Developer
May 26, 2025
26
82
22
Fepetopia_1.png
Fipetopia is an NSFW open-world game
In this game, players can explore a vast world filled with various creatures called Fipets, which can be captured, collected, and interacted with in many ways.

33333.png

We’ve designed Fipets of different heights — 140cm, 180cm, 220cm, and 260cm — featuring a wide range of species, concepts, and randomized body types. Players can enjoy battling, capturing, and appreciating these unique creatures. The game also features NPC interactions, events, and scenario-driven content to enhance the overall experience.


This open-world project is being developed using Unreal Engine.
We’ve now released Demo v0.3, which includes basic combat, capturing, RPG elements, and early NSFW content involving Fipets.

Demo v0.3:
Demo version 0.3 is out now, featuring major improvements in GPU load optimization!

If you have any feedback or run into bugs, we would be very grateful if you could share them with us on Discord!


We plan to finalize the demo version by June or July, and we’ll continue sharing development updates as the project progresses.
Thank you for your support, and we hope you’ll follow our journey!


Discord:
Patreon:
X (Twitter):
 
Last edited:

TheExordick

Member
Sep 25, 2021
140
158
183
Very interesting project! keep up the good work.
I will try to find the time to test your demo next week but can't make promises right now.

my question is: how are you planning to integrate the NSFW sexy time in the gameloop? This is my major concern with 3d adult games, oftentimes i feel like they are not well integrated in an action focused game.

you have sexy enemies so i think you can make interesting choices.
 

Orcas01

Newbie
Game Developer
May 26, 2025
26
82
22
Thank you for showing interest in our game! You’re the first one!

The sexy gameplay loop in our game basically follows two main tracks: Fipet and NPC.

For NPC, the core mechanics involve interactions, affection levels, and scenarios. For example, take Lucia, one of the NPCs. As you explore with her, due to her clumsy personality, she might accidentally drink a suspicious potion (an aphrodisiac) or get her butt stuck in a narrow cave — leading to NSFW scenes. Other characters include a traveling merchant riding a horse Fipet, a librarian who confiscates erotic books, and a girl guarding a ranch (with a concept around milking a cow Fipet), and more.

Fipets are tied into the combat system. When you weaken a Fipet's health in the field and successfully capture it, it gets sent to Fipet Island, where you can enjoy various NSFW content. However, simply repeating erotic scenes with pets can get boring quickly, so we’re planning a system where each pet has unique fetishes. By increasing their affection level, you can unlock erotic scenes and furniture.

On Fipet Island, you can also build furniture and decorate houses. Think of it like a BDSM-themed setup, where Fipets can be turned into “furniture” and placed in your base
image (1).png
(Like this)

Going even deeper — similar to Cult of the Lamb — each Fipet will have an affection stat that you can raise. By collecting Fipets with unique fetishes and building erotic furniture, you’ll raise certain base values. These values can then unlock more NSFW content, character skills, and furniture. This system is still a hopeful concept for now, but it’s something we’d love to build toward.
 
Last edited:

ehgns0765

New Member
May 31, 2025
1
1
12
Sounds like an interesting game! It must have been challenging to use a cartoon shader in Unreal Engine—impressive work! I’ll try the demo when I get the chance. By the way, how are you planning to populate the open world map? Are you planning to fill the entire field only with Fipets?
 
Last edited:
  • Like
Reactions: Orcas01

Orcas01

Newbie
Game Developer
May 26, 2025
26
82
22
Thank you! I did use an asset for the cartoon shader :) As for the map, I’m currently filling it with Fipets for now, but later I plan to populate it with individual villages, NPCs, unique/boss Fipets, and special buildings. Feel free to share any ideas or suggestions anytime!
 

Repetoire72

New Member
Sep 18, 2024
1
3
57
100% not the itch I'm here to scratch but I have so many hours in palworld I figured I just owed it to another fan to give it a shot. And then I saw that each individual fipet had variable sizes and I got that urge to go hunt down the 'perfect one' like I get with pals in Palworld. Will definitely be following, excited to see more.
 

Saika Totsuka

Newbie
Apr 12, 2019
17
25
115
What a cool concept, I love the movement of the characters, some Fipet attacks are more easier to dodge some are harder, I'm thinking that a sound attack cue ping or visual cue would really help, I also find myself overshotting my melee attacks, maybe that's just skill issue on my side, but a camera focus on a Fipet while in combat would be nice :)

Also have you considered adding a travel companion with the MC? like a Horse Fipet you can ride perhaps? that might be a main quest that a player could unlock, and then maybe even fuck the Fipet while travelling?
I know that fast travel points are scattered everywhere on the map but It feels like it takes a long time for me to get to them

I like the colors of the environment it made me curious to climb a mountain just because the color of the object from afar looked shiny, it was just some minerals...

All in all this is a really interesting game so far I fuck with this a lot Mr. Orcas01
 
  • Like
Reactions: Jeiku623

Orcas01

Newbie
Game Developer
May 26, 2025
26
82
22
Rideable Fipets are definitely planned too — just not something we can do right away. We’re also thinking about having NPCs you can interact with throughout your journey, and hopefully making it so that summoned Fipets can follow you around.
We'll also take a look at the battle camera system. Thanks a lot!
 
  • Like
Reactions: kkicho

Orcas01

Newbie
Game Developer
May 26, 2025
26
82
22
We still need to check a few things in level design before making decisions about teleportation. By the way, have you gotten the glider?
 
  • Like
Reactions: kkicho

erictacular

Newbie
Apr 4, 2018
16
6
151
one thing i noticed is the ranged attacks from fipets is easy to use slightly higher ground to block them not sure if intended but seems their projectiles have a bit to big a hitbox maybe?
it might just be me finding the easy way to do things but seemed bit to easy to make them just not be able to hit you
 

Orcas01

Newbie
Game Developer
May 26, 2025
26
82
22
I just tested it, and it’s working differently from what we intended. We’ll have to fix it later.
Thanks for the feedback!
 
  • Like
Reactions: kkicho

Orcas01

Newbie
Game Developer
May 26, 2025
26
82
22
Demo version 0.3 is out now, featuring major improvements in GPU load optimization!

Performance Improvements,
Lowered graphics settings to reduce GPU load. But don’t worry — the visual quality in the field remains unchanged! New Features,
  • New NPC "Lily" added,
Lily has been added as a new NPC. She currently only has simple dialogue available. Look forward to more updates in the future!
  • Sitting added,
You can now sit by pressing C.
  • Sliding added,
Press C while running to perform a slide.
  • Improved Stamina UI visibility,
The stamina gauge is now easier to see. Combat Changes,
  • Adjusted Fipet target positions in battle,
We've repositioned targets so that Fipets are easier to see during combat.
  • Monster aggro conditions updated (Passive & Aggressive types),
Some Fipets are now passive by default. Several existing Fipets have been updated to passive status.
  • Aggro range expanded (Z-axis included),

  • Fixed issue where Fipets would break if player wasn't on a wide enough tile
System Improvements,
  • Advanced capture success logic,
Capture probability now depends on multiple variables such as level difference between player and Fipet, the Fipet’s remaining HP, etc.
  • Improved capture visuals,
Capture probability is now shown when aiming at a Fipet with a Capture Cube. A new UI sequence has been added during the capture process.
  • FipetIsland safety cap – max Fipet limit (40),
We realized that summoning too many Fipets could cause game issues. We've now set a hard limit: maximum 40 Fipets can be summoned at once. (Though 40 is already quite a lot — please use responsibly!)

Bug Fixes,
Fixed an issue where jump attacks wouldn't end properly. Fixed an issue where the first bow aim did not equip the bow correctly. Fixed an issue where aiming crosshair appeared while running and right-clicking to aim. Fixed an issue where pressing ESC during interaction opened the menu.

Development Version Notice for Patreon Members,
If you subscribe to our Patreon membership(20$), you’ll gain access to a development-packaged version of the game that allows the use of console commands. Example: FT_Fipet (fipet name) (breast size) (hip size) — Own a Fipet with your desired body shape. There are also other commands available for gameplay convenience. Please refer to the Discord or the README file in the game ZIP package for full details on console commands
 

Orcas01

Newbie
Game Developer
May 26, 2025
26
82
22
lily.png
"U-uh... Lewd books are confiscated!"

This is Lily, the librarian NPC.
She will serve as the shopkeeper for skill books and stat books that players collect.
 
Last edited:
  • Heart
Reactions: kkicho

mibc9394

Member
Feb 10, 2025
194
341
107
The combat feels nice! Not sure if it is intended but I would personally hope that the attacks cannot be canceled anytime
 
  • Like
Reactions: Orcas01

Orcas01

Newbie
Game Developer
May 26, 2025
26
82
22
Thanks for playing and enjoying the game!
The attack animations currently have long recovery times, so we designed it so that you can cancel them with a dodge.
We’ll definitely keep your feedback in mind when we redesign the attack animations in the future!